Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #47932 | 2018-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #47931 | 2018-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Hi all, I'm not sure if this is the best place to post but I'm having some difficulty with the latest 32 bit Linux pico8:

When trying to run the executable I get:

bash: ./pico8: cannot execute binary file: Exec format error

Upon looking into it further, I ran file pico8 which gave the following output:

pico8: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.32, BuildID[sha1]=a589ada4e62f733db872d5a55494f1af37f66726, not stripped

Which sounds a bit like it's a 64-bit executable despite being downloaded from the 32-bit link. This is the latest version v0.0.11f; the previous version I was using, v0.1.10c worked fine for me. Any help would be very much appreciated! Thanks!

1
2 comments


Cart #48061 | 2018-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Added scores and debriefing.

Cart #47917 | 2018-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Made using PIGSquad's tutorial.
Use the arrows to land safely on the landing pad, a green light indicates you're going at a safe speed!

2
3 comments


Cart #47913 | 2018-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
1 comment


If I edit config.txt and set background_sleep_ms to something other than the default of 20, next time PICO-8 runs it will still appear to use 20 as the setting (evinced by the fact that it doesn't keep 60 FPS when the window is not in focus) and then it always writes 20 to config.txt on exit :O

This is v0.1.11f on Linux.

2 comments


Cart #47886 | 2018-01-05 | Code ▽ | Embed ▽ | No License

toying with the idea of an iso city builder for the holidays :)

0 comments


I had a couple projects I was working on and just accidentally saved one over the other. Is there anything I can do to recover the file that was overwritten? I'm running pico 0.1.11f in mac os 10.7.5

1
2 comments


Current Version:

Cart #48046 | 2018-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Update V1.2 - End Screen was still skipable with the (X) key, which lead to it being skipped and the end score being lost.

Update V1.1 - Fixed the ending sequence so that its actually happening now! Thank for the feedback!

Hello Pico8 Friends!
This is the first ever game I've released, an im quite proud of it.
The code is pretty messy and uncommented, so sorry for that(I'm on a tight schedule!)!
I hope you enjoy my little game, and don't forget to share your highscore!

Old Versions:

Cart #47893 | 2018-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

[ Continue Reading.. ]

10
9 comments


Hey @zep,

You changed it so the copy/paste operations on graphics characters (\128 and up) encode and decode similar unicode characters in the host clipboard, which seems to work fine.

However, if you do a printh("\128","@clip") you don't get the same behavior. Seems like you just get three space characters in the clipboard.

Seems to be true for every character from 128 to 255.

Oversight? Wrong translation table? I'll assume you know what to do.

0 comments



Ultraviolent Graveyard Defender is a Tower Defense game, made in the Fantasyconsole Pico8

Defend the Graveyard from the oncomming waves of Gravediggers

Controls:

arrow keys to select the platform

Y (or Z) and then left and right arrow to switch between towers and arrow up to select it

You can only place towers in the boxes beside the track
and the tombstones on the graveyard indicate how many lifes you have left

2
5 comments


Is there a where to run Pico-8 from the commandline so that it can compile/export without having to run the actual game? I'm looking for a way to create the HTML export without having Pico-8 running.

I'm often on a computer where I can't install P8 but can code with a cloud IDE. Of course, that's just blind coding without any running or debugging. So was thinking if I can could install Pico-8 on my web server (which I can ssh into) and run a command that will tell P8 to export the web version, then I might be able to do some debugging and testing.

Possible?

I see there's a headless mode now available but not sure that would allow this type of workaround. That sounds like a normal "run and quit" type of thing.

2 comments


Cart #47854 | 2018-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #47851 | 2018-01-04 | Code ▽ | Embed ▽ | No License

1 comment


Cart #47849 | 2018-01-04 | Code ▽ | Embed ▽ | No License
6

This "demake" is a love letter to the amazing BLACK EMPEROR by Tomás Vicuña and BumbleBear Games. Race your motorcycle through the desert on randomly generated track that resets with the cart. Challenge your friends, memorize the course, and make it farther.

Each load of the cart generates a random course that increases in difficulty as you progress. One thing the game is definitely missing is music -- it's so important to the feeling of the original, but I'm worthless with music and so I failed to compose any. I currently have a friend working on a track -- here's the game as is, for now.

6
3 comments


Would you mind making the tabs at the top one pixel narrower?

If you did, you could get a full 10 tabs up there:

Yes, I really do use all 8 that we have right now.

Yes, I really do want more.

I'm greedy.

It's true.

<hangs head in shame>

5 comments


Cart #47826 | 2018-01-03 | Code ▽ | Embed ▽ | No License

A shmup, currently on hold and figured I should finally upload it here.

0 comments


Cart #47822 | 2018-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

HOW TO PLAY:

  • Press Z to spawn a new wave.
  • Left click to build (you cannot build on the on the enemy path)

Hi!
I am Daniel, aka MirroredFate.
I am a student at the School of Games and we did a prototyping week the last week before christmas.

We had some restrictions:

  • Topic was random
  • Only allowed to have a one-screen game

A group consisted of 2 students.
1 Game-Programmer and 1 Game-Artists.
Some groups had 2 Game-Artists because we have more Game-Artists than Programmers.

Our Topic was "a tower defense game about irresponsible web-developer. "
So we thought of a tower defense game, where you build bugs to prevent the web-developer from finishing their website.

Development:

Since we only had 4 Days to work on it and I did a lot of mistakes regarding the organisation, the game is truly WIP. It took me one day to get the web-developer AI working, because I wanted them to move in a certain direction while being on a specific sprite. But that didnt work out as intended, since they started to move through walls because the pivot point of the sprite was on the top-left corner. So we added a Step counter to it, so that the web-developer actually waits until he is in the middle of a sprite to move.
But as i said before it took me one day. In the meantime my Artist was almost done with all the graphics.
Oh and it took me another day to write the Bug/Tower AI.
But yeah, after both AIs were kind of finished, I started to write some wave-spawning mechanics. And worked more on the UI.
So yeah, after 4 days of work, here is what we did. I hope you like it :D

(oh and if you want to get some money, press x. I forgot to remove it, it was just there for testing purposes.)

1
1 comment




Cart #48039 | 2018-01-10 | Code ▽ | Embed ▽ | No License
2

Hello, completion. Barring any important stuff that slipped my mind, this is finished. Randomization is less linear and for people who struggle to find their ball, pressing the X key outlines it with your player number above. I'm proud of this.

Cart #48034 | 2018-01-10 | Code ▽ | Embed ▽ | No License
2

The first version of randomized courses is in. The issue I have with this iteration is that it doesn't FEEL random enough, and while I certainly have ideas to fix it, I don't have the time quite yet. How it's done is a bit of a workaround, but it works.

[ Continue Reading.. ]

2
0 comments




Top    Load More Posts ->