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Cart #mafihogubi-0 | 2021-11-18 | Code ▽ | Embed ▽ | No License
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Cart #mseddowu-0 | 2022-03-27 | Code ▽ | Embed ▽ | No License
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Hello fellow Pico-8 fans

It's still a work in progress, but thought folks could check it out and have more fun. Thanks to @Krystman and LazyDevs for getting me up to speed with Pico-8. More acknowledgements below. But thought I'd start out with some early thanks :)

How to play the game

X - Launch Ball
C - Launch Bomb (need to gain them with bomb powerup)
Left - Move Paddle Left
Right - Move Paddle Right

When in the Piconoid start screen
Left - Show Highscores
Right - Hide Highscores
Up/Down - Level select (I opted to add this feature to have fun with the different levels)

Goal is to hit the bricks, and clear them all before advancing to the next level. There are 9 levels (more to come).

Powerups

[ Continue Reading.. ]

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7 comments


Cart #buoyohbuoy-4 | 2021-12-03 | Code ▽ | Embed ▽ | No License
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arrow keys to move the buoy

Explore the lake, get to the finish line, and avoid getting popped on the rocks!
reeds slow you down, the current gives you a boost, and sharp rocks pop your buoy.

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Hello all...
I've been looking up how to have leading 0s on my score displayed on screen.
Some of the explanations I've seen look very complicated.

How difficult is it to have, say 00050 rather than just 50 displayed as the player score.

Thanks

Peej

4 comments


Cart #pyras-2 | 2021-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're chased by piranhas and need to escape.

A very basic version of a game my father developed on a Thomson TO9, back when I was a kid.

It's my first go at a game on the PICO-8. I accidentally fist came across that fantasy console last week and absolutely felt in love with.

The game works better on a big screen as you character (green dot) and the piranhas (red dots) are way too small to view on smaller screens.

I need to play around within the constraints of the PICO-8 to find a way to have bigger items while still allowing to have a few hundred piranhas to deal with. Maybe some kind of zoomed and cropped version of the game.

Anyway, “release early, release often”. Any feedback will be appreciated.

[ Continue Reading.. ]

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Cart #focus_ttj7-0 | 2021-11-17 | Code ▽ | Embed ▽ | No License
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Pretty happy with how this turned out. Managed to implement everything I wanted to within the limitations.

Character count: 560 (558 in-editor)

cartdata("focus_ttj7")d=1/16f=rectfill
h=dget(1)l=0m=127p=66t=0v=0y=62cls()?"move:⬆️/⬇️",p,p,7
::_::t+=d
if(t==0or l>0)v=l>0and"hit the red"or"won"goto u
f(0,y,3,y-3,0)
if(btn(2))y-=1
if(btn(3))y+=1
if(y>m)y=m
if(y<0)y=0
for i=1,m do
for j=0,m do
pset(i-1,j,pget(i,j))end
end
for i=0,3do
for j=0,3do
if(pget(i,y-j)>7)l=1end
end
p+=flr(rnd(9/4)-5/8)if(p>m)p=m-1
if(p<11)p=12
f(m,-1,m,m+1,8)f(m,p,m,p-11,0)f(0,y,3,y-3,7)flip()goto _::u::?"you "..v.."!\n\nscore: "..t.."\nhigh score: "..h,1,1,7
if((t>h and h>0)or(t<d and h>t))dset(1,t)?"new record!"
flip()goto u
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Cart #battlemageschool-0 | 2021-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my new Pico-8 game, made for the VGL Gamejam.

Hope you enjoy my game as much as I enjoyed making it!

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Cart #drowsypaul-3 | 2021-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my very first pico 8 game.
It's very rough and I just wanted to see how it would go.

Paul is sleepy. You are paul. Get to bed and don't fall asleep on the floor.

The aim of this game is to get to your bed by dodging crazy obstacles!
But be careful!
You have twenty seconds before Paul falls asleep on the floor... collect coffee to prevent this from occurring!
Paul encounters invisible walls, blood-stained spikes, locked doors, bounce pads, and magical portals!

Will you help Paul get to bed?

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[updated from WIP post]

I saw the announcement for this week's TweetTweetJam #7 and here's a barely-roguelike in 560 characters.

Feedback, or suggestions for other character shaving welcome!

Cart #twrogue-2 | 2021-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gameplay:

  • Use arrow keys and try to get as high a score or level as possible (my personal records are 140 points and level 8, but it's hard)
  • Hitting two arrow keys at once lets you move diagonally (but requires some skill+luck on a keyboard!)
  • Every heart (♥) you collect raises your score
  • Every step you take or spike (∧) you step on lowers your score
  • The house (⌂) transports you to a new more challenging level (and raises your score)

[ Continue Reading.. ]

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Cart #dotjump_v1_0-5 | 2021-11-17 | Code ▽ | Embed ▽ | No License
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/Arrow keys left, right and down to move yourself, Z key to jump.
/7 stages in total.
/When you hit an enemy, you lose one life.
/When you take a power-up item, you can attack the enemy.
/Game over when life is 0.

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Cart #ketabarihu-0 | 2021-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS GAME IN IMMEDIATE MODE TYPE:

load #ketabarihu

VVhat's up ?
11-21-21

  • Used the timer from my earlier game, "Star Wars Shooter" for greater timing accuracy.
    Should run the same speed now either online or offline.

. . .

Cart #wuzuhageso-0 | 2021-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[b]This cart ^ runs faster online than offline, especially during gameplay. Something for @zep to examine perhaps.

