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Cart #38968 | 2017-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A Customizable terrain generator under 512 characters

P#38969 2017-04-01 05:35 ( Edited 2017-04-01 09:35)

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Cart #31454 | 2016-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Sos was unable to join us at the GIC/PGA this year, so we held a small jam in his honour. A simple game where you have to help Sos make salad, while preventing hot sauce from getting into the salad.

Controls are arrow keys. Prevent only sauce from falling in, if you'll prevent veggies 3 times, you will lose.

P#31455 2016-10-22 10:33 ( Edited 2016-10-24 20:53)

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Cart #geyzuzezo-0 | 2019-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Hey everybody, this is my first game in PICO-8. A 2D racer in the vein of Super Off Road or Skidmarks developed in under a week. Your goal is to be fastest you can be. To help you achieve that you have a timer and ghost car racing alongside you.

Accelerate with up. Decelerate/reverse with down. Turn with left and right. That's all there is to it. The moment you drive over the checkerboard, the race starts.

It's got plenty of problems and bugs:
-audio sucks. I can't do audio. it's like programmer's graphics, only worse. fortunately you can turn it off.
-art. my drawing sucks. I also didn't have enough place to create 8 more 16x16 car sprites, so the rotation looks choppy
-if you stay on one lap for too long the game will run out of memory, as it is always recording :D
-did I mention how bad is the audio? you may want to turn it off. seriously, just a heads up
-code is not optimized
-sprites aren't optimized. I could easily used same sprites for water and oil, just replace them on the flight and that would be enough place for car sprites
-there is no menu. maybe in 1.1 ;)
-there is no music. you should consider yourselves lucky.
-the code is tangled mess of crap with magical numbers. i cry inside whenever i need to look at it
-there is only one level and even that overflows into shared memory
-skidmarks aren't EXACTLY placed where they should be. the wheels are less of a determiner of position of skidmarks, more of a guideline. or a suggestion.
-water is frozen
-high score is saved between sessions, but the ghost isn't
-SKREEEEEEEEEEEEEEEEEEEEEEEEEEE

Still, this was FUN. I'm loving PICO-8, will definitely continue developing for it.

Big shout out to Advanced Particle Systems by Viza from which I stole the particles for this game.

P#30890 2016-10-13 18:25 ( Edited 2019-01-25 14:56)

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Cart #30062 | 2016-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Another thing I've been working on, a 2D fluid dynamics in PICO-8 using vector field.

Probably could use some optimisation. Press and hold button to add pressure at random point.

P#30063 2016-10-05 06:30 ( Edited 2016-10-05 10:30)

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I've started playing with PICO-8 yesterday, and wanted to level up my skills by creating this simple demo.

It's based on the old demoscene approach of building LUTs (look up tables) for angle and depth of each pixel, and then using the values as texture coordinates.

If you want to learn more about the effect, my friend Ben has a great writeup on it:

http://www.benryves.com/tutorials/tunnel/

P#29958 2016-10-04 10:03 ( Edited 2016-10-04 19:35)