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WYSIWYG control code editor

Cart #wysiwyg-1 | 2023-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
37

Hey there!

Tired of manually writing that long, one-line print statement, filled with control codes in order to layout static text like in a title screen, painstakingly modifying \^j and \+ values to position the text just right, adjusting \^x and \^y values of solid-filled text to draw background elements instead of using rectfill to save precious tokens, and then deciphering all of that when you need to go back and edit something? ...no? just me?

Did you know that with P8SCII control codes, you can change things like text color, size, screen position and more? Meaning, for static (and relatively positioned – camera offsets will apply) text, you never really need more than 1 argument to print, and no more than one print per layout!

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I want to know how to change the colour of the hair and stuff because I don't know how to do all that stuff.

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Cart #ummmm_ok_moonnight-2 | 2023-04-04 | Code ▽ | Embed ▽ | No License
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❤️ happy birthday mi amigo!!! ❤️

arrow keys to move, c to jump.

in the pause menu you can change it to easy mode :)

update: more checkpoints, removed some random bugs, removed ability to change difficulty after completion, added miliseconds

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Hi! Think I ran into a bug when using the tall mode control code as part of a longer string (that then undoes it).

Seems like tall mode retains the doubled line height even after it's turned off in the same string. The following code produces this output:

cls()
?"\n ⁶t hi \n\n ⁶-t l1  \n  l2 \n"

...when I'd expect it to produce this ("l1 \n l2" is no longer in tall mode, so the height of the line break shouldn't be doubled):

It seems like the only way to revert to normal line height is to start a new print command, but that's another 2 tokens! This is affecting a WYSIWYG-style static text editor I'm planning on releasing.

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Cart #batazubipe-0 | 2023-04-04 | Code ▽ | Embed ▽ | No License
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I'm following the SHMUP tutorial from Lazy Devs, I'm up to #10

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Cart #stronglelste-0 | 2023-04-03 | Code ▽ | Embed ▽ | No License
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a new version of celelste taking into account of @StrongSand94191's list of issues with it!
Includes edited levels for maximum fun and minimum rage!
Take a look at the new and improved 400m!

you're welcome strongsand!

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Cart #gersujanu-0 | 2023-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What is this?

FULL CODE AT: https://github.com/gcoulby/pico-8-reusable-actor

> THIS IS ACTUALLY LICENSED AS CC4-BY-SA and I have no issues with this being used commercially if you wish to use this without attribution, please contact me.

This project is completely free to use and modify. If you appreciate my work, and would like to say thank you, you can buy me a coffee:

ko-fi

Pico-8 Actor Class

This is a simple class for creating actors in Pico-8. It's a work in progress, I'm open to suggestions and improvements.

Pico-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It is developed by Lexaloffle Games. You can find out more about Pico-8 here: https://www.lexaloffle.com/pico-8.php

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Cart #cybertinker-1 | 2023-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cybertinker-0 | 2023-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Arrow keys: Moving through the tiles / Moving the tiles after selection

X/M/V: Confirming the tile selection / Confirming the moves

Z/N/C: Opening the menu / Confirming the moves

Description

CyberTinker is a puzzle game, inspired by the Bioshock hacking mini-game, where the player establishes a connection between their keycard and the device chip. In this 20-level game, different tile sets and mechanics are introduced as the player progresses through the game.

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Cart #pico_dots-3 | 2023-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Pico Dots

You really love dots, so you decided to collect them.
Play alone, with a buddy or don´t even play at all.
Can you discover all the secrets?

Gamemodes:

•Singleplayer: Play alone and reach for the best highscore.
•Two player: Grab a buddy and play together or against each other.
•????????:Unlock after highscore of 20.
•????????:Unlock after highscore of 30.

Controls:

•Arrow keys to move.
•X/C/Z to confirm.
•Move through the wall like Snake.

Credits

Code/Art/SFX: me

Post your highscore in the comments

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Learning pico-8

Cart #pong_experiment-1 | 2023-04-03 | Code ▽ | Embed ▽ | No License
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Cart #fight_or_flight-1 | 2023-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #reyinunenu-1 | 2023-04-02 | Code ▽ | Embed ▽ | No License

This script includes:

  • ability to turn on/off arrow keys, O button, and X button (in the code)
  • pause menu on/off switch
  • customizable on/off button colors (in the code)
  • customizable background color (in the code)

I've noticed that a bunch of players use things like this for speedrunning, so I decided to make my version and make the code available to everyone

You're welcome :)

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Cart #showdown_2023-0 | 2023-04-02 | Code ▽ | Embed ▽ | No License

I started remaking the Magnavox Odyssey 2 classic

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So I got pico 8 on my old computer about a year ago but didnt ever make an account until a few months after i bought it. in some games when i use splore it says that i have an old version of pico 8. The thing is i cant update it because my account dosent have pico 8 on it because i made the account after i bought it. is there any way i can update it? Or does is someone able to give me a newer version. I cant exactly prove i own pico 8 but i can give a screenshot of it (im on mac btw).

3 comments


Cart #pixel_purgatory-0 | 2023-04-02 | Code ▽ | Embed ▽ | No License

2 comments


Cart #dripdropdemo-3 | 2023-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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AI-Generated Video Game and Cartridge Image

A game entirely created with ChatGPT, using just prompts to describe what the game should be about. Even the game title was a ChatGPT suggestion. No coding involved.

It took me about 2 hours to finish; it was my first attempt, and the game was entirely improvised while I was prompting ChatGPT.

Image created with DALL-E.

Cart #castle_defender-0 | 2023-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hit8ox_editor-2 | 2023-04-04 | Code ▽ | Embed ▽ | No License
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THIS IS NOT A GAME

This is the Game Editor tool (work in progress) used to create the character animations and environments in the HIT8OX game.

HIT8OX can be played here.

MODES:

  • Player mode (actions: move, rotate)
  • Environment mode (actions: move, rotate, scale, change cube's color, make cubes visible / invisible)

Controls (mouse needed)

Left click - select points
Right click - pan camera
Scroll wheel - zoom in / out
Arrow keys - move points, scale cube ends

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Cart #hit8ox-9 | 2023-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
177

A fully 3D fighting game that takes place in several urban environments. There's also an animation editor tool for the game that can be accessed at the end of the post.

Game Modes

Fight in Solo Mode against the A.I.’s 3 difficulty levels,
or against a friend in Versus Mode.

Personalisation

Both fighters can be personalised in the Character Customisation screen.
You can modify the color of any body part.

Stages

3 different stages to fight in:
-City
-Subway Station

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Cart #pinkadventure-1 | 2023-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pink Adventure -

Around 1 minute of play time

A prototype game that helped me learn how to make adventure games on Pico-8.
I'm new to this game engine, so don't hesitate to give me feedback.

How to play -

You're in control of a small pink mushroom.
Grab orbs, open doors, talk with mysterious creatures...

Controls -

Move - Arrow Keysa
Pass Dialogue - X/V

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