(v01 02-26-23)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #driftsnow
Hello.
While some years back I did write a fairly complex cart to draw snowflakes on the screen, they were not incremental. That is they stayed the same number on the screen at all times.
I was noticing in the BSNES emulator they do this instead. They add one snowflake per second on the screen-saver. The effect I think is rather pretty - so here is my version of it for Pico-8.
The code is documented quite thoroughly.
Be aware of some numbers you can fiddle with that are defined at the top of the code:




Xicarus's Xtreme Xventure
You are Captain Xavier Xicarus (xe/xir), a thrill-seeking pilot in a doomed solar system.
In 22 seconds, the Xun will explode, taking all life and all planets you know with it.
In the meantime, though, it's a great chance to do some sick donuts around a dying star.
XXX is an addictive and deterministic score-em-up where you maneuver an agile ship across treacherous environment.
Features
- Addictive 30-second game loop
- Refined, skillful gameplay
- ZERO randomness; deterministic physics
- Beautiful low-resolution graphics
- Learn about doomed planets
- Reach the highest score you can!
Controls
- Arrow Keys to steer your ship
- Press X to activate your boost, once every 30 seconds.
- Press Z to open your Solar Atlas, which lets you view planet orbits, and learn about their composition
- Press "Enter" for options
Credits
- Brook.p8 - that's me!
- Elyon - Lore ideas and support
- Playtesters, including Kartik, Morgan, Nova, Tamsyn, softmagic
- Shoutout to trans folks and autistic people everywhere, and especially autistic trans peeps!
- Made for LowRezJam 2022 (I forgot to post it here oops)
- Inspired by Outer Wilds
Meet the System
- Xun
Remaining lifespan: 22 seconds
A hot and burning ball of code and plasma, facing imminent collapse
Our beloved sun at the center of our system - Xerth
Orbital radius: 29,000 pixels
Its neon sea, which neatly divides the planet in half, creates the perfect habitat for life as we know it
We call it home <3 - Devril
Average temperature: 450°F
Due to the high heat and an atmosphere rich in oxygen and carbon, this planet is constantly lit aflame
Possibly supports marshmallow-related life?? - Keple
Planet radius: 1200 pixels
This body's orbit is extremely off-center, passing both closer to and further from the xun than any other planet
Due to the extreme fluctuations in temperature, and its mossy poles, it does not support life. And if it did, it'd probably be lame anyway. Like moss or something. - Bolong
Orbital eccentricity: 0.42
Tidally locked with the sun
Due to its fast movement as it approaches the sun, Bolong's dark side is notable bigger and denser than its sunny side - The Cube
Sides: 6
???? What???
We don't know how it got here - Debris Belt
Number of asteroids: 1.27 million
That's a lot of rocks
The ring appears to extend beyond our observable universe
Thanks for playing!



I've been trying ways to take a specific sprite and replace all of them on the map with another sprite.
Here are two methods I figured out.
This here is the first method and the one I use in my Pico-8 game "Marley The Adventurer". Probably the most simple and reliable method. It just scans all tiles one by one every time it wants to swap and immediatly replaces it by the other tile if the tile matches the one specified. It uses almost no extra RAM, but a lot of CPU usage. And if one of the tiles gets removed or if one gets added it will still react properly and replace the new tiles as well.
The function takes two parameters:
set_all1(current_tile_sprite, new_tile_sprite)




You're cursed and in a foreign realm. Time resets every 20 seconds and you have to find a way out. Talk to the locals for information and secret abilities that might help you on your journey down into the depths in this 20 second long metroidvania.
Update 1.2
- Added an option to show how much time you have left.
- Made the tackle ability easier to perform on d-pads and joysticks.
- Fixed some dialogue inconsistencies.
Update 1.1
- Added a secret ending.
- Added an input overlay option.
- Changed world design slightly.
- Removed hint screen after time reset.
Controls
Arrow keys: Movement
Z: Jump
X: ?
**Looprealm was originally made for










I’ve started a new YouTube music series called “Gruber Jams”
My idea is to dedicate at least 30mins a week to recording a raw, unedited video of me writing Pico-8 music. Like Bob Ross’s The Joy of Painting (but less cool obviously!). These will be very spontaneous, sometimes productive, sometimes less productive, but will capture my process as purely as possible.
All of the music I write I’ll upload here to the forums so that others can use in their games, so please feel free to do so! This is the first one, Happy Frog Dance!

I was trying to download Pico-8 on my Mac device but (I already own it) so I went to the downloads page and clicked on pico-8 it never downloads and just takes me to the home page. So I tried clicking on the Mac icon. That did not work, I'm probably doing this wrong and maybe the downloads page isn't the downloads page or something? Or I'm clicking the wrong button. Tell me!

Matchem is a traditional match three gem game, it is designed to be played either with a challenging time/move limited level mode, or a more relaxed endless mode.

Challenge mode:
Complete a color objective within a time limit or within a fixed number of moves.

Endless mode:
Play forever!

Daily Run Mode: Challenge yourself and your friends to achieve the high score of the day! Everyone's board and random gems will be the same each day.
I'm new to Pico-8, so I thought I'd work on a demake of the old Adventures of Lolo game for the NES. This is a fairly simple puzzle game with real time puzzles that have to be solved in the correct sequence. I just got the first level working and am starting work on the second level. Mostly just a preview at this point! I'm tinkering with it a few hours every week or so. Lots of fun and learning so much!