Hey all! New poster here! I wanted to see how far I could compress giant word lists onto a tiny PICO-8 cart, and that experiment turned into a small wordle-alike!
Rules:
- Survive six rounds WITHOUT guessing the cat's word!
- Each time you get a clue, you must use it, so be careful!
- Each guessed letter costs a life, so be sneaky about which words you try!
This game uses the keyboard and attempts to disable the pause menu so you can use the "P" key, so be aware of that when playing in SPLORE. If anyone has suggestions on how to be better-behaved on your console, do let me know!









Procraftination Simulator 3000
Ever want to surf the web AND use PICO-8?
Not wasting enough of your time?
Welcome to Procrastination Simulator 3000!
This WIP is my attempt to learn how to use LUA and PICO-8 in a more or less unconventional manner.
Controles
-Up scrolls up.
-Down scrolls down.
-more to come later.
Currently I am trying to:
-Get everything to display correctly
-Get text to generate in appropriate places
Next up:
-Refine the art
-Make the pages
-SFX
-BGM
-Art that allows for the drinking of soda and laughing (+SFX)
-Ideas for the initial 8 web pages
After that:
-Add in some more humor and counters
-Maybe more web pages
Feel free to fix/edit/steal anything here. Seeing how others with more exp do the same thing will be useful for me to see.
POF
Speedrunning dueling game
Help POF shoot all nightmares away! Can you do it fast?
.

Rules
This is a casual speed duel game. Help POF kill all the monster nightmares as fast as possible and without losing all your lives. Every nightmare has its own behavior, so find the best strategy to defeat each one of them quickly. As you advance, you can buy new weapons and upgrade your stats, choose wisely to improve your times.
This is my first Pico 8 game, let me know what you think,
and don't forget to screenshot and share your best times in the comments!




I have been trying to code in a snapping mechanic in a rhythm maze game that I'm working on, but I can't get it to work. The player always ends up at one of the corners of the map or doesn't snap onto the map tiles. I've been using
flr() |
but it's not working in ANY way. I want the player to snap onto a map tile when they're not moving, can someone please help me with this?



Update 220214

The arcade in the mall was screaming for a minigame but it took me a while to think of one. The minigame can be played once per game and it doesn't affect the ending. Nari (the white witch) will alternate between moving randomly and actively chasing Dona in the shortest distance. It's technically beatable but just barely.
Edit: Can't believe I forgot this, Nari was always facing down in the previous version. Now she faces the direction she moves.
About

Dona the Witch needs to return a library book and that's the entire goal of the game, which can be accomplished in half a minute. But the underground mall has a lot of distractions should you decide to explore, and Dona has a tendency not to think before spending, or think too hard and rationalize the impulse buys.





This is a collection of one-button minigames based on Among Us! This was done as part of Squiggly River's Camp Squiggly Jam, where the theme is reconnection.
Please let me know what you think – and if you have any other suggestions for minigames to add just let me know! :D


I've made a few attempts with Pico-8 over the years but never got beyond the most rudimentary principles.
I blew the virtual dust off it recently to show my 8 year old, and I've been delighted by how much it's engaged him. I assumed that a kid used to playing Breath of the Wild on the Switch would turn his nose up at the simpler graphics and relatively punishing difficulty, but he seems to take it on its own merits and will splore away for hours if I let him.
In an attempt to spin that screen time into something educational, we're taking our first steps into making our own projects, and I need to stay ahead of the curve so I can at least try to implement the kinds of things he's likely to want to do.
So I've been watching a bunch of youtube videos and have got over some of the big initial humps. This approach to sprite animation was the first one that really landed with me in terms of

Here's my best shot at an Undertale type battle system! Adding attacks are fairly easy and there are 3 built-in in this version. There's also only fighting so it's not truly undertale but close enough for me. I'll keep updating it probably and imma use it in my pico-8 undertale remake
Update# 1:
When entering battle you have invisibility at the start so you don't take a hit right away
Update# 1:
shortened loading time between battle and menu along with a new attack and there are no more safe spots in the "snake attack"

Hey peoples I've recently started using pico-8 again after a while of not using it, and I've been trying to make rooms (individual screens part of a full level) but I've been having trouble trying to make the camera actually move over to the next screen. (preferably with a transition, cause I've also tried doing that) I know this is kinda a dumb question but it would help me a lot if someone knows how to help.



▶️ Download at itch.io ◀️
About
Pico World Race is a fast paced racing game for PICO-8. Get in your supercar and take a trip around the world, testing your driving skills on challenging circuits against a host of opponents.


Features
- 60fps gameplay
- 8 uniquely themed races
- 8 opponents to race against
- 20 tokens to collect each race
- Persistent user data to save your progress
Controls
Left/Right - Steer
Z - Accelerate
X - Brake/Drift
Version History
1.0 - Initial Release
1.1 - Custom Race Update
- Added custom races. Thousands of randomly generated tracks to race!
- Various graphical improvements including better sprites and longer draw distance
- Improved race summary screen
- Added cart art
1.2 - Burnout Update
- Improved player car animation
- Added opponent car variations
- Better opponent AI
- It has started snowing in Nepal
Many thanks to TheRoboZ for his contributions.










Hey, @zep.
Thought I would make a few more suggestions if I may.
- When you edit a line, it is entirely possible to have spaces on the end of that line as you can see here:

Instead in loading or editing a line, truncate all the trailing spaces on the end of it. Obviously if it is a bunch of trailing spaces followed by a quote or something, you don't truncate but =DO= truncate if all it - is just spaces.
-
Even with KEYCONFIG() you cannot make use of the number keypad in editing your code, nor any keys of the number keypad such as U D L R Home PgUp End PgDn. Suggest future Pico-8 recognize these keystrokes.
-
There is no way to change the repeat speed for keys for the Pico-8 editor itself. Suggest there be an option to do so, just like you can do with user game input via
poke(0x5f5c,nn)
andpoke(0x5f5d,nn)
Maybe in Keyconfig() or something. - Editing sprites. If you plot a colored pixel on a sprite that already has this color on it, instead plot the last color read by the mouse that is also not the color you are attempting to plot.
