PEKA in dungeon
by Speder Cat Studios and Wotesi
about
This is Zelda style game with randomly generated dungeons, mobs and items. There are unlimited floors and randomly generated secret floor, where additional items can be found. Every 10th level is boss level. Boss level can be escaped when boss HP is <50. Every second boss HP adds +1. When boss HP exceeds 50, exit stairs disappears. Boss hits with random ATK 3-5. In boss level every 3rd second some item for player is dropped. At some level dirt spots are randomly generated. When players steps on dirt, speed is reduced. AT some level fire traps are randomly generated. When player steps on fire traps, its HP is deducted by -1. During the play items for player are randomly generated and put in vases, small chests or big chests. Items are weapons, armor, throw items and food. Each weapon and throw item have MAX hit points. During attack hit points are randomly generated between predefined MIN and MAX. Each weapon and armor have limited number of uses, after which player looses that item. Armor gives player additional protection. After armor is lost, player HP points are deducted. Food gives additional HP. All this information is visible in inventory menu.



Dragon Castle
・ Action RPG
・ Play time is about 60 minutes
Control
・Direction key: Move the player
About the game
・ You are a brave warrior. The game is over when you defeat the dragon and get the crown.
・ Let's find out the hidden tools
・ Defeat enemies, gain experience points, and level up.
・ There is no attack button, let's hit the body
・ HP recovers if not moving
・ Auto save
This game was inspired by the hydride of PC-88.





Work in progress to begin my semester
So I'm learning all this stuff about programing right. And I find it really boring to do yet another variation on foobar. So I said, I want to make games.
So I did. I present to you...
UNTITLED SHIP GAME!!!!
*waaa waaa
So I've been coming back to this project, after my midterms, and added some new features to make the game more... gamey.
I want to try my hand in making some animated enemies, that shoot their own bullets etc.
After that, add a level system, and maybe a win condition.
Changelog: Update 1 (030822): Added bullets, collisions, and asteroids to dodge and destroy. Update 2 (300522): Added game over screen, sfx, changed some values for gameplay. Update 3 (010622): -Added simple UI. -Added feedback animation and sound for getting hit. -Disabled collisions for a few seconds after getting hit. |



Umbrella Escape

Description
This is my first game in Pico-8 (I found about this extra ordinary console about 4 days before!). Inspiration was taken from my film series about Homeless and "Gamedev with Pico" series.
Game is some kind of joke, don't get it serious. UI is written in Polish and less-english language.
Your mission
You have to fly among the sky and beat the best score! Have fun with gliding with umbrella.
Modes
Singleplayer [Friendless]
Yep, you don't have any friends and only way to play the game is to play by yourself.
Multiplayer [Singleless]
Woooah, you have friends? That's awesome! Play with them in competitive mode. One player uses arrows and the other "E" and "D"



Update!
Added signs to make it easy to understand the how to play!
Changed the color of the ground in the lava section to help players understand which spot is safe to walk on!
Fixed the text not showing up by the suspicious man underground in the lava section!
Simple game I made while learning Pico 8!
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Yeah!
By Lily Kensa
Whether it's useful or not,
List
[hidden]
-
ROUND(value)
rounding.
-
INVCIRCFILL(x,y,r,col)
inverse circfill. r = radius, col = color.
-
APOKE(a,b)
change palette from a to b. (colors are 0 ~ 31)
-
AMGET(x,y)
do mget() but you don't need to "/8" anymore.
-
BMGET(x,y,map)
will do amget() and check if the map is the one specified.
-
RECT_BMGET(x,y,width,height,map)
bmget() but it use a hitbox.
-
AFGET(x,y,flag)
do fget() from a dot's position.
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RECT_AFGET(x,y,width,height,flag)
afget() but it use a hitbox.
-
CYCLE(table,speed)
circulate the values in the table.




TO LOAD THIS CART in immediate mode, type:
load #multitorch

With the continued interest in torchlit effects, you are familiar with the post I made where you could have one torchlit effect for the center of the screen for the player:
https://www.lexaloffle.com/bbs/?tid=46533
Well this one is a little different and a bit more complex with 32-lamps although the code is explained in great detail for everyone to understand. in that it lets you have as many lights as you want in a 63x63 area map and they animate starting from darkness to brightness and back again.
Unlike other torch effects, this one does not change palette but uses a new set of tiles. So it is entirely possibly to use the code here to have a torchlit effect reveal something that normally was not seen earlier.
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So, @Nyeogmi and I have been tinkering with @Vanessa's PicoTetris. I've been giving it more and more mechanics inspired by Tetris: The Grand Master, and Nyeogmi has been finding ways to keep the game running at 60FPS despite the stuff I've done to it. So, together, we present: Extreme Tetrom! Immensely more TGM-like and 100% less trademark-infringing.
Updated 2023-9-12 - Ver. 7.5 - Save-Compatible to 7.0 or later
Extreme Tetrom is a homage to Tetris: The Grand Master, Arika's series of Tetris games designed to become very difficult, providing new challenges to experienced players. It isn't a clone of any TGM game - it has its own difficulty curves, grading system, and surprises - but it should feel familiar to TGM players. Using a variation of Super Rotation System - the "normal" Tetris rotation system in modern games - it should feel familiar to Tetris players who have never played a TGM game, too!





UPDATE 3:
Fixed the bug where you could fall so far beneath the level that you would never collide with anything. Thx @Mot!
UPDATE 2:
Holy diver, dear game, please let me be. Sooooooo. I HAD to reintegrate the difficulty ramping, and i figured i have to explain myself a little better.
This is my first attempt at a tweetcard. It was completely unexpected for me, but i enjoyed optimizing A LOT!
I learned how to shorten if statements, prints and everything else from the great articles people wrote about tweetcards.
Press X to flap,
beat my score of 33.
Oh yeah, and its 278 chars now :)
UPDATE:
Ok, the critic won, i remade it to be tweetable, i preserved the highscore but had to axe the difficulty ramping.
Thx for any suggestions to further enhance!
Original Post:
I tried to make flappy bird in under 500 chars.
Have fun and suggest ideas to push it sub 400!

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Quickfix
- Minor fix with the bomb spawn location. Sometimes they spawned slightly off the grid because I forgot to readjust their pos.
- Fixed typo.
About
This is an amalgamation of Binary Land by Hudson and Bomberman, also by Hudson. I guess I really like Hudson more than I realized.
The player controls the two bomberbots simultaneously. The primary character (the one marked with "!") will respond to your directional input, whereas the secondary will move in the horizontally mirrored fashion like in Binary Land . But unlike in the original game, you can press O to change your primary at any time.



So this is the reason I've been wanting to make a new post for a couple of days

One of my favorite coffee shops / board game stores within walking distance of my place has had this hanging on the wall for a while and every time I saw it it gave me a really strong Pico 8 vibe, a few months back I met up with some family there and I guess they caught me staring at the poster because a few weeks ago it was given to me as a late birthday present which rocks because i was a bit bummed that i didnt grab it earlier or figure out who the artist was
i know its not actually an ad poster but its pretty close. i may have to buy a pico8 logo sticker to apply to the outside of the frame
edit: if the author is a user here speak up, if not il post the artists info next time im in the shop and can ask "who did it" so credit can be applied
Another edit: it just says video game if anyone was wondering
Hi, I haven't been on here in a long while, but I do own a copy of Pico 8, and even have a game WIP (That I never finished) and when I finally logged back in to give Pico another shot it seems I can't download any version of Pico 8. Can someone explain whats going on, and maybe fix it if it's a bug?






