from here on, there shall be no overflows.
here it is!
5 versions later, i managed to understand how to do arithmetic.
this is an idle clicker game modeled after cookie clicker!
i basically just reimplemented the entire game around a bignums library.
v2 was around an alpha version of said library, but it didn't work as well as the one that Josiah Winslow provided me.
with a few tweaks, i was able to get this version running!
thanks to them for like half of this code! it's satisfying to see it finally out.
upgrades and prestige are unimplemented as of now. this is basically a new game!
So I uhh
decided to make a cookie clicker clone as the first thing I made here
A couple things have been adjusted from the original Cookie Clicker, namely the fact that the number limit is only 32k as opposed to literally nonillions, so I've decided to use overflows as another form of currency!
Rev 2 Update
- added basic controller support. buy buildings with > and click the cookie with X
- added a basic menu for the coming Costs menu and Overflow Shop, where you'll be able to spend Overflows on precious goodies
Version 1.0 Launch Update
- New cookie sprite! Now dippable in a fine cup of milk.
- New sound for selecting items in the menu.
- Better controller input suggestions for people who are coming from Splore.