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Cart #battleboats_bw-0 | 2019-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a... reduced version of my first battleship game, Battle Boats. I made this because I actually have a piece of hardware I'm interested in using: a little SSD1306 OLED monochrome display with 128x64 resolution. PICO-8 makes a nice prototyping platform for it - I just have to restrict myself to using 1/2 the screen and only two colors.

If people are interested in the hardware I'll make this an ongoing series of posts or a blog or something.

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Was working on the code to randomly generate a presentable field for a platformer engine to testplay in, got to writing this code and while I won't be using it there, perhaps you can find a use for it ?

It's unusual in that it creates a maze pattern in any hollow region. Cart follows:

Cart #crazy_maze-0 | 2019-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fewosijoha-0 | 2019-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello,

just testing some Slopes in a Jump'n Run-like Prototype.

Nothing's really finished yet, I'm just testing around^^.

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Cart #nw_particle_test-6 | 2019-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, 'tis my first post here. I'm just trying out all the stuff just to see how it works :)
The particle engine is based on the exemple found in the #1 issue of "Game developpement with PICO 8".

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Cart #jusehizoro-1 | 2019-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use arrow keys to move around. X and O to switch between pixel and text mode. It takes a few seconds to generate the pixel version. It will generate continuously or until you hit some max of the pico-8. I am using this to make procedurally generated overworlds. Just assign tiles to the pixels/numbers and it makes a decent map.

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As Platformers seems to be on the tips and brains of people, I remember someone once mentioned it was difficult to make a platformer. If you have a reasonable background in math, I think it can be done fairly easily.

Here then is my sample engine to demonstrate how it can be done. I have geared this particular engine to match as closely as I can Nintendo's own Super Mario Bros game without using look-up tables.

Cart #kinezapubo-0 | 2019-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Keys are LEFT, RIGHT, and (O) to jump.

Note also I am multiplying everything by 100. The reason is simple. Most programming languages start to give incorrect values even doing simple things like subtracting .1 or .05 from a real number. By keeping everything integer, you do not have problems with the limitations of the language's inability to handle real numbers.

[ Continue Reading.. ]

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Cart #guzuzetoje-2 | 2019-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press any key to switch between self-aware tiles and non-aware tiles.

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This is just a little something that would be nice, but I spend a lot of time resizing my window so it just fits around the Pico-8 screen. I love having a little floating Pico-8 screen with no black boarders or anything. I don't mind having the frame around it, and I've already set up my window so on launch it's the largest my screen can comfortably hold and have no black border.

The problem is when I'd like to get a smaller window. Pico-8 jumps between certain sizes already, and I would love to have a shortcut to move between window sizes, or some option for window size snapping (window size would snap smaller to fit around Pico-8 screen)

I don't know if anyone else really cares about something like this, or how many people keep their Pico-8 windows like I keep mine, but it's personally something I would like to see.

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Cart #battleboats-7 | 2019-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first PICO-8 game! What do you think?

(Edit: use Q for "O" key and X for the "X" key)

Changelog:

v6 - white splash, substr trick, smarter AI

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Cart #escapehell-2 | 2019-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Inspired from MBoffins Top Down Adventure game tutorial.

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Cart #moon_lander-1 | 2019-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Moon Lander. Not related to that Lunar Lander game at all.
Now with!

  • more pads!
  • multiple landers!
  • limited fuel!
  • points!
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Cart #kiratapezo-0 | 2019-08-26 | Code ▽ | Embed ▽ | No License
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Trick or treat through the underworld, spooking monsters into fleeing and looting their candy along the way!

Controls:

Up/down keys to navigate menus
Z or C to preform an action
X to back out of a menu
Stats:

Spook (white) - Character runs away if their spook gets too low. Chocolate recovers it.
Sugar (orange)- Used for powerful tricks. Gained through eating candy corn.
Made in a week for GBJam7.

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Cart #egypt-3 | 2020-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Welcome to the mystical land of Ancient Egypt! One day, you find yourself lost within a mysterious temple, when you come across a goddess incarnated as a jewel. Your job is to restore the goddess's power by breaking the seals found throughout the temple.

