This is a small game I put together for Get Well Soon Jam (which I also hosted).
Play it on itch.io
"SkySoup serves only the best soup at the hottest temperatures, all thanks to our trained brothcopter pilots. We deliver on time, and fast, thanks to people like you." - SkySoup Employee Handbook
Your Mission: Deftly fly the brothcopter to its destination and make the customer happy.
Controls:
X - Begin Delivery
Arrow keys - Fly the Brothcopter


PICONIC: GOTTA GO FAST is a two-color clicker done for Davit Masia's #1BitClickerJam
I wasn't very happy with the work I did over the two weeks of the jam. On the last hours I restarted from scratch with a game around the infamous Sonic meme.
Hope you find it somewhat amusing.
You need a mouse to play (for now).
@TomSolacroup

I have been playing around in the tracker and what I did was have one voice start in the first channel, second channel blank for several rows, then introduce a new voice in the second channel. Third channel is blank for still longer and then introduces a third voice.
I find with the third channel in play sometimes the playback of the channels becomes out of sync. Is there something I need to do to make each channel play at the same speed? My expectation was that blank rows would occupy the same amount of time as a row containing a note, but perhaps this assumption was incorrect?

Controls: Arrow keys only.
Hi all,
Here's my first finished Pico-8 cartridge, "Material Girl", which is also my first finished game (of hopefully many more!).
It's a goofy little puzzle game that's sort of a mashup of a dating sim and JRPG-style combat.
It's a very simple game, but it took me a long time due to being distracted by my day job and perhaps spending too much time overengineering the underlying code :P Due to code size limits it's definitely about finished, I could push it a bit further with a minimizer but I'm relatively happy with it.
I built mini libraries for keeping track of persistent sprites, promises, and doing complex sequences of tweens. If anyone has interest in using this code feel free, or let me know if you want me to clean it up and extract it into a separate file for easier reuse. They do take up a good chunk of space so they only make sense if you want many sequential and overlapping tweens on things like position, scale, etc. Since this game is turn based on animation-heavy it made sense for me but it probably won't make sense for a platformer or something like that which is more based on real time input.
The code is here and it's running here with mobile support via an on-page D-Pad.



You're an aspiring noise musician, rapidly cultivating cred in your local scene. You have a gig tonight, but, oh no, your mom just dropped off all the old Gameboys and Furbies you circuitbend at the Goodwill across town. Good thing you are the kind of artist who can think on their feet. You scrounge together whatever you can find: an answering machine, your dad's beard trimmer, the innards of your family's Alexa. What you make is rough around the edges, but that's how you like to do things. You contemplate practicing now or just hitting the bar across the street from the warehouse a little early and turning your performance into a drunken, noisy trial by fire that may land you in the pages of the local alt-weekly. This kind of freedom is why you got into noise music in the first place.
--This is an experiment at making a pseudo (strong emphasis on "pseudo", this is basically a music box) drum machine kind of thing. I tried to make the controls as intuitive as possible. From left to right and turning the nobs in the same direction the controls are a-->s, z-->x, left arrow ---> up arrow, down arrow ---> right arrow.
I hope you make noise and have fun. --
Made this for the 1 bit clicker jam! https://itch.io/jam/1-bit-clicker-jam
Do research, resolve mysteries, fight monsters, buy items and banish all evil by clicking or holding your mouse!
May have been inspired by a TV show :P
Todo: I'll add options later to navigate with arrows + buttons

I'm totally new to the Raspberry pi. I thought it would be fun to basically make myself a dedicated Pico 8 machine. I have no idea what all I'd need. I'm imagining:
-A raspberry pi board. Should I get the newest model 3 version? Should the Pico 8 build work on it?
-A case. I want to play this on my tv, don't want the board just dangling out in the dusty air.
-Wifi so I can browse Featured games
-I already have usb controllers. Should they just work?
-A pc keyboard for programming Pico 8 on my couch
-A power supply for the rpi
nice to have:
-set up dropbox linux client so my pico 8 share is accessible via this system as well as my two PCs. Haha. That'd be awesome
Should I need anything else? I'm not even remotely interested in gpio or breadboards or any of that fancy makerfaire electronics stuff. I JUST want pico 8. lol.
NOTE: I do NOT want an emulation station. I JUST want pico 8. Bare bones linux, and pico 8. nothing else. Purity.
NOTE: Also do not want PocketCHIP. That thing looks like garbage to actually use for editing a pico 8 game, even playing it. The controls and keyboard look like a nightmare. I can see it being fun for kids though maybe.











