Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #30328 | 2016-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I always liked Kohonen Networks. They're simple and fun. This is a simple 9x9 2D-to-2D Kohonen network with constant neighborhood function, trying to adjust itself to the purple training set.

Use LEFT/RIGHT to switch between training sets.
Use Z to reset the network.

Yay for machine learning on PICO-8!

5
2 comments


Decided to remake an old classic, Pong! I know this has been done a million times before but I thought I'd give it a shot and maybe learn a thing or two.

Move left and right and smack the ball to the other side to score!

Known Bugs:
-Ball sometimes passes through the paddle when hit at the corners of the screen
-Menu graphics glitching slightly when selecting options

Controls:
Player 1:
Arrow Keys

Player 2
E,S,D,F

Version 1.1:
Added in simple AI for playing single player and now the first player to 5 points wins!

Cart #30857 | 2016-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Version 1.0:

[ Continue Reading.. ]

2
8 comments


I posted PICO-8 for android but it did't seem to be uploaded so i am doing it again, sorry if I was wrong.

ANDROID!!! PICO-8!!! GO LARRY PAGE!!! GO GOOGLE!!! GO LEXALOFFLE!!!!
PLZ port PICO-8 for android, ugly please without a cherry on the bottom.

1 comment


Cart #30289 | 2016-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Based on cult film Hausu/House

Couldn't get it quite right, but oh well.

3
2 comments


Cart #30281 | 2016-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

--[[ TAME CAT BATTLE ]]--
(also mostly known as rock, paper, scissors..)

This is a little game I made as an example of how to implement a high score system. It saves the player name, along with their high score into persistent cartridge data. It is based on my cat, who has frequent battles with our neighbours cat. I have however, toned down the violence significantly, to make the game accessible for all.

Go check out my project called PicoBoard to learn how to implement a high score into your game, or leave a comment!

Would love to see who could get the highest score, of this game of complete chance and endurance..!

10
1 comment


Cart #30277 | 2016-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


This is simple maze game.

up,down,left,right : move
› : restart
~ : reset

4
2 comments



Shooting game on PocketCHIP
You will encounter the enemy of the unknown in the character generator.

Move the cursor keys
Shoot in the Z key
Restart in the X key

9
4 comments


Cart #34014 | 2016-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Wave Race Legend

Hop on Jetski, catch some air, and smash your opponents!

POST YOUR HIGHSCORES IN THE THREAD BELOW!

Controls

  • Left/Right to move
  • X/Z/Down (while airborne) to smash opponents

Features

  • Real-time wave simulation
  • Tight arcade controls
  • Endless gameplay
  • Combo system
  • Dynamic 4 color palette
  • 3 new songs by Gruber_Music

Gameplay

[u]Dev Log (expand below)

[ Continue Reading.. ]

75
32 comments


Cart #31474 | 2016-10-22 | Code ▽ | Embed ▽ | No License
18



NEW FEATURES (with helpful suggests by vNakamura) 10-22-16
^O## (outline color, 0-15)
^D# (delay, 0=none, 1=fast, 9=slow)
^P (pause with flashing cursor, wait for any keystroke)

Well hello there ! I bet you thought I fell in an open manhole or something. No such luck !

As it is, I want to share with you a lovely routine I have always written called TRX, which stands for Transmission X.

The term "Transmission X" comes from many years ago when i saw a B&W episode of Flash Gordon starring Buster Crabbe.

In one episode he mentions to Dale (his sweetheart) that he was going to send a "Transmission X" to an alien planet - and the music took a serious tone after he said this.

Dale asked innocently enough, "What does the X stand for ?"

Buster gave her a funny look. It was almost as if she forgot her lines or was ad-libbing, but he quickly responded to her,

"It means everything."

And that seemed to satisfy her. Or so it seemed. Since that time, the term and his definition of it stuck with me. "Transmission X." "it can do everything."

Later when I got into busy programming, i thought - why not make a routine, my own special "Transmission X" that does, well, just as Flash Gordon said, pretty well everything?

And I did, later shortening the name from "Transmit-X" to TRX.

There were a few other names I gave it. TR8, for instance, where everything was 8x8 pixels, but TRX I like that name the most and is what I use now.

And what YOU have here is a routine I oft write in any programming language I start out in when I want a strong text and image handler that works entirely and only with strings.

Full instructions are included. Lots of carrots. :)

I hope you find it useful for your own code and programs, and if you have some suggestions on what you'd like to see added to it, lemme know. If I can find my way around it, I'll do it for ya.

18
16 comments


Cart #30222 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #30221 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #30214 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #30211 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

3 comments


I am going to throw together a last minute entry for the Game Boy Jam (https://itch.io/jam/gbjam-5). I just started tonight, and the deadline is end of this weekend (Oct 9th, 2016), so this will likely be a pretty rushed entry.

