Trick or treat through the underworld, spooking monsters into fleeing and looting their candy along the way!
Up/down keys to navigate menus
Z or C to preform an action
X to back out of a menu
Spook (white) - Character runs away if their spook gets too low. Chocolate recovers it.
Sugar (orange)- Used for powerful tricks. Gained through eating candy corn.
Made in a week for GBJam7.
This is interesting. My Dad years ago told me, "Great minds run in the same channel."
At some point I wanted to see if it was possible to make a type of RPG where you had an icon of the player move from left to right over raised minuses "-" to hit a random encounter approx. once every 5-steps.
And to seal that path once it had been concluded opening new paths of exploration, once again using the left-to-right method of icons to show progress through the dungeon.
If you were defeated, you had to redo that particular dungeon all over again but with the advantage that you get to keep all your expr, items, abilities, gold, and your hits were reset to maximum.
Looks like you beat me to it, Munro, and in a very cute Halloween game. You definitely get my STAR.
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