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Cart #51441 | 2018-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an action game with classic arcade mechanics.

You are in a room full of spiders and your only weapon is a magic wand, if you can pick it up.

Keep an eye on the power meter, which decreases every time you use magic or take a hit from the spiders. If it reaches zero, you can't use magic.

If you step on the pink power ups, you regain some power, but there is a limit to how much you can use them.

Wipe out all the spiders using your magic before the time runs out to go to the next level, but it won't be easy, as the number of spiders increases on each level and they become more resistant.

If time runs out before you kill all the spiders on the current level, you lose 1 life.

Use the arrows keys to move and X to use magic.

What's the highest level you can reach?

-- Update Apr 8 2018

New map designs
Bug fixes

-- Update Jun 11 2017

Minor fixes and improvements

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Cart #41598 | 2017-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I am making this oddly colored western game for the [https://itch.io/jam/cga-jam]

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Cart #41297 | 2017-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's just a tutorial game by PROGRAM_IX written in Picozine#1. I've included sounds, new graphics and I'm trying to include smoke. Any help with this would be appreciated

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A cover of the boss theme from Lufia II: Rise of the Sinistrals. Only the first 25 seconds or so. Not sure if I'll finish this, or if it's even possible to fit the whole 1 minute loop within the pattern limit of pico8, but I had fun messing with the tracker for a bit.

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Cart #41290 | 2017-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi again !

So, the next game i did to practice a bit was this flappy bird clone. Okay okay, it's not the best original design ever, but my objective in this one was to do a polished game (not an original one) so thats the reason it's a simple game with cloned mechanics.
Also, I have practiced to do some pixelart sprites and tilemaps, because it's one of the things I do worse (but it has been a great experience!).

At the end, I wanted so bad to finish this game so I rushed a LOT of things, like the user interface code, SFX, UI design, etc... but hey, it's finally finished.

I would have liked to add particles or new mechanics, like a experience/lvl system, achievements system, points/shop exchange system (skins, etc...) but i told myself to finish this on today sunday and not pushing away that deadline.

The game features the core gameplay (heh), a cute intro, title menu, settings menu (here you can configure the "procedural" aspect of the game as well as enable/disable the music, sfx or reset the savegame.

Music is made by @gruber_music from "pico-8 tunes volume 1" here https://www.lexaloffle.com/bbs/?tid=29008

Hope you enjoy it!

-- JuDelCo

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I posted a question on StackOverflow, and was told I'd better ask the question here:

According to Lexaloffles manual, the cartridge size is 32K (I assume this means 32kilo bytes). However, my cartridge is 41KB. All the demo cartridges that comes with the editor are also above 32K. Why is that?

Link to my question on StackOverflow

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A simple demo that make use of the basics needed to know in order to move, jump, fall, hit enemies and hit the ground. Used as a boilerplate for simple side scrollers.

Cart #41279 | 2017-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Raspberry Pi & Pico-8 noob here,

I am trying to make the Pico-Pi, using a raspberry pi zeroW. I followed Gamaral's instructions: downloaded Gamaral's windows image picopi-rpi1.zip and copied the files to the fat32 formatted sd card. I copied the unzipped Pico-8 raspberry pi version: pico-8_0.1.10c_raspi to the sd card as welll. Although Gamaral is using a Pico-8 Raspberry-Pi(ARM) version, are there two different versions of Pico-pi for rPi?

When i boot the rPi it freezes on the rainbow screen, after adding the delay=1 to the config doc, the pico-pi boots to a black screen. Progress!

Is the ZeroW not compatible with Pico-Pi?

I have successfully ran Raspbian on the same sd card, zeroW and power supply, so I don't believe my hardware is the problem. Running on a Windows 10 machine if that helps.

Thanks so much for your time.

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Cart #41268 | 2017-06-03 | Code ▽ | Embed ▽ | No License
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Just a simple space shooter.