I'm a programmer, and I would love to work together with an artist and sound designer if possible to help add some visual polish.

If you are interested please post some links to you work; preferably completed projects.

GAME IDEA

Wave Race Legend

2D jet ski game where you bounce off waves trying to take down AI opponents. A mix of Joust and Wave Race 64.

For simplicity there will likely be no "race" aspect to the game; just survive as long as possible.

As I mentioned, I just started this project, but here is a quick gif of my current progress to hopefully give you an idea of what I mean:

ABOUT ME

Here's a couple of carts are recently released:

Cart #29780 | 2016-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
112

[ Continue Reading.. ]

26 comments


PICO-8 0.1.9b builds are now live on Lexaloffle and Humble.

This is a bug-fixing update, mostly for crashes related to switching between widowed mode, full-screen and minimized windows. I've also included the dynamically linked pico8_dyn versions in the linux archives, that were missing from 0.1.9.

The Windows installer & .zip file include a more recent sdl2.dll, although there weren't any known issues relating to that.

I've switched back to shift-a..z for glyph entry in the code editor, as alt-a..z is sometimes reserved by the host operating system. If you find yourself accidentally entering the extended characters by accident, you can turn this off in config.txt (near the bottom). To enter glyphs without shift-a..z, press ctrl-k to toggle glyph mode.

Changelog:

	v0.1.9b

		Added: Alternative function key mapping: ctrl-6..9 for F6..F9
		Added: Alternative glyph entry method: (ctrl-k) to toggle glyph mode
		Changed: Enter glyphs with shift a..z, but can be disabled in config.txt 
		Changed: Increased emscripten ram to 128MB (some carts at risk of running out)
		Fixed: Crash when window size is tiny or minified
		Fixed: Crash on toggling fullscreen mode
		Fixed: printh can write files outside filetree (security issue)
		Fixed: show_fps (can also now be toggled with ctrl-1)
		Fixed: Shorthand if/then syntax error when using the form: (functionname)(param)
		Fixed: log.txt not saved in path specified by -home switch
		Fixed: Default application data folder created even when -home specified
		Fixed: Missing dynamic builds (pico8_dyn) from linux archives
		Fixed: Removed unneeded RPATH from linux binaries
		Fixed: export foo%d.wav fails to write multiple files 
6
36 comments


Cart #30131 | 2016-10-06 | Code ▽ | Embed ▽ | No License

2 comments



Improved collision detection with enemies- now uses standard bounding rect (as opposed to a single pixel check)

Super PICO Runner Brothers allows you to play as four familiar characters and complete a single stage runner competing for a high score. Complete the level, gain points, and repeat at faster speeds.

This started as a quick experiment with PICO-8, thanks to the fanzine, second edition where you'll see the art I used for the game characters.

Press left and right arrows to select your character, and Z or the fire button to start. Then when playing using left and run to speed up and slow down, and either up or fire to jump. Hold for longer jumps.

Good luck, I've only made it half-way through level 2 myself, but I expect it should be reasonable to make it through well into level 3 or 4 where the speeds probably become prohibitive beyond that.

16
11 comments


Cart #30091 | 2016-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Invader Maker

i originally wrote this for blitzmax back in jan of 2016.

The principle is the same:

[1] Generate 9-16 dots in a 4x8 field. (4-across cause it's mirrored when plotted later)
[2] Ensure all dots touch each other. (no stray dots)
[3] Mirror the field horizontally. (pixels 5, 6, 7, and 8)
[4] Then pick 2-random colors to paint it with. (no same colors)

Here is how it looks in BlitzMAX. Since the screen is a little over 1200 pixels across, you can get some nice detail, including a single pixel separation per bigger pixel to make it stand out better.

[ Continue Reading.. ]

20
6 comments


Cart #30062 | 2016-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Another thing I've been working on, a 2D fluid dynamics in PICO-8 using vector field.

Probably could use some optimisation. Press and hold button to add pressure at random point.

4
0 comments


Cart #30055 | 2016-10-05 | Code ▽ | Embed ▽ | No License
2

2
3 comments


Cart #30099 | 2016-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Just a simple work in progress of what could at one point become an exploration/building game with little pip robots!

--changelog--
rev1: added basic ui for information on elements.
rev0: simple movement.

4
3 comments


Hey all, I've made a little PICO-8 introductory tutorial for the company I work for. I used my PocketCHIP to create the "game" in the tutorial :)

http://tongullman.blogspot.jp/2016/10/pico-8-introductory-tutorial.html

2
2 comments


Cart #futeborije-0 | 2020-04-19 | Code ▽ | Embed ▽ | No License
10

[**could not embed: -]
Cart #30024 | 2016-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Solitaire (Klondike)
Use a mouse
Left button picks and drops cards
Right button pans the board a bit to show long piles of cards

[ Continue Reading.. ]

10
5 comments




Top    Load More Posts ->