To break a seal, you must match together all of the idols within it. This is done by moving your jewel onto arrow tiles, which shift your row or column in the given direction (and the idols along with it). Once you match up all the idols in a level, the game is over.

Controls

  • D-PAD: Moves your jewel UP, DOWN, LEFT, or RIGHT.
  • Z/C/N: Lets you choose a magic spell to use. Use LEFT and RIGHT to choose between them, and X/V/M to confirm. Use Z/C/N to go back.

[ Continue Reading.. ]

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After I coded some games I want to build my own console with a raspberry pi. Question is:
since most of my games are built with the _update60 function, what pi should i buy to run the games smooth?

Also, I would like to know when I should be using the _update60 vs the _update30.

Thanks in advance.

1 comment


Cart #retro_brothers-0 | 2019-08-24 | Code ▽ | Embed ▽ | No License
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Oh no! There are vermin in the pipes!
The only solution is to send in the world's best adventurer-plumber : Mar Jelpi!

Play as Jelpi and his siblings as he goes down into the sewers to clear out all the creatures living in the slimy darkness of the sewer pipes!

This one is obviously based on an old classic.

Before the NES, Nintendo games were ported to every platform you can imagine, both officially and unofficially. (This was the Mario of my youth) So I figured I'd have a go at bringing my interpretation of this old favorite to Pico-8.

[box=ffffdd]

  • This game supports up to four players. Just use the directional buttons to choose your character and X to lock in your choice.

  • Once in game use left and right to move, and either button to jump.

  • Stun enemies by bumping them from underneath, and then kill them by jumping on them while they're stunned.

  • The "ZAP" button will stun every creature currently touching the ground. But be careful! Zap can only be used three times before it's empty and has to regenerate.

  • Extra Life at 5,000pts, 10,000pts, and every 10,000pts thereafter.

[ Continue Reading.. ]

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Cart #celesteusetheberry-0 | 2019-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my second mod for celeste classic. It has 4 not too hard levels with the concept of needing the strawberry to complete the level. Sorry about the janky fourth level it was mostly done as an experiment and I couldn't be bothered making it better. I hope you enjoy! ;) Let me know if you find any cheese..

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There is a problem with cmd+h or ctrl+h on macOS. By default cmd+h is used for hiding current window. So trying to search globally on all tabs not working. If you try ctrl+h instead (cmd+f and ctrl+f are the same for example) editor switching tabs instead of global search.

PICO-8 ver: 0.1.12c

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There is some problem with selection after using Cmd+w (jump to line begin) or Cmd+e (jump to line end). Don't know if this issue is related only with MacOS or other OS also.

Steps to reproduce:

  • put cursor in middle of some line
  • press Cmd+w (or Cmd+e)
  • holding shift press arrow up or down (for whole line selection)

Your selection will start sometimes from place where your cursor was before Cmd+w/Cmd+e or some other position in line, not from beginning (or end if Cmd+e used).

Workaround:

  • after Cmd+w (Cmd+e) press once Up or Down
  • go back to line you want select and now selecting whole line works as should be.

PICO-8 ver: 0.1.12c

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Cart #flee_the_flems_v1-1 | 2019-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the first PICO-8 game I have ever made. I am new to PICO 8 (obviously) and Lua but I think it turned out okay. There are some bugs throughout but overall it works pretty smoothly. No sound or music because I haven't optimized the code enough to include that.

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Cart #ar_spr-0 | 2019-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ArSpr is a set of 2 utility functions that let’s you write Arabic text in Pico8. You input a Latin text and it will transliterate it to Arabic. I made it because I want to make localized Pico8 games, and to practice writing my own implementation for Right-to-Left text and Arabic Shaping.

ArSpr’s specifications:

2 sprites
510 out of 8192 tokens
~30% of compressed space
No dropped frames when filling the screen

Usage is easy, but slightly different from the regular Print() function in Pico8; you have to initialize a variable to contain the text data then draw it. Here’s an example:

[ Continue Reading.. ]

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