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Pressing ctrl+s then ctrl+r in swift succession caused pico8 to freeze.

This did not resolve, and as a result the file was not saved, and was corrupted.

(I had a very recent backup so only lost a very short SFX. This was actually the third time I've had this issue, although the other two times it either resolved or the file wasn't corrupted.)

This was with Windows 10 and pico8 0.1.12c.

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On Android, using Chrome, the cartridges (at least those on the BBS - I haven't looked further afield yet) have constantly crackly audio, and the distinction between ticks is very audible so each tick sounds burbly or garbled, and some instruments sound particularly off in tone from what they should sound like.

I am using an Android tablet. It's low end, but I believe that to be not the main issue because I can get near perfect audio in Firefox with the same tablet (it could still be a contributing factor if Chrome isn't very efficient with delivery of audio but Firefox is).

The tablet runs Android 8.1.0; Oreo go.

I am using Chrome (version 77.0.3865.92 - I just updated it to make sure the issue happened with the latest version available to the tablet).

I can't say whether this is a general problem or limited to this device (I don't have extras to try it on).

I feel this is worth mentioning on the pico8 forum as a bug in case people are expecting everyone accessing their cartridges to be getting a near equal experience. This won't necessarily happen, and the delivery of the audio content that I'm experiencing is so bad that I wouldn't expect anyone to keep a cartridge open for more than 20 seconds.

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The inline code syntax matcher is too greedy. A single instance runs past the closing backtick to the end of the paragraph:

One `two three` four five

One two three four five

Multiple instances in a paragraph help to illuminate what's happening: the styled span starts at the opening backtick but closes at the end of the paragraph, so multiple instances produces nested spans:

One `two` three `four` five

One two three four five

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Cart #hasufoguga-0 | 2019-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pupemumoyo-0 | 2019-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picoctober2019_01-0 | 2019-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Doing my own version of #PicOctober inspired by @Alexis_Lessard. I'm going to publish a pico-8 cart every day, building on the work from every previous day. Today I've just made it so you can roll a pumpkin around with the arrow keys.

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Yep, I'm still working on my Sprite/Flag routine.

Yet I left one of my other items running in the background in a separate Pico-8 tab last night, awoke to see that it said:

OUT OF MEMORY

Well the next morning I cleared the slate and started new code for it:

cls()
print"testing"
repeat
until forever

About 12-hours later it crashes and says:

OUT OF MEMORY

Now I don't think there's any recursion involved in this, but if it's running out of memory just by doing a loop, it could be a problem for others coders, right ?

And yes, I know "forever" is a NIL statement.

Nonetheless for it to crash, thoughts ?

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Cart #popol_quest-7 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

About

Your are a brave little knight who is determined to steal the mighty dragon's treasure. But first you have to fight your way through his 6 henchmen.

Combat is inspired by Puzzle Quest and done through a match-3 game where you have to build a line or column of at least 3 gems of the same type.

How to Play

You control the curser to mark gems for swapping to form a new match. Different gem types have different abilities:

  • Green and Yellow: deals damage to enemy
  • Red: heals player
  • Blue: Player gains Mana Points (MP)
  • Pink: Enemy gains Mana Points (MP)
  • Skull: Deals damage to player

If you have enough MP you can cast spells that will help you on your quest. But be aware the enemy can gain MP an cast spells as well.

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Cart #ghosthouse-0 | 2019-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
136

here is my submission for Spooky September 4-Color Jam!

it was a collaboration between me and my wife; she drew all the amazing background art! (using a vector drawing tool I made)

enjoy, and happy september/october/autumntimes! :>

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Cart #ix_spinflower-0 | 2019-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Controls

Menu: Z to start game.

Game: UP/DOWN/LEFT/RIGHT to move cursor,

Z to place point (reflected 4 ways)

X to finish shape and start a new one (shape will begin spinning)

Mechanics

This is a simple toy thing I put together in a very short time (maybe 2 hours?) on a laptop because my main computer is having Issues. But it came out pretty fun! Every time you 'add a point' with the Z button, it reflects a line to the centre of the screen from that point, mirrored four times, so it looks like an X basically, but you can control the size and angle of the X. And then you can keep adding Xes until you're happy with the look. Press X to 'set' that shape and start it spinning, and then build another the same way. If you're running in PICO-8 itself, you can use F3/F4 to capture little GIFs of the thing. Sorry it is so basic, as often happens the last-ditch idea is way cooler and has way more potential scope than I thought!

