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Cart #47242 | 2017-12-10 | Code ▽ | Embed ▽ | No License
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Look, naming is hard.

I've been wanting a good infinite match-3 for a while so I figured I'd try my hand at it. The twist here is that you select pieces to remove, not to swap. In order to keep some pressure on, there's still a turn counter -- you lose a turn when you remove a piece, but you get one back every time you match three, and two back if you match at least five. So if you move efficiently you can keep it going for a while (but more piece types will start showing up after a few boards to make it harder).

This can still get a little tight in the early levels, I'm working on tuning that, but if you lose on the first board you just got unlucky.

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Cart #47238 | 2017-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mod/remix of this fishing game by Makke:
https://www.lexaloffle.com/bbs/?pid=45809&tid=30176

This is still a work-in-progress.

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Pin The Nose. Christmas Edition!!!

Before playing this game, here are some questions you should ask yourself:

  • Are you really bored?
  • Do you need a stupid, but funny, teaching aid for some little kids?
  • Do you like Santa Clause?
  • Or Frosty?
  • Or Rudolph?

For those who answered "yes" to any of the questions above:

This game is definitely for you! You will probably be playing this game for the
next 5 minutes. Later today, you might even show this game to your kids when
they come back from school, because it is so silly.

For those who answered "no" to all of the questions above:

This game is definitely not for you. In fact, this game would probably drive
you crazy. You shouldn't even press the play button.

Think of an annoying 12-year-old boy you may know. Now think of the video game
he plays for hours everyday. Now think about how much you hate that game. Now
imagine that the game you are about to play is just as bad or even worse.
That's right, worse. Please, save yourself from nightmares tonight and don't
play this game.

Thank you.

-- Alan Morgan

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CHANGELOG

v0.0.1-dev

  • sprites
  • base of game engine
    • lots of bits are not fully logical yet
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Cart #47160 | 2017-12-06 | Code ▽ | Embed ▽ | No License

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Cart #47307 | 2017-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATE - 12/11: Made a lot of changes to this to clean it up, make it more reliable for edge cases, add pickups, portals, and more. I'll be tweaking it more as I go, but this is so anyone watching the livestream can follow along.

I made this code during a livestream at the end of a long day, so it probably has a lot of holes. :D But feel free to poke through it and see if it's useful to you. I'll be updating it to improve and will post improvements as it comes along. There's lots that can be added, improved on, cleaned up, etc. This is just so people from the livestream can have something to play with.

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A port of the Magnavox Odyssey 2 classic: Killer Bees!
Adding in the latest version with new graphics.

You play as a swarm of bees (yellow) stinging beebots (blue circular guys) and avoiding other bees (white,pink or red)

Enemy bees will become more agitated the longer they are alive. Once they are red things become tough.

controls
-- arrows move your swarm.
-- Z submits a "Zap" from the two pink boxes. Any bad bees caught in your zapper will be killed.
-- you only get a zap once you kill a beebot. Max zaps of 1

Rounds:
-- round ends when you destroy all bee bots (blue guys)
-- game ends if the enemy bees attack you too much
-- first round you do not have a zapper... so good luck

This is just a rehash of the original logic. DX version to follow with better features

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It would be nice if you could move around the map editor with the arrow keys/d-pad.
Especially on the PocketChip.

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Cart #47114 | 2017-12-05 | Code ▽ | Embed ▽ | No License
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🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁
rush boyy is in a rush to get all the presents for his girlfriend
🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁
🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎
the more presents you have, the more the world is destroyed
🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎🌎

[box=ff0033]CONTROLS:
dash with X or V
jump with C or Z

[ Continue Reading.. ]

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Cart #47106 | 2017-12-05 | Code ▽ | Embed ▽ | No License
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A chess game with a zombie twist! Made for LD40 with the theme: "The more you have the worse it is." which in this case means the more you've lost (and the other player has gained) the harder it is to win the game.

