Here's my best shot at an Undertale type battle system! Adding attacks are fairly easy and there are 3 built-in in this version. There's also only fighting so it's not truly undertale but close enough for me. I'll keep updating it probably and imma use it in my pico-8 undertale remake
Update# 1:
When entering battle you have invisibility at the start so you don't take a hit right away
Update# 1:
shortened loading time between battle and menu along with a new attack and there are no more safe spots in the "snake attack"
First of all, I'm a pico 8 noob so don't judge. If anyone wants to help out I'd love it and I thought I'd just share what I have so far. In case the title wasn't obvious I'm trying to recreate the ruins of undertake.
UPDATE#1
I added more to the ruins, signs that you can interact with by pressing x to open and z to close, and added flowies theme to his little fight.
There are multiple issues I can't seem to figure out such as:
Why isn't the text coming up during the "cutscene" unless I manually set the state="cutscene"
I can't change the spawn point after the cutscene
why do I need to talk to piggy twice after I collect all his apples
I think I'm somehow setting the text on the screen to inactive and I'm not sure how
~Any and all help is greatly appreciated thanks!~
My ball in pong has a different speed for y and x but this makes the ball super jittery and I'm not sure why. here is some of my code:
function game_init()
x=0
y=8*8
bx=0
by=0
dx=0.5
dy=1
end
function gane_draw()
cls(8)
spr(1,0,y)
spr(1,0,y-8)
spr(2,815,88)
spr(2,815,87)
spr(3,bx,by)
end
function gane_update()
--ball move
by+=dy
bx+=dx
--player input
if btn(⬇️) and y<120then
y+=1
end
if btn(⬆️) and y>8then
y-=1
end
end