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Cart #ghostdetective-2 | 2022-05-21 | Code ▽ | Embed ▽ | No License
26

In Ghost Detective's first case, you float around a house, take photographs of evidence and solve a murder.

Be tactical about what you want to know more about, you only have a limited amount of photos. But no pressure – after your first run, you can always go back and find every last crumb of information.

Arrow Keys to move
X to take photos
Z/Y to whistle

v1.2 adds an option to disable screenshake

You can also find the game on itch.io:
https://snobird.itch.io/ghost-detective

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5 comments


BUTTERPAN [v1.0.0]

Cart #butterpan_v1-0 | 2022-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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STORY

Its Butterpan! Join butter boy on his slippery adventure. try not to melt while gathering all the coins and gems! But watch out! Sometimes the pan gets really hot or someone drops a crab into the pan! See how high of a score you can get!

CONTROLS

arrow keys to move
[o] button to dash
[x] button to shoot hot butter
the meter on the right is how much butter you have left, if it drops to zero you lose.

Extras

this is my first pico-8 cartridge! I could use some feed back on the game and its game play. Have fun! (my personal best score is something like 5000 points)

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3 comments







Controls
Arrows to move
X to jump
O to shoot

What to do

[ Continue Reading.. ]

0 comments


Cart #mario_music_demo-3 | 2022-11-14 | Code ▽ | Embed ▽ | No License
2

During an late evening, I've written a small music demo with music from the Super Mario Bros. to experiment with dynamically loading music into the SFX and pattern banks before playing for more complex scores.

It's not quite finished yet, here are the tracks currently implemented:

  • Overworld
  • Underground
  • Castle
  • Starman
  • Course Clear
  • Castle Clear
  • 100 Seconds
  • Too Bad
  • Game Over

There is still some leftover code for dumping the tracks from the tracker. I'll decouple it when I'm done.

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3 comments


SPRITE 00 - SAND
SPRITE 01 - LEMON
SPRITE 02 - All colors
SPRITE 16 - WHITE
SPRITE 17 - STORM
SPRITE 18 - Top is LIME, bottom is MOSS

Modify your palette matching the image. I used Painto8 Lite bbs cart to generate this line of code.
pal(split("7,2,3,4,5,6,1,8,9,10,11,135,13,14,15,0"),1)

Put the code in and run it once.

pal(split("7,2,3,4,5,6,1,8,9,10,11,135,13,14,15,0"),1)
poke(0x5f2e,1)	--editor mode

function _draw()
	cls()
	print("its running",0,100,1)
	spr(0,0,0,3,2)
end

Now do the IMPORT and run again.
Whats happening: When your custom palette being drawn in editor mode, ONLY THEN you are good to import the sprites. After that, you can remove the poke.

all the steps in 8 seconds or less

links

https://twitter.com/lexaloffle/status/1169043337665335297

[ Continue Reading.. ]

2 comments


Cart #momentumjam-3 | 2022-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Jam version:

Cart #momentumjam-0 | 2022-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

Arrow Keys - Menu navigation
X - select / hook / unhook

Description:

The first version of this game was made over a week for the Illinois State Summer 2022 game jam. Theme: Momentum

[ Continue Reading.. ]

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11 comments


Cart #discograph-1 | 2022-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Simple tweet cart project made in an interactive random spiro shapes generator.

X to reroll

C to switch to disco colors

Tweetcart : https://twitter.com/IvanJoukov/status/1526962572083269632

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0 comments


Cart #khatipke-0 | 2022-05-18 | Code ▽ | Embed ▽ | No License
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Another iteration of Conway's game of life this time using drawing tools and tables.

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@zep

Every now and then I get directed to a BBS post with a cart that I genuinely to see, but which is making my headphones screech into my ears because it's so loud.

Thing is, I already have both my system volume and my app-specific browser volume set to sensible levels for all other content, so I can't reasonably dial down the volume pre-emptively.

Unfortunately, sometimes it's appropriate for a game to do something loud, albeit briefly, so I wouldn't expect you to limit it in the player either.

Really, I think the solution is to have a slider of some sort on the web player. Even if it's limited to 8 different levels, like PICO-8 is internally, that'd help.