Two player local hotseat only (no AI player) and very basic rules (you have to know how to play chess to play it properly) it's a simple prototype, but was fun to work on!

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Cart #47134 | 2017-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi! This game contains flashy graphics and if you happen to have photosensitive epilepsy I would recommend not playing this game, sorry! :X

Walking through the forest feels great! But sometimes you get a little hungry... You're in luck though, because the forest is here for you in... Mushroom Délicieux!

The only controls are the arrow keys!

This is my entry to Ludum Dare #40! Jam mode because I ran out of time for Compo! ><

[b]If you participated to Ludum Dare 40 as well, please rate the game and let me know what you think over on [u]the Ludum Dare page

[ Continue Reading.. ]

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Cart #47131 | 2017-12-05 | Code ▽ | Embed ▽ | No License
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Hello everyone!

This is a small project that I have been working on the past two weeks -- an idle wallpaper/clock for pico-8. Just adjust the window to an appropriate size, make it stick above other windows, and leave it in the corner of your desktop while you work :-)

The position of the sun and moon are set according to your computer's clock, and the color of the leaves and the snow in the mountains are adjusted by your computer's date. You can use the in-game menu to adjust the time manually, if you wish.

Additionally, there are 11 "events" to give the mountain view some charm, such as children playing in the village, or a monster terrorizing the forest. 3 events are chosen randomly at start-up, and these are changed every 5 minutes.

Anyone is welcome to contribute more events to the cart!

Enjoy!

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Cart #47085 | 2017-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

About Mistral
You play as a fearless and greedy archer who is after the treasure of the great graveyard. Little do you know that the money is cursed, and that the more you get, the more enemies come after you!

Gameplay
You didn't really prepare yourself too much for this challenge (because of how fearless you are) and thus you're only equipped with your trusty bow and your shiny dagger.

Press the action buttons to draw your bow and shoot arrows, or jump to automatically start stabbing upwards!

Kill every enemy alive to get your well deserved reward, but remmember that every action comes with consequences.

[i]Mistral was made under 96 hours for Ludum Dare 40. Check out the original submission

[ Continue Reading.. ]

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Cart #47082 | 2017-12-05 | Code ▽ | Embed ▽ | No License

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Cart #47079 | 2017-12-05 | Code ▽ | Embed ▽ | No License

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Cart #47070 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Explore the dungeon of Rinar

(Rinar is not a rogue)

You start with a full inventory, but when you want to take gold, you have to throw one of your item...

Made for ludum dare 40 with pico-8

and really inspired by Fire & Brimstone by Benjamin Soulé

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Cart #47076 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A silly game for Ludum Dare #40! Built in 72 hours from the prompt: "The more you have, the worse it is."

You are a curse collector! Your goal is to slay witches to get them to curse you. But the more curses you have, the harder (and overall just sorta crazier) the game gets.

Arrow keys: move
Z: attack

Try to slay the witch on the other side of the screen. Each witch you slay will curse you. Keep going for as long as you can!

No sound, very little game balance, just a prototype built from a weird idea for a reverse roguelike.

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Cart #47385 | 2017-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Super Wall Paint!
by Tom Brinton

Up and Down arrow keys move your brush(es).

Avoid outlets and lightswitches.

Submission for Ludum Dare 40
"The more you have, the worse it is."

2017, Tom Brinton
Beep Yeah Games!
www.beepyeah.com
www.tombrinton.com

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Cart #47053 | 2017-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A strange planet. An endless fight for survival.

Phobos was created as a game jam game for Ludum Dare 40 by a team of 6 friends. This was our first Pico-8 game and first Ludum Dare.

The main goal of the game is to collect the glowing objects by jumping from platform to another to catch the glowies as they fall down. Meanwhile enemies are trying to rush you and take your glowies, so naturally you must shoot them.

References:
Kidd Bludd's Treacherous Tower
Matt Tuttles youtube tutorials
Pico-8 Wiki

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