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Cart #18562 | 2016-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

Apprentice yourself to the Great Witch of the realm & help her complete a ritual of dire importance. Inspired by Rick and Morty, I Have No Mouth And I Must Scream, The Walking Dead, and games by Spiderweb Software.

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4 comments


Cart #18560 | 2016-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for the Global Game Jam 2016

Complete the ritual to open the door.

arrows move
z or x resets the level if you get stuck

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9 comments



Hello guys,

I'm new to Pico-8, but not new to programming in general. Before, I used Codea, Love2D, Corona, Gideros, Polycode and tried some other frameworks. I managed to code some, more or less, simple apps (mostly for drawing/animating stuff) but no games at all. I want to change that, because I love games and the good ol' days! Pico seems to be quite accessible. - With all its constraints it might be even the right tool and should be able to hold me back from overestimate myself. It might also help me to understand the hardware side of things a little better. (Which is very important to me.)

As of right now, I have a hard time to wrap my head around everything, since I was used to have a handful of helpful little functions, like tweens, meshes, etc. Also the lack of math knowledge seems to fight me also, as I now have to write all these function myself. But I think I get there slowly...

Since ever I dreamed to make a small rpg. Something like Pokemon or a some sort of a [b]survival game

[ Continue Reading.. ]

0 comments



Hello guys,

I'm new to Pico-8, but not new to programming in general. Before, I used Codea, Love2D, Corona, Gideros, Polycode and tried some other frameworks. I managed to code some, more or less, simple apps (mostly for drawing/animating stuff) but no games at all. I want to change that, because I love games and the good ol' days! Pico seems to be quite accessible. - With all its constraints it might be even the right tool and should be able to hold me back from overestimate myself. It might also help me to understand the hardware side of things a little better. (Which is very important to me.)

As of right now, I have a hard time to wrap my head around everything, since I was used to have a handful of helpful little functions, like tweens, meshes, etc. Also the lack of math knowledge seems to fight me also, as I now have to write all these function myself. But I think I get there slowly...

Since ever I dreamed to make a small rpg. Something like Pokemon or a some sort of a [b]survival game

[ Continue Reading.. ]

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4 comments


Cart #18547 | 2016-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is my work in progress for global game jam 2016. I decided to go solo this year and give pico8 a whirl. You have to use the available weapons and work with your friends to survive the onslaught. The gun can kill monsters, but their angry spirits will come after you. Use the torch to exorcise the body and banish the spirit. The medikit can revive fallen teammates.

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Cart #18541 | 2016-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


-up and down arrows control character
-character has a fan that clears clouds away
This is a game conceived during Ludum Dare 34. I didn't finish it by the deadline, but I used the two themes presented during the game jam: "growing" and "two buttons". This is the first game I've completion. Let me know what you think!

1 comment



Every day, Professor Miggles goes to work. And every day he snoozes in bed until the last possible moment. To keep the points you get for snoozing, make sure to head out in time without forgetting to put your trousers on.

v1.1: Fixed high score bug, and added persistent high score (when played from pico-8)

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So, it's 1am and this is what is keeping me up.

Boot up pico-8. Bask in it's glory. Hit esc to jump into the editor.

Type something, mess with mouse. Text selection. Go to icon editor, and the mouse is your main tool. So - clearly the pico-8 fantasy hardware supports a mouse.

Why can't my programs read the mouse? Possible answers:

1) The editors are "special" (do not like! seems unfair somehow.)

2) You can, it's just hidden or undocumented (ooh)

3) Because the editors are not written in the language we are using and have special access (probably the real answer, but very unsatisfying. breaks the illusion/metaphor of fantasy hardware.)

Or maybe something else? I noticed that you can poke in values to monkey with screen modes; if there were peeks somewhere that read the mouse x/y and buttons that we have yet to discover, that would be just kinda awesome.

If there are not - would be super cool to see them someday. Even if they were slipped in quietly for the community to accidentally discover via experimentation. Just sayin.

-- Your Friend Biggles

4 comments


Cart #18507 | 2016-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

First test game, from Picozine #1 tutorial.

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Cart #18501 | 2016-01-27 | Code ▽ | Embed ▽ | No License
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Introducing the Alpha Version of "Crazy Craftbeer Tapper" - a game about serving craft beer.
Keep your customers happy and your counter clean!

TODO:

  • fix: reset after internal restart
  • half implemented: introduce level with "craft beer nerds"
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Hello everyone,

Does anyone know of an easy way to export music from one cart and import it into another? I got someone to make some music (thanks Pizza!) for a game I'm nearly finished but I can't really think of a way to get it into my cart.

I know copying and pasting the data to/from the .p8 file as text works in theory, but I already have sound effect/music in my game, so I know they won't really transfer properly because the indexes for the sound effects will be off.

Any advice would be much appreciated! Thanks!

5 comments


Cart #fugakujih-0 | 2020-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
127

I've grown quite fond of Pico-8, and am hoping to use it in a future Ludum Dare. To familiarize myself with the tool, I created an enhanced version of my LD33 entry.

Tapping Z and X at the same time toggles the music.

All feedback is welcome. If you find a level particularly difficult, please let me know.


Update 8/10/16 - Finally got around to fixing a bug with the tank.
Update 9/28/20 - Fixed a typo. Also, updated the behavior of the arrow to better indicate the player's off screen position.

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Cart #18475 | 2016-01-26 | Code ▽ | Embed ▽ | No License
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i would say that this is more of a screensaver. press z to generate a new painting.

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I just missed the Screensaver Jam, but this is in the same spirit. A simple, silly thing—the cart creates endless permutations of the artist Josef Albers' 'Homage to the Square' paintings. Of course 'endless' meaning variations of sixteen colors and four composition types.

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This is not coded in Pico 8 ( I had no time, and Construct 2 feels way more comfortable ), but the music is tracked in Pico8 and the graphics are made in Pico8 and fit in a cartridge.

A demo for #screensaverJam

CHECK IT OUT HERE

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Cart #18459 | 2016-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I continue to make things that serve only to entrance.

Here, stare at this.

If you like you can press Z to randomise the parameters until everything goes crazy.

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Cart #18453 | 2016-01-25 | Code ▽ | Embed ▽ | No License
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This is our first PICO-8 project, made in a little game jam with some friends!

Our prompt was generated by the Cowface Games Ludum Dare theme generator: Underworld and Retreat!

The story goes:

You are Jonathan, a meek demon spy sent to collect Heaven's magical relic. When combined with the one in Hell, it will create the ultimate weapon. The game starts after Jonathan has already infiltrated Heaven and stolen the relic - now take a leap and make your way back home!

This is unfinished so far, but collecting the purity from innocent beings (rainbows, butterflies, etc) will add to your strength in the second half of the game (which doesn't exist yet).

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Cart #18444 | 2016-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Jetpack - PICO-8 edition, 30 hot levels and various enemies

Jetman does not know how to jump.
Jetman uses his jetpack if you press C.
Jetman can not have more than 4 lives.

Level restart (if you get stuck and can not die) - press X

That's me playing level 12:

Level 1 to 12 - if you get past level 12, it gets easier ;)

Have fun!

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Cart #18442 | 2016-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First attempt at a Pico8 game. Had a lot of fun making it.

Enjoy!

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Cart #18440 | 2016-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Made as part of DMG Toronto's Pico-8 workshop and based off of the "Grave Digger" cartridge! Run around a graveyard full of a pizza's worst nightmares to dig up treasure all while avoiding hungry mouths.

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