This is my submission to the Interstellar Jam 4!
The theme was "Another Dimension," so in this game you have to avoid projectiles by moving across your 1D line (an axis) in a 2D realm!
By collecting orbs you can change your axis and gain a score point. Once you get hit and run out of health, that's it, that's your score.
I would say you've beaten the game once you get a star/gold medal, 14 axis shifts, but you've really mastered it once you get the wow medal! (don't worry, its not that much further)
itch.io version: https://void-gamesplay.itch.io/axis-dodger


Collect a large harvest of carrots with the help of your cute rabbit friends! Don't scare the rabbits away! How many can you get before the day is done?
How to play?
- Use the direction keys to hit the different holes.
- Hit the carrots, but not the rabbits.
- Every 10 carrots, the game gets a little bit faster.
- Hit too many rabbits, and the game is over.
- When the night comes (about 2 minutes) the game is over.
What is this game?
This game was made in 24 hours for Ludum Dare 52. Theme: harvest.
The inspiration for the game was this post I made with a New-Years card. A few people said that the animation looked like a whac-a-mole game, and I decided to make that game when I had the chance. Turns out that the LD theme was perfect for it.

I downloaded Pico8 in 2021 and catching up again now...and started to see the potential and love the simple language from a non-programmer perspective. I'm more of an artist but recently found out about Lazy Devs youtube videos and patiently follow each shmup vid, I can see hope in creating my own shmup. I love shmup since the late 80s growing up visiting local arcade often. Now I have to really focus on making my own 1st shmup game..
Thank you too to Nerd teacher, Lazy Dev, and others for all your time and energy in making the software and tutorial vids
<3
Is it possible to pause using controllers other than controller 1? Is it possible to navigate the pause menu using controllers other than controller 1?
I'm making a multi-player game and would like any player to be able to pause and control the menu.
(Laptop is hookup up to the tv with players sitting in chairs away from it. I don't want players having to run up and smash the P key like some sort of American Ninja Warrior contest. I also don't want everyone yelling at player 1 to hit pause.)
If the answer is no, can support for this be added? Maybe opt-in by poking a value somewhere.



I have an Anbernic RG351V and it's been running PICO8 wonderfully over the past year. It's my primary PICO8 console.
However, I just updated it to v0.2.5e and now when I launch PICO8 (which boots into Splore) I hear the boot music but no display on the screen. No combination of key presses seems to turn on the screen.
The RG351 uses the Raspberry Pi version of PICO8.
I've followed the same update instructions as I have for the past several versions.
https://retrogamecorps.com/2020/11/12/guide-pico-8-on-retro-handhelds/#351ELEC
Up until now, it's been great and just trying to figure something out...or learn what type of animal needs sacrificed to make it work.
I know this is a very device-specific question but figured I might not be alone. Any thoughts or insight is appreciated.



Hi, im learning Pico8 and i think its so coll, sorry for my poor english.
Im triying to make something like classic arcade game, the problem is i dont know how to make my char climb the 4 ladders.
im so happy and excited to learn more, i posted this because im stuck for 4 days trying a lot of things but didnt work for me.
Every little step is a big step for me.
thank you ^^




Het all!
It seems I'm on a cover kick.
Here is the lobby theme from Sweet Home by Capcom!
This is one of my favorites. It's a real shame this game never saw a release outside Japan, until fans translated it years later.
As always, let me know how you like it!
Updated 03/03/24
Slight formatting change for compatibility with latest version of Pico-8


I took a small leap into a multicart game - one cart for the title/intro, another for the main game - so 2 carts in total. I've never tried this before and didn't think much of it until I go to uploading it to the BSS so it will get into Splore any whatnot. This is new territory for me but I know it's something folks do all the time. The docs are not very clear on how to handle it for the BBS.
Here's what I think I have to do...
-
Export the 2nd cart as a PNG:
game_cart2.p8.png
-
Upload
game_cart2
first so it can get an ID from the BBS: #mygame2 -
Once I have that ID, go into
game_cart1
and add theload("#mygame2")
call in the proper spot, in this case when the player press a button to start the game. - Export
game_cart1
as a PNG and upload that to the BBS as a full release game so it has a thread and everything else. This is the cart that will be the one people see in Splore and on the BBS...right?
So assuming those steps are correct, how do I upload a cart to the BBS without it getting a thread?



NOTE: The full game has since been released, and can be found here: https://www.lexaloffle.com/bbs/?pid=124298#p
I'm finally ready to show off the beta version of my first game - a monster catching/training/fighting game called Little Eidolons!


It features a huge explorable overworld map, over 100 variations of Eidolon you can catch, and over 50 moves!
I'd love it if people would be willing to check it out and tell me what ya think, so I can make the final version as awesome as possible!
The save files are compatible with future versions as well, so you don't have to worry about losing your monsters when updating to the release version~
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Last month I did "Tiny Code Christmas" (#lovebytetcc), and it was lots of fun, so I decided this month to try #genuary.
The idea is simple: every day you get a prompt from this website, and do some programming art based on it.
Or not. Since I'm a few days late, I decided to begin at prompt #1, "perfect loop":
This was something I threw together rather quickly, just to get started. I used some of the ideas that I already used in #lovebytetcc, but tried to make sure that they all would loop back to zero after 8 seconds (length of pico8 standard gifs).
It could probably be done more intelligently, by restricting the time variable and making the animations based on that, but I just wanted to get something out of the door quickly.

A little game i made based on the popular game "Space Ball" on scratch.mit.edu. the link is: https://scratch.mit.edu/projects/103128232/
Made by micapolos








Hi, friends!
Here's a demo featuring 5 glorious channels of lo-fi audio! Making a chipbreak-style tune in Pico-8 has been in the back of my mind ever since @carlc27843 discovered the undocumented PCM channel, and now I can finally check this off my list! After almost 2 years! 😅
All the drums are samples, triggered by watching the tracker with stat(56). The samples are then fed to the PCM channel by monitoring the buffer with stat(108). I'd originally planned on building a 5-channel tracker from this demo, but I had a tough time getting the samples to sync consistently. I'm not sure if that's because of my own shortcomings, or maybe because as @zep literally said, the sync is "not perfect".





