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Cart [#53636#] | Copy | Code | 2018-06-17 | Link
4

Cart [#53533#] | Copy | Code | 2018-06-13 | Link
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Cart [#53531#] | Copy | Code | 2018-06-13 | Link
4

Calling it done :D

Working on a futuristic imagining of Joust as my first PICO-8 project :P

-Controls-

  • "O" to recharge lance (when it breaks)
  • "X" to ready/put away lance
  • Arrow keys to move

-Version 1.0.0- Latest

  • Added a small bit of polish to Game Over screen
  • Added Instructions screen

-Version 0.7.0-

-Version 0.6.0-

  • Updated map
  • Arena Hazards
  • Scoring and Game Over
  • Added health
  • Adjusted UI
  • Fixed collision bug
  • Sorry for the fast update
  • Fixed memory issue
  • Fixed support for spawn positions and animations
  • Added spawn positions and animated tiles to map
  • Increased version number
  • Title screen w/ transitions
  • Chained Enemy spawning
  • Support for map-defined spawn points and animated tiles (untested)
  • Screen shake
  • Particles
  • Radar
  • Decoupled AI
  • Lance "breaks" when colliding with obstacles
  • Recharge Lance with Z (and then ready/put away as usual)
  • Move with arrow keys
  • Ready/put away lance with X
  • Collision response with map obstacles
joust
P#49727 2018-02-26 15:17 ( Edited 2018-06-17 20:42)

::

I like where this is going.

P#49735 2018-02-26 19:03

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I missed the initial release - keep up the work!

P#53298 2018-06-05 15:28

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Soooooo, because of the current fixed spawn locations, I found that the particles can slam the memory pretty hard :P

I should probably fix that >.>

P#53345 2018-06-06 22:45

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The only real bit remaining before polish is to make some music and sound effects :)

And maaaaybe an update to the AI...maybe ;P

P#53518 2018-06-12 23:15

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Neat! I am "areana hazard", not sure how I should take it :)

P#53562 2018-06-14 16:38

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This is really great. Would love to see it on a bigger screen. Maybe you can shrink the graphics to half size for pico8?

P#53592 2018-06-15 20:33

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Arena Hazard is 7 enemies destroyed I think? ;P

And I probably won't shrink the graphics down, if only because I'm doing map-based collision, and the bikes are already about as small as I can make them and maintain the aesthetic.

I might change up the radar to be more diegetic tho. And possibly swap out the manual Lance recharge with a boost mechanic. Right now, the red enemies feel kinda unfair when you're below them :shrug:

P#53611 2018-06-16 17:07

::

I am calling this one complete :3

This legitimately makes my first completed hobby gamedev project since I started programming 18 years ago XD

P#53637 2018-06-17 20:42

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