ignoreintuition [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=75087 Love Letter Character Sprites <p>Working on some 16 x 16 sprites for Love Letter. From left to right:<br /> Guard<br /> Priest<br /> Baron<br /> Handmaid<br /> Prince<br /> King<br /> Countess<br /> Princess</p> <img style="margin-bottom:16px" border=0 src="/media/75087/untitled_2.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=141536 https://www.lexaloffle.com/bbs/?tid=141536 Mon, 08 Apr 2024 03:31:26 UTC Skull and Roses <h1>Skull and Roses</h1> <p> <table><tr><td> <a href="/bbs/?pid=145335#p"> <img src="/bbs/thumbs/pico8_jugiganifo-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145335#p"> jugiganifo</a><br><br> by <a href="/bbs/?uid=75087"> ignoreintuition</a> <br><br><br> <a href="/bbs/?pid=145335#p"> [Click to Play]</a> </td></tr></table> </p> <p>Skull and Roses is adapted from the excellent Herve Marely card game Skull <a href="https://boardgamegeek.com/boardgame/92415/skull">Link to BGG</a></p> <h2>Gameplay</h2> <h3>Start of the hand</h3> <p>Each player chooses one card and places it face down on his mat.</p> <h3>Placement of cards: Place a card or challenge</h3> <p>Starting with the first player and going clockwise around the table, each player may either:</p> <ul> <li>Place another card face down on their mat</li> <li>Or they may challenge. A player with no cards in hand must challenge.</li> </ul> <h3>Challenge: Pass or raise the bid</h3> <p>The player who issued the challenge bids the number of cards he intends to flip.<br /> Going clockwise, each player must then either:</p> <ul> <li>Raise the stakes by increasing the previous bid</li> <li>Or pass his turn and push in his game mat to the middle of the table<br /> This continues until all players but one have passed. Remaining highest bidder called the &ldquo;challenger.&rdquo;</li> </ul> <h3>Revelation</h3> <p>The challenger must reveal the number of cards he bid.</p> <ul> <li>The challenger starts by revealing all the cards on his own mat.</li> <li>The challenger may then reveal any card from the top any other player&rsquo;s stack.</li> <li>This challenger continues to flip cards one at a time.</li> <li>When a Skull is revealed, the challenger stops flipping cards. He has lost the bet.</li> <li>All players take their cards back into their hands.</li> <li>The challenger loses one card from the game.</li> <li>If the challenger loses their last card, they are eliminated from the game.</li> <li>If challenger flips number of Roses equal to his bid, the bet is won.</li> <li>If a player has won his second bet, he wins the game!</li> </ul> <h2>Controls</h2> <p>All players use controller one. When you complete your action pass the device to the next player.<br /> o to play a card<br /> x to issue a challenge, raise, or pass<br /> o to flip a card on the mat</p> <h2>Screenshots</h2> <p><img style="margin-bottom:16px" border=0 src="/media/75087/36_skull_0.gif" alt="" /> |<br /> <img style="margin-bottom:16px" border=0 src="/media/75087/37_skull_0.png" alt="" /> | </p> <img style="margin-bottom:16px" border=0 src="/media/75087/38_skull_1.png" alt="" /> <h2>Updates</h2> <p>v 1.0.1 Bug fixes</p> <h2>Source Code</h2> <p><a href="https://github.com/ignoreintuition/skull">https://github.com/ignoreintuition/skull</a> </p> https://www.lexaloffle.com/bbs/?tid=141338 https://www.lexaloffle.com/bbs/?tid=141338 Mon, 01 Apr 2024 05:26:28 UTC Jimbo <img style="margin-bottom:16px" border=0 src="/media/75087/jimbo_1.gif" alt="" /> <p>Started work on a game in which a hermit crab looks for a new home. Shelving it for now while I work on some other things but I liked the cute animation of the crab so I figured I would post it. Enjoy.