Maybe if the user right-clicks (or presses and holds) on the speaker icon, it pops up a slider that can be adjusted?

I dunno if it should be persistent and/or global. For reference, Youtube seems to be both, i.e. the most recent change you made becomes the default for the next video, regardless of how many windows you have open with different settings.

[ Continue Reading.. ]

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3 comments


Hello!
I am currently finishing a Celeste mod (yes very original) from Among Us, like a Suseste but without being a troll and longer

ES:Hola!
estoy actualmente terminando un mod de Celeste (si muy original) de Among Us, como un Suseste pero sin ser troll y mas largo

Les Presento "Amogus In Celeste"
I present to you "Amogus In Celese"

Y si, como ven en el gif esta en Español xD
And yes, as you can see in the gif, it is in Spanish

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5 comments


Cart #skelethrone-6 | 2022-07-03 | Code ▽ | Embed ▽ | No License
18

SKELETHRONE!!!

the best spelunkylike on the market is back for the fourth time, even more goty than last years!!!
update of the classic skelethrone made for #3CJAM
https://www.lexaloffle.com/bbs/?tid=30157

CONTROLS

X - SWAP ITEM
Z/C - USE ITEM

INTRUCTIONS

DIVE INTO DEPTHS AND REACH THE SKELETHRONE

FEATURES

  • 60 FPS HIGH SPEED GAMEPLAY
  • 16 COLORS PALETTE TECNOLOGY
  • NEW SECRETS
  • FULLY FLEDGE DIABLO ON MOBILE
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7 comments


Cart #portal21_portalbox-1 | 2022-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

i just added something useless, what can you say?

Cart #portal21_portalbox-0 | 2022-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

portalbox

portalbox is a portal-like game (with portals, of course)

NOTICE: i have no idea how to make puzzles and this "game" will stay as an engine for now.

here's a box

[8x8]

[ Continue Reading.. ]

0 comments


Cart #aventurabr1-0 | 2022-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


thanks @MBoffin

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Well, it's (apparently) been 4 years since I last posted here
I just wanna say i appreciate the hell outta zep for giving me the opportunity to work with this engine and build my computer science skills.
I'm 22 now and the ability to program is still incredibly important to me (im a compsci major).
I honestly loved this community so much growing up, it was instrumental to me and who I always wanted to be. I am incredibly thankful.

0 comments


Cart #zogodimoba-0 | 2022-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple version of Conway's Game of Life using the map and mget functions. It assumes toroidal boundary conditions and always starts as a random grid.

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0 comments


Cart #para_magnified-0 | 2022-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a graphics and sound demo I put together over the past few days.

Trifill function (p01):
https://www.lexaloffle.com/bbs/?tid=31478

Custom font tool (zep): #font_snippet

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0 comments


Cart #madelinefault-6 | 2023-09-14 | Code ▽ | Embed ▽ | No License
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(update by me changing the summit to look slightly better)
(update by @Scrubz to make gemskip possible!)

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Dungleon

Can you discover today's dungeon in 6 attempts?
Some of the dungeon's secret rules are given to you and the rest you will discover over time.
For an optional challenge, make sure you reuse your close and correct guesses in your next guess.

Cart #dungleon-4 | 2022-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

How to Play

Modes

Daily Single - Classic one dungeon per day
Daily Eight - Eight dungeons per day

Note: The game's randomiser is seeded so that everyone sees the same puzzles each day.

Game Controls

Arrows - Move cursor around the board
O - Make selection
X - Delete selection

[ Continue Reading.. ]

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1 comment


Cart #clokfall-0 | 2022-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just something I was experimenting with this afternoon.

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When exporting a game to a binary format (.exe, etc), the manual says:

> To include an extra file in the output folders and archives, use the -E switch:

> > EXPORT -E README.TXT MYGAME.BIN

I tried this (pico8 game.p8 -export "-f game.bin -e examples/ -e samples/") but it doesn't include those subfolders. If I -e examples/kick.pcm, then that file is included, but it's included at the top level, and not in an "examples" subfolder

Am I doing this wrong somehow? I assume this just isn't supported (yet? fingers crossed)

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