Controls:
Up: Accelerate
Left/Right: Turn
Z/C: Fire
X: Rocket

Items:
Small heart: Restores 10 health
Bigger heart: Restores to full health
Rocket: Adds one rocket
Bulk of rockets: Fills rockets up to max
Small shield: Invulnerability for a short amount of time
Bigger shield: Invulnerability for a longer amount of time
Yellow circles: Destroys all enemies
Green arrows: Permanently increases speed and mobility of your ship
Green +heart: Increases max health permanentely
Green +rocket: Increases max rockets by 1 permanentely
Green -R: Reduces reload speed of rockets

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Right, so basically what I'm trying to do is, when a game is running in JS, get some kind of data from them on some kind of event in-game. Example: achievements in-game captured by a website in JavaScript. Anyone found a way to do this? GPIO maybe?

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Cart #41250 | 2017-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Shoot down paratroopers before they explode your cannon!
Frantic arcade action with increasing difficulty.
Made for the CGA JAM on Itch.io.

Z to shoot left
left arrow to shoot upwards-left
up arrow to shoot up
right arrow to shoot upwards-right
X to shoot right

Inspired by games:

  • Paratrooper (Greg Kuperberg, DOS)
  • Typing School (some unknown chinese pirates, NES/Educational Computer famiclone)

to clarify - used themes are History Repeats (it's a remake mashup thing of two old games) and Gravity (paratroopers fall from the sky, and dropping them on others plays a big role here)

fun fact: this was supposed to be a typing game but pico doesn't have a keyboard

PLAY ON ITCH.IO:
Paratrooper

[ Continue Reading.. ]

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I certainly don't mean to complain about free games, but maybe a gentle reminder that Pico-8 games are not just played on desktop.

Using the player 2 controls as "extra buttons" makes it very difficult to play on mobile or on PocketCHIP, or even just with controllers. The problem is compounded when you refer to the buttons by however they're bound on your system instead of their 'official' pico-8 names.

Again, I know these are just hobby games, and I haven't paid a dime for them, so I have absolutely no right to complain, but I hope people realize that they're cutting out some potential players when they tell people to press "D" or "Left Shift" or something like that

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still a heavy work in progress and was more just messing around with bad improvised methods to do parallax+skewing and faux 3D since I've never actually done it before. Might clean it up vastly later and start adding interactive elements to it, but I still had a ton of fun doing this.

There's a decent amount of unfinished/uncleaned content in the sprites and music but hopefully some of that'll resurface in the future of this little project. Most of this was me running off fumes trying to relax from some obnoxious life stuff.

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These cartriges show how to manage double-action buttons.
Two methods for the same result. The version 2.0 is better.
In hope this may helps at least the guys who were asking for it ;-)


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After a LONG time of working on multiple different projects, I finally had the chance to finish AND upload this game :D I almost lost all of my data for all of my games, but luckily I was able to retrieve them at the last minute :# Hope you enjoy ;D

~ PixelDough

U/D/L/R = Move
X = Continue
Enter = Pause and restart level

Goal:
Get all of the cards on the screen. Wooden tiles break after you step off them.

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Cart #41206 | 2017-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Click with the mouse to drop the ball. Physics test doodle for a pinball game.

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Wander through the Lands Of Yocta on this strange night.

controls
z,x: rotate
arrows: walk
double-tap up: run

~

This is my latest Pico-8 voxel tech demo! It has a completely homemade voxel engine which you can totally borrow if you want to!
Also, you can (and should) read about the tech side of this project in this terribly long walkthrough!

And I do weekly Pico-8 tech write-ups on that blog now, so bookmark it or something! ;D

~

[b]Special thanks to my generous 'Super Helper' tier Patreon patrons:

[ Continue Reading.. ]

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A not-game to look at all 6 palette approximations you can use in CGAJam

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Cart #41190 | 2017-05-31 | Embed ▽ | License: CC4-BY-NC-SA
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A side scrolling jumpy game

There are 3 levels. Sometimes the bullets miss when the baddie is close, but will hit eventually.
Works with two players
I can't even beat level 3.

Music is original

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Cart #41185 | 2017-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kept wanting to do different things this month, just like every month. Ended up working on this but couldn't think of any further gameplay that didn't kind of ruin the peacefulness. So I just left it like this, and I quite enjoy it. Perhaps you will too. Or not.

Controls
Z to start. Arrows move the gull back and forth, up and down, but otherwise players do not affect the game.

Objective
No objective. Just hang out above the fields and roads.

itch.io page: here (If something really bothers you about this and you want to ensure I read your message, post it there. Lexaloffle forums sadly don't notify me of replies.)

1GAM May 2017

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