Hi,
It happens every now and then on Chrome: I edit a message in the forums, then all of a sudden the form validation freezes, and I'm never able again to even show the homepage of Lexaloffle. The site shows in a private Chrome session, no problem, as well as with other browsers. But as long as I don't get rid of lexaloffle cookies, on a regular session the website stays blank, trying to connect, with nothing on "network" tab on the dev tool (F12). No 500 or 404 error, no matter how long I wait, there's just nothing. I also tried after disabling all my extension, with no better results.
As said above, it always seems to be linked to editing an already posted message in the forums. Anyone ever had the issue?
Porting a classic C64 game over to Pico-8. This has been a fun project so far.
Though I barely even have a game, the very basic core elements are there.
Still have to program in all the mini-games, and work on that god-awful layout I have on screen right now.
Is that broken for anybody else?
Oh no, idk what happened to this - I can't find my local copy and my copy here is b0rked too :\



So basically before people critize my blog/bbs name (If there bad, which I assume that they are...,) Ill explain this blog quick as I can and get to this weeks "subject." I don't upload good levels honestly, and Im working on one good level right now, but that is besides the point. I love the game, even if Im not that good a it, and want to the person DigitalMonkey. He is the guy who got me into game in the first place. I MAYBE WILL expand this blog to Pico-8 and Chocolate Castle. Any other games people want in this discussion, just put in the comments. I know not many people will care about this voxatron blog, but I hope people at least consider what I say and think of with these blogs. Now to the point:
I only made this to discuss Lexaloffle games (and maybe other games too,) and I may publish a level along with the posts.
I will read any comments, and Ill eventually run out of ideas, so please put ideas you have in the comments.
Its not assured I will always upload on Wednesdays (Only day I can upload for now) but I may start uploading on Saturdays in the morning or at about 3:00 (This will not feature levels mostly)
So, this blog is about Pico-8. I hope I get feedback on this
[b]Pico-8
Welcome to my first Pico-8 project.
It's based on an idea I had ages ago and have continually failed to finish.
Right now it's basically a super simple gameplay prototype.
Use the arrow keys to move the blue dude around and push the pink "boulders" to crush the green "monsters".
Good luck.
Gonna spend some time giving it a bit of character now. Animations and the like.
v0.1.1
Player and enemies now have animation.
Enemies collide with each other, it's a bit janky right now though.
v0.2.0
Rocks can be pushed multiple times!
Known Issues:
Enemy collision is a bit weird.
Sometimes rocks can spawn where rocks already are and this causes problems.
Framerate seems to take a dive when so many rocks are on screen.


Here's a WIP for the 1-Bit Clicker jam, the HP drop for the rat has been sorted, somehow there's an issue in the attack function where I'm mixing up actors A,B with P(player) and Rat, just when I thought I was sorted :s
Shout out to the guys in this thread and comments below for your help and patience.
To do:
-adding more enemies
-click counter for enemies' hp (with a bar)
-effects and juice
-music/sfx
-more gameplay if time (penalties for player)
-start/gameover screens




Hi there, guys.
"Violence" is a glorious story of an intelligent child, that unfortunately doesn't like animals. Actually, he hates them. They frustrate him from the day one cat has bitten the protagonist's hand. Can you help our little hero thrust all zoo's animals in their foreheads and their lungs, so they'll never bother him again?
Beware of bites - shorter, crippled hand means harder gameplay. Also, be sure to use slowmo if avaible and to check out the mighty shotgun (if you find it).
There's a reward for those who beats the game.
Have fun.