</p> https://www.lexaloffle.com/bbs/?tid=140581 https://www.lexaloffle.com/bbs/?tid=140581 Sun, 10 Mar 2024 05:21:04 UTC Bonsai <p>I had an idea for a new game. The idea is to grow a bonsai tree using a deck of cards. You will continue to build your deck as your bonsai grows, achieves balance, and gains prestige. I am taking a lot of inspiration from both my love of board games as well as my love for Bonsai horticulture. To make the tree I am creating a map of each branch off the main segment and generating the geometry of the branches on the fly. The game is still in a very early stage of development but I still thought it might be interesting to share the first screenshot.</p> <img style="margin-bottom:16px" border=0 src="/media/75087/bonsai_0.png" alt="" /> <p>Next I am going to be adding the foliage and flora before I start working on the deck-building component. Stay tuned.</p> https://www.lexaloffle.com/bbs/?tid=140552 https://www.lexaloffle.com/bbs/?tid=140552 Fri, 08 Mar 2024 06:09:03 UTC Garden v1.0.1 <p> <table><tr><td> <a href="/bbs/?pid=141581#p"> <img src="/bbs/thumbs/pico8_deyajezisi-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141581#p"> Garden v1.0.1</a><br><br> by <a href="/bbs/?uid=75087"> ignoreintuition</a> <br><br><br> <a href="/bbs/?pid=141581#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Garden v 1.0.1</h1> <p>Garden is a puzzle game to match flowers in a garden to earn points. </p> <h2>Gameplay</h2> <ul> <li>Match 3 in a row to score points and earn coins</li> <li>Use coins to purchase greater varieties of flowers and special abilities </li> <li>Get the highest possible score before the clock runs out</li> <li>There are a total of twelve different flowers: carnation, violet, daffodil, daisy, lilly of the valley, rose, water lily, gladiolus, morning glory, cosmos, chrysanthemum, and holly</li> <li>Four special abilities: clear screen, reset the tiles in the stack, increase timer, and reduce the cost of the stack</li> </ul> <h2>Controls</h2> <p>X to select a tile from the &ldquo;stack&rdquo;<br /> O to switch between your &ldquo;stack&rdquo; of tiles and your special ability cards<br /> X to use a special ability card</p> <p>When a tile is selected<br /> X to place tile in an empty spot in the garden<br /> O to rotate a tile </p> <h2>Changes</h2> <h3>v 1.0.1</h3> <p>Added delay in game over screen<br /> Added animations on cards</p> <h3>v 1.0.0</h3> <p>Added sound and music (thank you <a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a> for the tunes and sfx)<br /> Added animation</p> <h2>Screenshots</h2> <img style="margin-bottom:16px" border=0 src="/media/75087/22_flower_0.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/75087/flower_2.gif" alt="" /> <h2>Source Code</h2> <p>Individual Lua files are on Github:<br /> <a href="https://github.com/ignoreintuition/garden">Github</a><br /> <a href="https://resurgencewebdesign.itch.io/garden-pico-8">itch.io</a></p> https://www.lexaloffle.com/bbs/?tid=140224 https://www.lexaloffle.com/bbs/?tid=140224 Sat, 17 Feb 2024 05:02:29 UTC mgs gb <p> <table><tr><td> <a href="/bbs/?pid=140857#p"> <img src="/bbs/thumbs/pico8_tidikakuka-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140857#p"> Metal Gear Solid - Demo</a><br><br> by <a href="/bbs/?uid=75087"> ignoreintuition</a> <br><br><br> <a href="/bbs/?pid=140857#p"> [Click to Play]</a> </td></tr></table> </p> <p>A little demo I made using the sprites from Metal Gear Solid: Ghost Babel. Testing out working with larger sprites.</p> https://www.lexaloffle.com/bbs/?tid=140029 https://www.lexaloffle.com/bbs/?tid=140029 Tue, 30 Jan 2024 06:09:34 UTC Archipelago <p> <table><tr><td> <a href="/bbs/?pid=139283#p"> <img src="/bbs/thumbs/pico8_hyotsuja-12.