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I am going to throw together a last minute entry for the Game Boy Jam (https://itch.io/jam/gbjam-5). I just started tonight, and the deadline is end of this weekend (Oct 9th, 2016), so this will likely be a pretty rushed entry.

I'm a programmer, and I would love to work together with an artist and sound designer if possible to help add some visual polish.

If you are interested please post some links to you work; preferably completed projects.

GAME IDEA

Wave Race Legend

2D jet ski game where you bounce off waves trying to take down AI opponents. A mix of Joust and Wave Race 64.

For simplicity there will likely be no "race" aspect to the game; just survive as long as possible.

As I mentioned, I just started this project, but here is a quick gif of my current progress to hopefully give you an idea of what I mean:

ABOUT ME

Here's a couple of carts are recently released:

Cart [#29780#] | Code | 2016-10-01 | License: CC4-BY-NC-SA | Embed
31

Cart [#28248#] | Code | 2016-09-10 | License: CC4-BY-NC-SA | Embed
55

Professionally, the game I spent the last 3 years making is launching this weekend, so I'll probably be spending some hours on that this weekend too :)

You can read more about my professional work here: http://www.matthughson.com/

P#30158 2016-10-06 23:15 ( Edited 2016-10-10 05:36)

:: dw817

I'm pretty good with miniature graphics, MHugson, so if you have something you would like me to make on a small scale, I just might be able to do it.

As for your newest cart, That's a fine looking toboggan you have there. :) Will be great for surfers.

P#30160 2016-10-07 00:03 ( Edited 2016-10-07 04:09)

That would be awesome, dw817. I think the main thing I need right now are some jetskis with riders!

Here's an updated gif of what I currently have:

Some details:

  • I am using 16x16 sprites, but open to other ideas.
  • Rider and Jetski should ideally be separate sprites so I can knock the rider off etc.
  • GBJAM is limited to 4 colors so ideally these sprites would only use 2-3 and have some sort of outline to avoid bleeding into the background.

  • Ideally there would be a pose/animation for jumping (legs flying out the back)
P#30263 2016-10-08 00:55 ( Edited 2016-10-08 04:55)

I'll be uploading the cart here: https://www.lexaloffle.com/bbs/?tid=27836

P#30266 2016-10-08 01:04 ( Edited 2016-10-08 05:05)

I'd love to help out with the artwork for your cart! I've done quite a few pieces using the PICO-8 palette before which you can find on my Twitter.

Just as an idea it could be cool to have some parallax scrolling backgrounds using sprites to make it look like you're speeding across the water.

P#30279 2016-10-08 03:42 ( Edited 2016-10-08 07:42)

Great looking stuff, @PixelCod! I DM'd you on twitter; figured that might be a easier way to talk :)

P#30340 2016-10-08 19:05 ( Edited 2016-10-08 23:05)
:: dw817

Sorry, didn't mean to leave you in the dark. Not sure what size you want. This is a variation on a snow skier with a different color set.

[32x16]

Colors are your friend. Here's a shifted palette for the 2nd rider. Red so maybe he's the bad guy or something.

[32x16]

Both images are using PICO's color set so no conversion is needed.

P#30402 2016-10-09 02:53 ( Edited 2016-10-09 06:53)
:: dw817

Just messing around. I know it's 2am. :) This one is a bit sleeker I think.

[48x16]

This one has a rider on it, if you want that.

[24x16]

P#30403 2016-10-09 03:01 ( Edited 2016-10-09 07:06)

Those look great @dw817! I am limited to 4 colors though for the #GBJAM. Any thoughts on how to drop the color count? I am mostly interested in the 24x16 one; the others take up 1/4 of the screen :D Might be awesome for the title screen though!

P#30432 2016-10-09 12:55 ( Edited 2016-10-09 16:55)
:: dw817

4-colors, no problem. Wait ... How do you do that ? What colors are you limited to from the 16 ? Do you get white and gray in there at least ?

P#30435 2016-10-09 13:03 ( Edited 2016-10-09 17:03)

Also a new version from last night (no new art):

Cart [#30433#] | Code | 2016-10-09 | License: CC4-BY-NC-SA | Embed
45

P#30436 2016-10-09 13:04 ( Edited 2016-10-09 17:04)

4 colors TOTAL (white and grey would could as 2). Across the whole game, as if you were working on the GameBoy. I haven't picked the 4 I want to use, because I figured an artist would want to pick them.

P#30437 2016-10-09 13:06 ( Edited 2016-10-09 17:06)
:: dw817

Well that includes 4-colors for the whole screen right ? Aren't you already using WHITE (Text), (Dark blue) Sky, and Light Blue, (Water ?)