Commentary

Do I even bother saying it was a busy month? It's been wild. Working on a lot of different things as usual, in and out of work! But feel like I'm learning, and have more to do as always! This is a fun idea I might come back to and significantly expand, we'll see.

itch.io page: here​.

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Cart #regolith_steam_v2-0 | 2019-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi. Here's a WIP that I'm starting to like. It's my first game. It def took me longer than expected :).

My goal was to simulate an aspect of asteroid mining that requires hopping between asteroids using steam as fuel and regolith (dirt) for shielding. I wanted a turn-based procedural world that's difficult to traverse.

Any feedback is welcome and appreciated. I'm still working on how to arrange these asteroids in increasingly challenging ways.

Brief Overview

You are an asteroid mining prospector trainee.

You are remotely controlling an asteroid prospecting spacecraft.

You have a limited map of the asteroid belt your spacecraft sits within. This map shows a rough approximation of the materials each asteroid contains.

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Heyo!

For the Spooky September Jam I made a little game about a cat who's scared of you, but there are ways to befriend him!
It's based on my girlfriend's cat. I hope you enjoy! :)

Cart #mokowafugo-0 | 2019-09-30 | Code ▽ | Embed ▽ | No License

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Cart #landscape_16-0 | 2019-10-05 | Code ▽ | Embed ▽ | No License
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Old Version

Cart #landscape_07-0 | 2019-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Explore alien lands with a high-color world generator.

This is a new take on Postcards From the Fringe, which I made a few years ago. https://www.lexaloffle.com/bbs/?tid=28026

Press "z" to visit a new, random planet.

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The p8 file has unix end of line characters.
I created a lua file that I wanted to include and I was getting very weird syntax errors.
Then I remembered that Windows uses different end of line characters. When changing it to unix format it worked fine.

Trying to find the minimum code that triggered the error I found that it only fails when the { and } characters are on different lines.

Actually it also happens for parenthesis. If the parenthesis are more and two end of line chars apart they fail:

file that works:
print("hi!")

file that works:
print("hi!"
)

file that fails:
print("hi!"

)

converting the last file to Unix format works just fine.

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by Zero
Cart #ocean-1 | 2019-09-29 | Code ▽ | Embed ▽ | No License


A game I made during the UW GI Fall 2019 Game Jam.
The theme was Create the Unknown.

The game will create and show you a random 3x3 pattern of blocks, and your
goal is to create it from memory, but you can't see where your character is or where
the blocks that you've placed are.

The mode that you're in is displayed on the top-right of the screen.
You can switch between modes by pressing Z.
There are 3 modes:

Move:
Use the arrow keys to move around.
Press X to reveal what you've built then press the right-arrow key to see if you've won.
If you didn't get the pattern correct, it will reset the building area, but with the same pattern.

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Cart #mmawdsley_nurikabe_1-2 | 2019-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Nurikabe is a Japanese puzzle game where you must determine which blocks on a grid belong to the islands and which belong to the sea with each island being denoted by a number indicating it's size.

Includes a quick tutorial which explains the rules in more detail.

Read more about Nurikabe on Wikipedia

Release 1.2

  • Levels are locked until 2 of the three previous ones have been completed

Release 1.1

  • Automatically selecting the next level
  • Level 47 is now possible to complete
  • Fixed bug where pools wouldn't be highlighted as in error
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Cart #beethovenrpgtest-0 | 2019-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

just an rpg battle test! hoping to do some more with this little bit of code. there's no stats or anything, and i'm currently trying to print a damage number when you hit the enemy, but i haven't gotten there yet

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Simply put, pressing the "+" key on the numpad will navigate to a pattern that is 4 above the current, not 1.

The "-" key on the numpad will decrement by 1, and on the alphanumeric side, "-" decrements by 1 and "+" increments by 1. So there's evidently some inconsistency here...

Maybe the numpad+ is supposed to increment by 4, in which case, the real bug is that numpad- currently decrements by 1.

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Cart #map2bbsimage-1 | 2019-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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To load this, in PICO-8 type:

load #map2bbsimage-1

[8x8]

[8x8]

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Cart #tatafohawu-0 | 2019-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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