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139283#p"> Archipelago 0.2.0</a><br><br> by <a href="/bbs/?uid=75087"> ignoreintuition</a> <br><br><br> <a href="/bbs/?pid=139283#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Archipelago</h1> <p>Archipelago is a real-time strategy game in which you are vying for control of as many islands as possible to harvest resources, establish trade routes, and build your civilization. </p> <h3>Controls</h3> <p>Directionals to move your cursor around the map.<br /> x to select a unit, when selected x to move a unit to a new spot<br /> x to bring up the toolbar, x to select, o to cancel<br /> o to get info on unit/terrain</p> <h3>Features</h3> <p>Build several building types: house, farm, barracks, port, mine, storage, woodmill, and waypoints<br /> Harvest food and ore from farms and mines respectively<br /> Upgrade buildings<br /> Move workers, troops and ships around the map<br /> Build troops at barracks, ships at ports, workers at houses<br /> Combine troops and ships to increase levels<br /> Manage resources<br /> Units can travel by sea</p> <h2>Upcoming Features</h2> <p>Enemy AI and improved pathfinding<br /> Trade routes<br /> Battles<br /> Randomized Islands</p> <p>Source Code for the project is available on <a href="https://github.com/ignoreintuition/archipelago">Github</a></p> <h2>Release v 0.2.0</h2> <p>Added map designations. Now you can only build if you have units on an island<br /> Island designations show up in dialogs</p> <h2>Release v 0.1.8</h2> <p>Units can now be assigned jobs<br /> Units can embark on ships<br /> Ships can disembark units on other islands</p> <h3>Release v 0.1.7</h3> <p>Added workers<br /> Pauses on dialog and toolbar<br /> Limit movement to local<br /> Updated control scheme<br /> Bug fixes</p> <h3>Release v 0.1.6</h3> <p>Added goals<br /> Added food costs<br /> Added labor costs</p> <h3>Release v 0.1.5</h3> <p>Resource limits<br /> Storage increased resource limits<br /> Building costs<br /> Additional dialogs</p> <h3>Release v 0.1.4</h3> <p>Combining units raises levels<br /> Units can no longer be moved on buildings<br /> Updated verbiage in toolbars</p> <h3>Release v 0.1.3</h3> <p>Added toolbars to select unit/building</p> <h3>Release v 0.1.2</h3> <p>Context menus based on terrain<br /> Added wood mills, storage, and waypoints<br /> Priotizied drawing of units</p> <h3>Release v 0.1.1</h3> <p>Some minor bug fixes<br /> Setting up farms and mines will accumulate resources daily</p> https://www.lexaloffle.com/bbs/?tid=55515 https://www.lexaloffle.com/bbs/?tid=55515 Thu, 28 Dec 2023 04:37:06 UTC achon_dmake <p>Added tactical mode</p> <p> <table><tr><td> <a href="/bbs/?pid=128156#p"> <img src="/bbs/thumbs/pico8_achon_dmake-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128156#p"> achon_dmake</a><br><br> by <a href="/bbs/?uid=75087"> ignoreintuition</a> <br><br><br> <a href="/bbs/?pid=128156#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added controls, turn order</p> <p>This is my first attempt at a d-make. The goal is to recreate the original Archon for the C64 from Freefall</p> <p><a href="https://www.c64-wiki.com/wiki/Archon">https://www.c64-wiki.com/wiki/Archon</a></p> https://www.lexaloffle.com/bbs/?tid=52321 https://www.lexaloffle.com/bbs/?tid=52321 Wed, 05 Apr 2023 05:32:46 UTC Aesop the Cat <p>This is my first attempt at a Pico-8 Game. I made this for my wife to play with our cat Aesop. When he is hungry feed him eggs, burgers, steaks, and turkey. When he is full take a nap and then go eat again. Just like a real cat.<br /> <table><tr><td> <a href="/bbs/?pid=126351#p"> <img src="/bbs/thumbs/pico8_rojotapupo-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=126351#p"> Aesop the Cat</a><br><br> by <a href="/bbs/?uid=75087"> ignoreintuition</a> <br><br><br> <a href="/bbs/?pid=126351#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=51773 https://www.lexaloffle.com/bbs/?tid=51773 Mon, 27 Feb 2023 06:17:52 UTC