Nurikabe is a Japanese puzzle game where you must determine which blocks on a grid belong to the islands and which belong to the sea with each island being denoted by a number indicating it's size.
Includes a quick tutorial which explains the rules in more detail.
Read more about Nurikabe on Wikipedia
- Levels are locked until 2 of the three previous ones have been completed
- Automatically selecting the next level
- Level 47 is now possible to complete
- Fixed bug where pools wouldn't be highlighted as in error
It seems like an interesting puzzle and I understand the rules, yet you cannot mark the digits as part of the solution ?
I tried the first puzzle, the 3 beneath the one. I tried marking two dots to the right and check solution. Got back red.
Red number means I suspect it is wrong.
Tried the (X) button to fill in two squares to the right of the 3 replacing the dots. Also gives red.
You might video record the opening of the first level and showing the red disappear in checking solution so the player can see how it's done. Let me know if you need help on how to auto-record video in Pico-8.
The digits are always part of an island so there's no need to mark them. The game only validates your marks against the rules; it has no idea what the actual solution is, only whether all of the checks pass. Plus it only really cares about what you've marked as water, the dots are just to flag what must be land.
I had no idea it let you record a video though, that's really neat!
This is just after I've surrounded all of the 1s and filled in any space that's between two numbers.
Since all of the water has to connect the blocks I've filled in on the left between 1, 3 and 2 have to grow to the right.
The block to the right of the two has to be land as otherwise there would be a 2x2 patch of sea. It's the same for the 2 in the top row.
@ultrabrite I wouldn't even know where to being writing a generator for these puzzles, they're taken from an out of print puzzle book I've been working my way through for years.
fair enough! then there's a trick you could use to add some replay value: randomly rotate the grid left, right or 180° and then additionally you can symmetrize it vertically or horizontally. that's 12 ways the same grid can feel different.
on another note, I'd suggest an unlocking system to make it a little more enticing. for instance, say the first 3 levels are unlocked from the start and then each following level unlocks when 2 of its 3 predecessors have been solved.
just a few ideas if you want to expand a little on an already nice game :)
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