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Hey so I just noticed that one of the more recent PICO-8 updates (not sure which) appears to make palettes work inconsistently on text in certain cases.

How to Reproduce:
Play my game Night Fright Flight here on the forums: https://www.lexaloffle.com/bbs/?tid=30133.
Try to change the palette through the pause menu, and you'll notice that some of the text (specifically the score and the game over message) doesn't entirely change palette. Most strangely, it applies only partially to outlined text created by calling print repeatedly with different offsets (despite pal() not getting called in the text drawing function at all).
I get the same issue running the game with 0.2.1b on my computer.

Example 1: The partially-purple text outline here should be all green.

[i]Example 2: The orange text with an upper purple shadow here should be white with a red shadow.

[ Continue Reading.. ]

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Cart #loderunner08-1 | 2021-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
44

83 levels - featuring lemmings! - of classic platform puzzler.

Controls

[Z] and [X] dig
Hold [X] if you get stuck to restart level
[Q] to quit back to titles

Thanks To

Finn for testing
Doug Smith for creating the 1983 classic
Mike Dailly for creating the original lemmings sprites
Zep for the confetti tweetcart I used for the game complete scene
PICO-8 for creating an awesome "fantasy console"

Minified using the GEM Minifier:
https://pahammond.itch.io/gem-minify

Unminified code can be downloaded from:
https://pahammond.itch.io/lode-runner

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Cart #mot_f1-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is very unfinished and I wasn't planning to release this just yet, but somebody asked to play it so here it is :-)

Z/X accel/brake
Left/right to steer

Eventually there will be consequences for leaving the road and crashing into things.

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Cart #donuzobut-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Working :

-Move by grid
-Music score for field levels
-Keys
-Doors
-Chests
-X to view inventory
*Inventory now updates
-Moving into rooms
-Stairs
-Level boundaries

Not working :
Smoke animation, replaces pixels in background brick accidentely
Currently making :
-Forest theme score
-Forest path
-Usable inventory (I.E. changeable characters)
-More music, for each room
-Finished house, with place to spend slimes

0 comments


WANDER THE COSMOS

Cart #wander_the_cosmos-0 | 2021-02-05 | Code ▽ | Embed ▽ | No License
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Wander the Cosmos is a space exploration game in which you, the pilot of a spacecraft called The Discovery, have been sent on a mission by the Galactic Federation to gather data on any & all celestial objects you come across during your travels. Use the map below as a guide on your travels.

Map of the Cosmos

Special thanks to @Gruber, Nerdy Teachers, @rustybailey, @MBoffin, @TRASEVOL_DOG, @thattomhall and @androyd.
Also available to play on itch.io: https://niall-chandler.itch.io/wander-the-cosmos

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The Chaos Game is a method of creating fractals using a polygon and a point that moves between the vertices of that polygon. You can read more about it here: https://jonathanhunter.itch.io/chaos

Cart #chaosgame-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #meta_ttt-13 | 2021-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Arrows to move cursor
X to place mark/go level deeper
Hold Z for 1 second to restart game
Press Z to recreate demo in demo modes

Open pause menu (Enter/P) to:

  • enable demo modes (auto - computer vs computer, fill - random pattern)
  • switch between single and multiplayer
  • open settings menu (this will restart the game!)

Settings in settings menu:

  • meta level: ranges from 1 (normal tic-tac-toe) to 4 (81x81, four levels of nested boards)
  • AI difficulty: how long in seconds will the AI think about the move. 0 is random moves, 3 never loses normal tic-tac-toe.
  • game modes: singleplayer, multiplayer, automatic (AI vs AI) or randomly fill board.

Rules

Each board contains 9 a smaller boards. The lowest meta boards are just normal tic-tac-toe boards where you can place your signs. Where you move in the lowest board controls on which higher board your oponent can make their next move (indicated by the colored squares). Winning a lower board replaces it with a sign in a higher board. Win the highest board to win the game.

If you didn't understand that's my fault, I suck at explanations. Try it for yourself at small meta levels, it's not as complicated as it seems.

Changelog

Version 1.6:

  • 4th meta level
  • settings menu
  • endgame sonuds
  • changed AI
  • bugfixes

Previous versions:

Version 1.5:

Cart #meta_ttt-11 | 2021-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • computer vs computer demo
  • better AI

Version 1.4:

Cart #meta_ttt-10 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • first sound
  • single player mode with random AI (avaliable from menu)
  • it's harder to accidentally restart game
  • various bugfixes

Version 1.3

Cart #meta_ttt-7 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • initial release
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Cart #bossrush-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Boss-rush

A small, experimental game built in five days.

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Cart #zizasamihu-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #aaaaaaaaaaaaaaaaaaaaaaaaa-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Hi all,

Just reinstalled the pico 8 on my pc but for some reason the console takes 2 minutes to start. I installed it via the installer I got on humble bundle, and even tried the rar version but no difference, any ideas ?

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Please tell me what you want for the full game!
But don't be mean about it I'm 11 years old!

Cart #wamitujawu-0 | 2021-02-04 | Code ▽ | Embed ▽ | No License
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Just wanted you to hear this. I'm still learning to use the tracker.
Fireworks are from a tutorial :)

Cart #music-0 | 2021-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #celestedarkworld-0 | 2021-02-03 | Code ▽ | Embed ▽ | No License
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A mod of Celeste Classic. The aim was to make all of the levels harder but make them feel distinct, similar to Super Meat Boy's "Dark World" (hence the name) and Celeste's "B-Sides". I made this back in 2019, but just recently made a few adjustments to it.

I am not a coder, so it's pretty bare bones in that department, and the code is almost identical to the original. The rest of the code I borrowed from other Celeste Classic mods. The major differences being the ability to toggle screen shake and strawberries not being collected if the player dies.

Controls:
Z/C - Jump
X/V - Dash
Arrow Keys - Move and dash direction
E - Toggle screen shake

[ Continue Reading.. ]

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30 comments


Cart #froggyknight_v2-1 | 2023-01-23 | Code ▽ | Embed ▽ | No License
142

Reclaim your abilities and defeat enemies to escape the forest!

Z-Attack. X-Jump.

Made for Global Game Jam 2021.

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Cart #duck_pond-0 | 2021-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was mainly a study for me on making interesting-looking water with basic reflection/distortion. I think it turned out fun. Just relax by the pond and watch the ducks.

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Help Little Witch as she wanders through the forest gathering ingredients for her magical brews!

This is the first game I've ever made...let me know what you think :)

Cart #littlewitch-5 | 2021-02-05 | Code ▽ | Embed ▽ | No License
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Cart #cosmonaut_test-0 | 2021-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my very first cart for the Pico 8. Not much here yet, but I'm happy with the progress I'm making learning

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Cart #bob_omb_battlefield-0 | 2021-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I was kind of bored so I made this.

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Hey all!

A while ago I started working on a little platformer with a portal/hole mechanic. The idea was that you could toggle a hole through a level that would let you move through a parallel level and solve puzzles. I was working with a "modern" game engine and getting that to work was a breeze; I started thinking about how to nail that effect on pico-8 about a week ago but didn't begin writing it until last weekend. Turns out by using tline and some help from the pico-8 discord it took a couple of hours. Now I'm working on finishing it and releasing the game by the end of the month.

This is what it currently looks like:

If you have any suggestions, I'd love to hear them!

- Gabe

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