[color=#ffaabb] [ Continue Reading.. ]

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Cart #flappycrow05-0 | 2021-12-15 | Code ▽ | Embed ▽ | No License
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Control

arrow -> move
z -> jump
x -> pary, reflection

Tips: After Second Heart, you Need to Parry.

Enjoy!!

itch page -> https://hikokyoujurou.itch.io/flappycrow

update
11/29/2021 changed camera move.

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@zep has apparently been a very busy boy from the beginning.

Outside of Pico-8

https://www.lexaloffle.com/pico-8.php
https://www.lexaloffle.com/bbs/?cat=7

and Voxatron

https://www.lexaloffle.com/voxatron.php
https://www.lexaloffle.com/bbs/?cat=6

There are a few hidden gems, other games and systems he has created that you might be interested in, some of which are still being supported and modded.

You may have heard of it briefly but never saw it called, "ZEN PUZZLE GARDEN."

https://www.lexaloffle.com/zen.php
https://www.lexaloffle.com/bbs/?cat=3

. . .

The other he wrote is called, "CHOCOLATE CASTLE." and seems to be a nice and robust puzzle game where you can make and share your own brain teasers with others. I'm definitely interested in this one.

https://www.lexaloffle.com/choc.php
https://www.lexaloffle.com/bbs/?cat=4

. . .

[ Continue Reading.. ]

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While I addressed this earlier. I thought I would get more into detail with this post.

Now I'm pretty sure a great many of you just run PICO8.EXE or click the icon to get it going, but if you check the online instructions found HERE:

https://www.lexaloffle.com/dl/docs/pico-8_manual.html#PICO_8_User_Manual

You will see you can create a BATCH file that changes the very way you interact and view Pico-8, definitely taking full advantage of your screen margins.

For instance, this is one I created for myself, "p8.bat"

@start pico8.exe -software_blit 0 -gif_len 240 -windowed 1 -width 702 -height 650 -draw_rect 10,5,682,640 -sound 128 -music 128 -pixel_perfect 0 -desktop c:\david\Pico-8\pico-8_win32!snaps -home c:\david\pico-8\pico-8_win32 -foreground_sleep_ms 0 -background_sleep_ms 1000 -accept_future 1 -gui_theme 1

We can go through it if you like.

"@"

means to hide this when run in batch, the mess of text above will not appear.

[ Continue Reading.. ]

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Two things really.

The first is pretty straight-forward.

If you look at your web address and see ?cat=7 at the end, you are not getting the full picture of Pico-8 posts ! Remove that, change it to:

https://www.lexaloffle.com/bbs/

and reload to see more than just carts.

The 2nd is the rub. I want to create a function.

The function has 3-arguments.

First is the number entered, second is the low end number, third is the high end number.

What you want to do is return a value based upon the three where the 1st wraps neatly around the 2nd and 3rd.

So if for instance you had (-1,0,7)

The result would be 7.

If you had (8,1,6)

The result would be 2.

Now before you dive head on into this understand it is more complex than it seems. Here for instance are some people trying to solve it. But by reading it, it certainly left me in the cold.

https://stackoverflow.com/questions/707370/clean-efficient-algorithm-for-wrapping-integers-in-c

Now I THINK I could write one myself where the number of iterations would be based upon the absolute value range of the initial value from the edges, but that would be slow and cumbersome. And if you had numbers up to a thousand for instance it would be very slow indeed.

What is your perfect fast and small Pico-8 code for this tricky programming question ? And yes this would doubtless aid any other programmers who see it; full credit to you. We could all use an efficient function for this.

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Cart #disco_mouse-1 | 2021-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've published the cart here: https://www.lexaloffle.com/bbs/?tid=45757

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5 comments


Cart #kamegamana-0 | 2021-11-14 | Code ▽ | Embed ▽ | No License
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TO LOAD THIS CART IN IMMEDIATE MODE TYPE:

load #kamegamana

@zep as you know has made many changes to the ASCII character set since Pico-8 first came out. I did not see a cart that shows all the ASCII characters let alone the newest ones. So here you have one I wrote.

Also you can continue to work on your main code and run this in a new Pico-8 environment.

Yep, you can run more than one copy of Pico-8 and refer to this as needed when you are working on your code with ALT-TAB to swap between Window tasks.

And there are some special characters you can try right now. For instance once the table is up you will notice a BELL on character 7.

[ Continue Reading.. ]

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I recently bought a Pico-8 license and am trying it out. I started with a few simple generative art pieces.

This one looks fine for being published, so here it is.

It draws multiple, randomly colored concentric circles on a randomly colored background.

Controls are easy:

  • X for a new randomization
  • O for showing the circle count
  • Up for increasing circle count
  • Down for decreasing circle count

Cart #bdewuyari-0 | 2021-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picofury-0 | 2021-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a demake of Sega's first colorized vector scan arcade game Space Fury.

You must fight with alien commander's entire fleet. Occasionally attach weapons to increase your firepower.

Since I didn't like some designs of Space Fury the gameplay had been changed a bit :

  • You can always dock with weapons after the wave.

  • instead of the fixed screen the camera chases the player so you can always see the enemies ahead.

  • enemy ships' merging point is displayed.

Pressing O in the title screen to switch the control type.
Classic is same as the original, and modern rotates the ship in time pilot style.

Anti-aliased vectors by elice and freds72.

https://www.lexaloffle.com/bbs/?pid=49754

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Cart #snailgamep8-0 | 2021-11-14 | Code ▽ | Embed ▽ | No License
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