
You have been selected to fight in a hyper chariot race by the dictator of Canada. Can you survive while destroying your opponent?
Controls
Left moves inward towards the center.
Right moves outward toward the edge.
x Fires a rocket
Power ups
Black piles of ammo will randomly appear. You need to get it quickly because your opponent is going to grab it first. Blue piles of medical supplies will also drop, but less frequently.



A nice screensaver? Or just listen to the music and relax to the colorful rain.
The loop is a cover of the song "Clubbed to Death" by Rob Dougan, known from the Matrix movies.
Controls
❎ toggle auto color (default: enabled; changes color automatically over time)
🅾️ toggle mute music (default: enabled)
⬆️/⬇️ change color (default: green)
⬅️/➡️ change speed (default: 1)
Check out my profile for more carts.



Hello.
No this is clearly a bug inconvenience.
If you make use of RUN(string)
where you can recall it with STAT(6) later, If you press CTRL+R anywhere during the cart, or select Reset Cart
from the system menu, or even have just RUN()
in your code, it will not reset STAT(6) fouling up the results you were using to look for it.
It would be helpful if a new EXTCMD() was chosen that could be used to reset the argument specifically for the RUN() command WITHOUT having to RUN().


Just a WIP of my puzzle platformer Torch & Key. Uses lovely assets by AchieGameDev https://linktr.ee/AchieGameDev and ElectricLemon https://electriclemon.itch.io/stick-tiles-sprites
Will eventually contain 7 levels, each introducing a new mechanic or application of a mechanic. Torches allow passage through red tiles and can be carried or placed. Eventually I will add keys which will allow passage through doors, and when dropped are thrown a short distance and have gravity. Only one torch or one key can be carried at a time. In addition, there will be roaming enemies which become passive when lit by torchlight. Enemies will also be able to carry and roam with torches. And finally, each level will contain arbitrary gems to pick up. Eventually all these mechanics will come together to create interesting problems for the player to solve.




The original Will Crowther Colossal Cave Adventure game from 1976. FORTRAN source code converted to Lua using custom compiler w/ historically accurate keyboard input/screen display look-and-feel.
See GitHub repo for source code and credits: https://github.com/benstopics/cca-pico8
Changelog
[1.0.1] - 2022-10-12
Fixed
- Out-of-range index bug reported by @Verb





Hello Everyone,
this is one of my first creation. I'm a beginner in Pico-8 and in games developement.
i have ever create a game once with this wonderful tool, but i don't publish it yet.
This one is a POLARIS pico-8 version of the 1980's Taito game.
There is only one level and no difficulties.
I hope to upgrade it in this way.
Enjoy.
Senjinsama
PICO Illustrator v2.0.0
A tool to create vector artwork in PICO-8
Updates in v2.0.0
Added support for dithering patterns

Controls
X + Click : Insert Vertex | Will try to find the nearest side of the path you're editing and insert in the middle.
A + Click : Append Vertex | Will append a new vertex either to the end or beginning of a path, whichever is closest.
Z + Click : Delete Vertex | Will delete whichever vertex you are hovering over
Shift + D + Click : Duplicate Path | Will duplicate the path you are editing
Shift + F + Click : Duplicate Layer | Will duplicate the entire layer you are editing





"Legend of the ChunChunTree" is a 2d turret-defense wave survival shooter featuring an rpg-style castbar system, tons of buttons per button, a kinetic-physics system, and the ability to simultaneously control two overloaded weapons(the bullet-hungry 'TriMG' and magical-casting 'Epica'). V1 #FreeToPlay inbrowser on #Pico8 bbs and download(click)/cart/splore.
Practice: <controls_overlay>redDots show fingerRest positions; redPoppies(blackDotWithRedDots) show keys with tap/tap2/hold states; practice waves with f,u,h,i,g,j,y (recommended).
Survival: Keep your hp>0 for 400s. Score 웃---(least dmg taken per run) is saved at end of each successful run (lower is better; post me your best[the score to beat is 웃345.5]).



I know, fighting games are very hard to make. So this is a quiet nihilistic approach to capute that fighting fun with only two buttons available. This is developed as a local multiplayer game, so there was no effort in creating computer opponents. So all of you lonely rangers out there - get someone to battle with :)
(v03 12-08-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #xmaspp
VVHAT'S NEW ??
- 12-08-22 Thanks to @kimiyoribaka for "quick new game" suggestion. In the system menu.
- 12-08-22 Thanks to @extar for finding a bug in the name entry. Corrected.
- 12-08-22 Show high-scores after entering your name. Game continues from there.
@ScrubSandwich: Greeting humanoids, this is the first game release from the group of SORCERY. We hope that you enjoy our humble release filled with Christmas cheer and winter shenanigans.
12-07-22: Hello ! I thought I would update this joint project Sorcery and myself worked on years ago with new Pico-8 v0.2.5c abilities.





