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Cart #47263 | 2017-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #47263 | 2017-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #47254 | 2017-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A particle effect that spawns streams based on the music that's playing!

The song is a chiptune cover of "STONEFIST" by HEALTH.

It never stops repeating once it starts, but the music loop is maybe 45 seconds long.

Here's an example of how to do some basic stuff that reacts to music:

// pick a channel - a number from 0-3
// (0 is the far-left channel in the music editor)
channel=0

// get the sfx index that's playing in this channel
// (the number at the top of an enabled music channel's column)
sound=stat(16+channel)

// get the current timeline position of this channel (0-31)
row=stat(20+channel)

// get the two bytes representing the channel's current note
byte1=peek(0x3200+68*sound+row*2)
byte2=peek(0x3200+68*sound+row*2+1)

// now we can extract the note values!
// all three of these return 0-7
volume=band(byte2,0b1110)/2

effect=band(byte2,0b1110000)/16

instrument=band(byte1,0b11000000)/64
instrument+=band(byte2,1)*4

[ Continue Reading.. ]

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Cart #49179 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I finally took a few hours to update the game. Hopefully it's a bit less difficult and unfair.
I added a combo system, a bullet time when above the water, tweaked the physics, the camera and the enemy behaviour so that it's a bit easier to swim and avoid them.

It's still a difficult game nonetheless. :)

Cart #47255 | 2017-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welp, my first Pico-8 game !
Made under 48h during a game jam for a friend.

It might be a bit difficult and unbalanced, but I hope you'll enjoy it !

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arrows - move
z - shoot
x when bar is blue - beam
x when bar is red - anihilation (kills all enemies on screen)

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Automatically generates a sweater every six seconds.

Press Z to switch to manual mode. Press X to switch back to automatic mode.

My first finished project made in PICO-8.

@Jackson_T_Allen

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Cart #47242 | 2017-12-10 | Code ▽ | Embed ▽ | No License
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Look, naming is hard.

I've been wanting a good infinite match-3 for a while so I figured I'd try my hand at it. The twist here is that you select pieces to remove, not to swap. In order to keep some pressure on, there's still a turn counter -- you lose a turn when you remove a piece, but you get one back every time you match three, and two back if you match at least five. So if you move efficiently you can keep it going for a while (but more piece types will start showing up after a few boards to make it harder).

This can still get a little tight in the early levels, I'm working on tuning that, but if you lose on the first board you just got unlucky.

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Cart #47238 | 2017-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mod/remix of this fishing game by Makke:
https://www.lexaloffle.com/bbs/?pid=45809&tid=30176

This is still a work-in-progress.

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In 0.1.11f, the tooltips don't seem to be working anymore. These were very useful, so I hope it can be fixed.

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A tiny feature request: The dir (ls) command should sort lexicographically within subgroups (dirs first then files). I'm guessing it's currently filesystem order, which isn't useful.

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Pin The Nose. Christmas Edition!!!

Before playing this game, here are some questions you should ask yourself:

  • Are you really bored?
  • Do you need a stupid, but funny, teaching aid for some little kids?
  • Do you like Santa Clause?
  • Or Frosty?
  • Or Rudolph?

For those who answered "yes" to any of the questions above:

This game is definitely for you! You will probably be playing this game for the
next 5 minutes. Later today, you might even show this game to your kids when
they come back from school, because it is so silly.

For those who answered "no" to all of the questions above:

This game is definitely not for you. In fact, this game would probably drive
you crazy. You shouldn't even press the play button.

Think of an annoying 12-year-old boy you may know. Now think of the video game
he plays for hours everyday. Now think about how much you hate that game. Now
imagine that the game you are about to play is just as bad or even worse.
That's right, worse. Please, save yourself from nightmares tonight and don't
play this game.

Thank you.

-- Alan Morgan

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CHANGELOG

v0.0.1-dev

  • sprites
  • base of game engine
    • lots of bits are not fully logical yet
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Cart #47160 | 2017-12-06 | Code ▽ | Embed ▽ | No License

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Cart #47307 | 2017-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATE - 12/11: Made a lot of changes to this to clean it up, make it more reliable for edge cases, add pickups, portals, and more. I'll be tweaking it more as I go, but this is so anyone watching the livestream can follow along.

I made this code during a livestream at the end of a long day, so it probably has a lot of holes. :D But feel free to poke through it and see if it's useful to you. I'll be updating it to improve and will post improvements as it comes along. There's lots that can be added, improved on, cleaned up, etc. This is just so people from the livestream can have something to play with.

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A port of the Magnavox Odyssey 2 classic: Killer Bees!
Adding in the latest version with new graphics.

You play as a swarm of bees (yellow) stinging beebots (blue circular guys) and avoiding other bees (white,pink or red)

Enemy bees will become more agitated the longer they are alive. Once they are red things become tough.

controls
-- arrows move your swarm.
-- Z submits a "Zap" from the two pink boxes. Any bad bees caught in your zapper will be killed.
-- you only get a zap once you kill a beebot. Max zaps of 1

Rounds:
-- round ends when you destroy all bee bots (blue guys)
-- game ends if the enemy bees attack you too much
-- first round you do not have a zapper... so good luck

This is just a rehash of the original logic. DX version to follow with better features

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Noticed this last night in 0.1.11f. If you have a glyph as an identifier, trying to use compound assignment operators (+=, -=, etc.) will fail. Here's an example:

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Hi y'all! I'm trying to get back to working on a game that I started on an old computer, but I'm having trouble finding the cartridge and/or any form of data for it.

I've tried looking for the library/application support/pico-8 folder, but I'm not finding anything there. I saved, loaded, and played the game multiple times while working on it, so I'm hoping the data should be somewhere, right?

A few notes:
-I no longer have the older computer, so I'm looking for the files on a backup hard drive. The computer never broke down or anything, I just got a newer one and gave it away.
-I never moved the application out of my downloads folder, which might explain why the files aren't in the application support folder. Is there a similar space in the library for downloads specifically?

Thank you for any ideas or insight! I'm hoping I can get back to my game soon~

3 comments


It would be nice if you could move around the map editor with the arrow keys/d-pad.
Especially on the PocketChip.

3 comments


Cart #47114 | 2017-12-05 | Code ▽ | Embed ▽ | No License
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🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁
rush boyy is in a rush to get all the presents for his girlfriend
🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁
🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎
the more presents you have, the more the world is destroyed
🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎

[box=ff0033]CONTROLS:
dash with X or V
jump with C or Z

[ Continue Reading.. ]

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Cart #47106 | 2017-12-05 | Code ▽ | Embed ▽ | No License
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A chess game with a zombie twist! Made for LD40 with the theme: "The more you have the worse it is." which in this case means the more you've lost (and the other player has gained) the harder it is to win the game.

Two player local hotseat only (no AI player) and very basic rules (you have to know how to play chess to play it properly) it's a simple prototype, but was fun to work on!

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