Or can the sprite have an original 4 of the 16 ?

Would it be easier if the sprite I made was one-color only ?

P#30442 2016-10-09 13:29 ( Edited 2016-10-09 17:30)

Basically, imagine Pico-8 had 4 colors instead of 16. Which 4 we use is up to us. Traditionally you would pick 4 shades of the same color (eg. Very dark green, green, light green, almost white green).

Here's an example of Smash Bros Demake using GameBoy color pallet.

You can pretty much ignore any colors I am already using. I will update the existing text, water, etc to use what ever 4 color we decide on. :D

P#30444 2016-10-09 13:34 ( Edited 2016-10-09 17:34)

I also think the jetski will work better at 16x16 if possible. I am trying out your 24x16 one now, and it feels a little too big, and clips through the water quite a bit (since it doesn't rotate to match surface normal).

Quick hack job:

[16x16]

P#30445 2016-10-09 13:37 ( Edited 2016-10-09 17:47)

Also, if you want to PM me on Twitter that might be easier to chat :D

https://twitter.com/matthughson

P#30446 2016-10-09 13:43 ( Edited 2016-10-09 17:43)
:: dw817

Smaller jet ski. Lemme see. I get to pick the 4-colors ? Hmm ... There are some lovely palettes that came with the Super Gameboy.

https://en.wikipedia.org/wiki/Super_Game_Boy

4-colors. Let's keep #1 (dark blue), #7 (white), and #12 (light blue). I think you're already using these.

Now the bonus color I think would look good is ... # 8 (red). Now you may be asking why such a different color ? You can save that for wipeouts or the finish line or whatever you want to stand out.

And since it's only used for that, you can of course choose any other color than red.

With this in mind, I don't think I should make a sprite that uses more than one color. You've already doodled some skiers in monochrome. Let me try.

[16x8]

P#30448 2016-10-09 14:05 ( Edited 2016-10-09 18:05)
:: dw817

I see what you've done. I can rotate it if you like.

[32x24]

P#30459 2016-10-09 16:41 ( Edited 2016-10-09 20:41)

I messed around with the images you sent, and I think I got something that works pretty well.

[32x32]

P#30476 2016-10-09 18:58 ( Edited 2016-10-09 22:58)
:: dw817

With a limitation of 4-colors, I think you just about got it as good as you can. Minju, I think you they are surfing in SLIME now. :D

P#30478 2016-10-09 19:52 ( Edited 2016-10-09 23:52)

Yah I agree about the slime thing... I'm programming things in a way that I can just call PAL to swap out the 4 colors (might even allow the user to do it).

P#30482 2016-10-09 20:09 ( Edited 2016-10-10 00:09)
:: dw817

How about some particles that pop out from behind when you accelerate ?

Hmm ... You know, if you're limited to 4-colors, you could change the colors for every level ? Start out slime, then magma, concrete, etc ... and save clear blue water for the highest level of play, a reward for the player to stick the game out to conclusion.

P#30485 2016-10-09 20:30 ( Edited 2016-10-10 00:30)

How about some particles that pop out from behind when you accelerate ?

Yah I'd like to do that and also some when landing.

Hmm ... You know, if you're limited to 4-colors, you could change the colors for every level ? Start out slime, then magma, concrete, etc ... and save clear blue water for the highest level of play, a reward for the player to stick the game out to conclusion.

Yah I had a similar thought! Just doubt I will have time before the cutoff time.

P#30488 2016-10-09 21:04 ( Edited 2016-10-10 01:04)
:: dw817

A TIME LIMIT for writing code ? Augh ! Heretic, stand back, I'll ... I'll ... pout profusely ! :D

That takes all the fun out of it if you're harried and hurried to write code. Lor' I never would take up that kind of assignment.


Tweaking code for years to come with no plans of EVER finishing it - well that is the icing on the cake !

P#30506 2016-10-09 23:19 ( Edited 2016-10-10 03:22)

Heh, that's what I like about it: no way to procrastinate :D

P#30512 2016-10-10 01:09 ( Edited 2016-10-10 05:09)

Game has now been entered in #GBJAM: https://itch.io/jam/gbjam-5/rate/90361!

Please play and vote!

P#30513 2016-10-10 01:17 ( Edited 2016-10-10 05:17)
:: dw817

Checking ... it says I can't rate your game unless I submit one of my own ... :/

P#30516 2016-10-10 01:36 ( Edited 2016-10-10 05:36)

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