So, I decided to finally get Puppy Linux for my Raspberry Pi...and tested Pico-8 on it.
Conclusion: the dyn executable works, but not the main one. Not really sure why though since Raspup is based around Raspbian/RaspPiOS packages and stuff.
Still works though. Still works.
Tested with Raspup 8.2.1 btw. Forgot to mention that.
The Pico Mermaid
Use (X) to control the Pico Mermaid as she fetches pearls from the bottom of the sea back to the surface. Avoid the piranhas that will swim faster and faster as the mermaid retrieves more pearls.
This is my entry into Tweet Tweet Jam 5 and so the code fits into 560 characters (two tweets).
Features:
- Single-button controls (X)
- Animated and multi-colour pixel art sprites*
- air and water physics*
- Two particle systems*
- Difficulty ramp*
- Score effect*
- Death effect*
- start animation*
- current score and high score display*
- in-game instructions*
(* kinda)
Here's the code:
P=pset::A::x=64y=0v=-9t=0w=127e=0d=.6s=0for z=0,29do [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=84034#p) |

Hi, I'm udonkobilly. My game is 2D ActionGame「KUKUTAN」.
Boy and Kasa go through the stage while fight and use enemies.
It's a development version, but I hope you can play it if you like.
Pray for your play,「 ←→ is move, ↓ is squat, z is attack,
x is jump, x->x is hover, (wall)x is wall-grab,
(defeated-enemy)↑ is pickupitem, (item)↓ dropitem, (item)z is attackitem 」...
Every day I try and error to token limit, but at the same time,
I'm grateful that I can make all the material myself with the help of a nice editor.
To be continued on next version!
Disconnecting then reconnecting a controller twice will break the controller support.
On handled devices it mean that PICO-8 will effectively lock the device if you put it it sleep mode twice in the same session.
I reproduced this behavior successfully on the windows, linux and raspberry pi versions.


A harder-than-sub-2™ CELESTE mod.
Custom 1-bit graphics and levels of outraging difficulty.
Check out CELESTE Classic Glossary for "help".
GLHF.
Version 2 : replaced a right facing spike by a left facing spike in -200.










New version is published in this post: https://www.lexaloffle.com/bbs/?tid=143259
In "Pico Hack" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.
It is an early stage game.
Any comments, criticisms or ideas are welcome :)
release 0.2.3 (2023-12-23)
- fix a bug in match-3 minigame
- modified some explanatory texts of the minigames
release 0.2.2 (2023-12-22)
- small fixes and tweaks
release 0.2.1 (2023-09-26)
- fix ftp mini-game crash
- show stolen data in account info screen
release 0.2.0 (2022-05-03)
- news are now ordered by date (the first is the more recent)







This is a port of The Mad Wizard, an NES game by indie game developer Rob Bryant, originally released in 2014. The original NES ROM is available free from the developer on his website https://slydogstudios.org/ under "The Candelabra Epic." It is a metroidvania style adventure and if you know where everything is, has a substantial 1.5 hrs of gameplay in it. (longer if you don't know where things are!)
The evil summoner Amondus from The Order of the Talon has taken over Prim, Hekl's once happy homeland. And nothing drives a wizard more crazy than having their territory trampled on! Can you help Hekl defeat the enemies that Amondus has populated throughout the landscape? To do so, you will need to master the art of levitation, find magic spells that will assist you in reaching new areas, and upgrade your weapons. All of these will be necessary in order to give Hekl the power he needs to restore peace to Prim. Do you have what it takes? If you dare, venture into this, the first installment of the Candelabra series!







Just a simple little snake clone for TweetTweetJam 5. Use the arrow keys to move!
I'm already well under the 560 character limit for the jam, but if anyone has ideas about how I could further compress this I'd love to hear! This is my first time ever making a tweetcart. I'm sure there's still a lot I could do to reduce the character count!

I recently saw a post on twitter about "subpixel rendering," and I wanted to try my hand at a few functions! A couple of hours later... I now have this. I can't promise it's perfect, nor do I have all of the shapes I want to try, but I'll release it now if anyone is interested.
Feel free to suggest any other shapes as well as finding bugs/fixes!

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This is something I've been working on here and there for a while, but the jam was finally an excuse to finish it. It's a simple space invaders clone in a single tweet. There's no enemy fire or shields, but the invaders do speed up as you destroy more of them, and it's tricky to take the last few out.;)
Version 1.1 - new enemy wave begins when current wave is destroyed


When running pico-8 on macOS, it spawns in a borderless windowed mode.
This makes it impossible to move the window around the screen, since there's no title bar to grab onto.
Entering fullscreen and then minimizing back down to windowed will cause the title bar to appear.
This affects the latest build (0.2.1b at time of posting) as well as several earlier builds.
It appears to be a regression - 0.1.9b and earlier will spawn with a title bar as expected.
I've observed this on macOS 10.14.6, I don't know if it affects more recent OS versions.
0.1.9b:

0.2.1b:

0.2.1b, after entering and leaving fullscreen mode:



Controls - D-pad to move. X or Z to jump (hold to roll).
I was introduced to Pico-8 in the summer by my friend and co-collaborator. I love making platformers so I decided that'd be a good way to learn and set about to make a simple runner. I spent about a week in July making the core game. You can see what it looked like then here...
Dangerous Ninja - Early Progress
A few weeks ago I decided to try and finalize a version and that led to an updated main character & some other new sprites as well as the addition of background parallax scrolling and a title screen.
I have upload the AORHOF Theme onto Youtube.
https://youtu.be/2E7FIgrg3s4
Music: A.O.R.H.O.F. Theme
Composer: RubyRed
Platform: Pico-8
(Like and Subscribe, or don't, it's optional)
Hey, folks!
I want to build a GitHub Action to automatically export the cartridge as HTML and publish a GitHub Page.
I have two question around this:
- Did someone already do this, or attempted to? Any clues for prior art would be appreciated.
- I'll need to have the pico8 binary published, but I don't know if I have permission to do that, and I assume I don't. Would it be ok to have a cyphered version that I'd decrypt during the build process with gpg or something?
Cheers!