Cathode Ray Sunshine
Note: If you get a game over, hit the reset button to try again.
This is a short horror game that I developed for Fantasy Console Game Jam #3 using the Pico-8 fantasy console. This game is not suited for children or those who are easily disturbed.
Controls:
-
Directional keys: move around
- Z: progress through menus
Objective:
The objective of this game is to move around a desolated town and touch certain magic pillars. When you touch the pillars (it's a little finicky, so try to move around them a bit), a streetlight will come on near a lighthouse to signify your progress. You must light all six streetlights, at which point the lighthouse will light up. Touch the light of the lighthouse to complete the game.
Controls
Z to start. Arrows move the bear.
Commentary
I got tangled in a dirty web of vector rotation when I was working on this month's game, and it so distracted me that I never actually worked on the other parts of the game...so instead, I threw this together in two days! Just like I always seem to do.
Nonetheless I think it's pretty good. You play as a bear who's just woken up from hibernation to a snowy landscape with no grass! Have to clear that up so grass can grow and spring can really begin.
There's no real fail state in this game, but it happens in moves - you'll continue in a straight line as long as you're moving over unbroken snow. But it's fun to try and complete levels in the shortest time possible. To be fair, I wasn't able to create as many or as clever levels as I had hoped, but if you're interested you should be able to add some easily by editing the file. If not, just enjoy the 7 levels already there!
itch.io: here

Now updated with High Score table.
I also realised that I had left a debug setting switched on in 0.9 that made the player run unrealistically quickly!! This is much tougher to win now...
Old School button smasher!
Still need to get the high score table working properly, but it's not far off.
Any suggestions gratefully received!




This is a port of a html canvas experiment i made, which you can see here:
https://fireworks.100yen.co.uk
Full code is on Github here:
If you are interested in adding orbits and gravity to your projects, here is a simple bare bones cart that might help. For a full explanation, check out my post here: http://gamedev.docrobs.co.uk/orbital-motion-in-pico-8
It's just a demo of the concept, so reboot the cart to see a different orbit.


Welcome to Virtual_Computer!
This is a little game with 4 levels were you have to crack 4 firewall with tiny puzzle.
To play this game you need a keyboard and a mouse! You can't play this with a gamepad.
This is a game create for the 3rd Fantasy Console Game Jam with the theme One Minute (that while you have 60 seconds to finish every levels). I use PICO-8 to create this but I don't have enought time so this is a very tiny game.
You can't play this online because the Web export of PICO-8 cause lot of bug with the keyboard support, so if you want to play it, download it on Itch or save the cardrige!
from the manual:
"EXPORT FOO.HTML DAT1.P8 DAT2.P8 GAME2.P8"
not crystal clear, but I guess those 3 carts are just added alongside the currently loaded one, say GAME1.P8.
but then load("game1.p8") doesn't work from GAME2.P8
this only happens with the main cart, so it seems the "boot" cart name is not set properly.
here's a workaround:
--boot.p8 print("I am Boot") load("game1.p8") |
LOAD BOOT.P8 EXPORT FOO.HTML DAT1.P8 DAT2.P8 GAME1.P8 GAME2.P8 |
Update:
All rightey. Missing music and some sounds but I'm good calling this finished.
Original post:
Still need to add gamey things like life, combo level, money and a store. I'm quite positive I won't actually finish this! But it was fun to procrastinate doing this instead of working.
I might make the game a little easier by removing the lower set of holes. Right now, even with a very low spawn rate I find it very hard to coordinate myself.
My "inspiration" (not to call it blatant ripoff) is not directly from plain whack-a-mole but from another game called Tontie by Eyemaze. It's a 2004 game from that era where flash games were all the rage. You can still play it online here. I really like this one. I owe my numeric keypad dexterity entirely to this game lol.





I'm trying to get P8 to run in a window on my Linux Windows install on my Raspberry Pi, so I can have it and my editor up on the same desktop (like I do in real Windows). But by default, P8 runs fullscreen. I've tried launching it from terminal with the flags outlined in the docs and even by editing the config file, but none of that is working, it's still going fullscreen.
Anyone else tried to run it windowed on Linux (RPi)? ..and got it working? Or is all that windowed stuff for "real" Windows only.







The King Wants Gems! is my take on puzzle gem games, the whole Bejeweled, Puzzle Quest thing. The goal is to chain gems together to get the required amount of each. Longer chains award special gems while short ones give you unusable gems. If you go poking through the code you'll see that it's a terrible mess. I had much bigger ambitions for this when I started, but I wanted to get it done before February and I'm just not interested in it anymore. I hope you enjoy it.
I do consider this my best-looking game to date.

