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Cart #11968 | 2015-07-28 | Code ▽ | Embed ▽ | No License
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Controls :
<- to slow down the palette shifting
-> to speed up the palette shifting

edit: changed the dragon's movement a bit

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4 comments


Cart #11897 | 2015-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #11846 | 2015-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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EDIT: NEWER VERSION
I just found out about PICO-8 yesterday and spent last afternoon and this morning learning about it and making this simple game! I already knew enough Lua to figure it out pretty quick. I might make an update with sound and/or particle effects and I might also just make a whole new game, not sure yet! Anywho, it's a 2-player TRON game you win by making your opponent crash into a trail or the side of the screen have fun!

[ Continue Reading.. ]

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Cart #11980 | 2015-07-29 | Code ▽ | Embed ▽ | No License
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An implementation of Conway's Game of Life cellular automata.

Wikipedia: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Game of Life wiki: http://www.conwaylife.com/wiki/Main_Page

v0.1: Initial version. GoL simulation uses the screen itself for storing cell data, using the two-line buffer method, with null edges.
v0.2: Pattern library. Audible feedback. Small bug fixes and performance improvements.
v0.3: Performance improvements. Pattern placer now lets you stamp multiple copies until you cancel. Simulation displays a generation count. Small visual changes.

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Cart #11810 | 2015-07-24 | Code ▽ | Embed ▽ | No License

2 comments


Cart #11903 | 2015-07-27 | Code ▽ | Embed ▽ | No License
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Cart #11823 | 2015-07-25 | Code ▽ | Embed ▽ | No License
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Cart #11798 | 2015-07-24 | Code ▽ | Embed ▽ | No License
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An implementation of a the classic "Snake" game, with a big dose of Herbert/Lynch dressing.

[b]New in 0.3!

[ Continue Reading.. ]

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Cart #44651 | 2017-09-27 | Code ▽ | Embed ▽ | No License
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Minor changes. The game will be used for a pico-8 course.

Cart #11783 | 2015-07-23 | Code ▽ | Embed ▽ | No License
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First experience with the Pico-8!
A try to clone the original Pooyan.
Made in 2 h.

This is just the basic behavior. You can fire arrows with C. No collisions for now.

By the way, I'm a professional game maker.

Pico-8 is the best experience I ever had coding since the Amstrad CPC and the Amiga...

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I was talking with zep on twitter about a possible Nspire CX (graphing calculator) port, but he said the hardware isn't powerful enough. What are the requirements? I would think that ~130 MHz would be plenty for a lua interpreter + extras. Even if an Nspire port is impossible, it'd be totally possible to get it running on an OpenPandora console. It's got a full querty keyboard, 1 GHz ARM CPU, and 512 MB of RAM. Any other platforms that it would be fun to have a port on?

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Cart #11747 | 2015-07-21 | Code ▽ | Embed ▽ | No License
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If you want to be able to change text color halfway through without splitting into multiple commands, here's just that at a price of 150 tokens / 265 compressed chars.
So doing
printc("hello ^8world^7!", 4, 4)
will output

Could have been a bit smaller if there were functions to convert string to/from charcode.

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5 comments


Hi,

In order to challenge myself a bit, I decided to create a game in PICO based on the ideas you reply to this post.

Please answer the following questions :

What would be the theme ?
What should the primary weapon be ?
What would we have to fight ?
What do you think is a good objective ?

The answers doesn't have to be related to each other, in fact it would be interesting to create a completely absurd mix.

Thanks in advance

3 comments


Cart #15133 | 2015-10-08 | Code ▽ | Embed ▽ | No License
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(updated build with music fix provided by krickit)

A hardcore platformer by Matt Thorson and Noel Berry (me), that we made in 4 days.

We used pretty much all our resources for this. 8186/8192 code, the entire spritemap, the entire map, and 63/64 sounds.

Let us know what you think! :)

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345 comments


Cart #11711 | 2015-07-20 | Code ▽ | Embed ▽ | No License
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Hope you enjoy.

TODO:

  • Enemy AI so one person can play.
  • Sounds and music!
  • Fix the patch of trail missing when turning (this is due to the the bike being shifted slightly when turning, to prevent hitting the trail if you turn 90 degrees whilst skimming the edge of a trail)

  • Explosions upon death, partly implemented but currently commented out.
  • Adjust the lifetime of the trails, potentially make them permanent, but I thought the map was too small for this.
  • Any other suggestions!
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4 comments


Hey! There seem to be a few bugs when editing the bottom half of the map. I've noticed when moving tiles with the selection tool the changes are not reflected in-game or in the spritemap-data unless you hit CTRL+Z once.

Here's a gif of it in action

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:)

I wish it was real...

Cheers,
gizmo

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36 comments


I am making a song in pico-8 that has a section with 3/4 time. How do I do that with the pico-8 tracker? I think you would do it in Milkytracker by changing the length of the pattern. I could just have each pattern contain three beats of one measure and one beat from the next measure, but that's kind of messy and would cause a lot of redundant notes. Could I use Lua programming and the sfx api to hack around the tracker? Is there a chance we could have a feature to change the length of patterns (or at least to make them shorter)?

6 comments


Cart #11694 | 2015-07-19 | Code ▽ | Embed ▽ | No License
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I do not claim any ownership of this music. I'm a big fan of this film and its soundtrack.
Wanting to teach myself how the sound and music of pico 8 works I thought this would be an ideal way to do that.

It's not perfect, someone may be able to correct any mistakes I made.

Hope you enjoy.

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3 comments


Cart #11647 | 2015-07-17 | Code ▽ | Embed ▽ | No License
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Cart #11645 | 2015-07-17 | Code ▽ | Embed ▽ | No License

A silly little fake terminal I made to experiment with the Pico-8. Includes a way of iterating through strings using substrings, as well as a sprite-based font and a few functions that can be used to draw text anywhere on screen.

0 comments


Cart #11651 | 2015-07-17 | Code ▽ | Embed ▽ | No License
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Keys: Arrows move brick, C drops it, X restarts level (after confirm)

GFX improved
new levels
new in-game music, 4 songs by pizza
new intro music by movAX13h
extra life items

NOTE: If you have played version 1 (wip) please note that maximum fall height has increased by 1 unit.

Have fun!

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12 comments


Cart #11639 | 2015-07-16 | Code ▽ | Embed ▽ | No License
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experimenting with making a small exploration platformer. not really sure where it'll go yet.

source exploration.p8

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13 comments


Puzzle Arkade

Cart #11836 | 2015-07-26 | Code ▽ | Embed ▽ | No License
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Grid movement test

Cart #11675 | 2015-07-18 | Code ▽ | Embed ▽ | No License
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Space shooter test

Cart #11630 | 2015-07-16 | Code ▽ | Embed ▽ | No License
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I'm LOVING this engine <3
And I plan on putting my latest test here

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2 comments




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