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the_bean17
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Cart #pipuhopuza-0 | 2022-02-08 | Code ▽ | Embed ▽ | No License
1

Here's my best shot at an Undertale type battle system! Adding attacks are fairly easy and there are 3 built-in in this version. There's also only fighting so it's not truly undertale but close enough for me. I'll keep updating it probably and imma use it in my pico-8 undertale remake

Update# 1:
When entering battle you have invisibility at the start so you don't take a hit right away

Update# 1:
shortened loading time between battle and menu along with a new attack and there are no more safe spots in the "snake attack"

P#106526 2022-02-08 01:05 ( Edited 2022-02-08 21:29)

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Cart #zigirubawa-0 | 2022-02-06 | Code ▽ | Embed ▽ | No License

P#106451 2022-02-06 18:27

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Cart #hofhobki-0 | 2022-02-06 | Code ▽ | Embed ▽ | No License
1

First of all, I'm a pico 8 noob so don't judge. If anyone wants to help out I'd love it and I thought I'd just share what I have so far. In case the title wasn't obvious I'm trying to recreate the ruins of undertake.
UPDATE#1
I added more to the ruins, signs that you can interact with by pressing x to open and z to close, and added flowies theme to his little fight.

P#106439 2022-02-06 15:43 ( Edited 2022-02-06 19:19)

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Cart #giyowakehi-0 | 2022-01-08 | Code ▽ | Embed ▽ | No License


There are multiple issues I can't seem to figure out such as:
Why isn't the text coming up during the "cutscene" unless I manually set the state="cutscene"
I can't change the spawn point after the cutscene
why do I need to talk to piggy twice after I collect all his apples

I think I'm somehow setting the text on the screen to inactive and I'm not sure how

~Any and all help is greatly appreciated thanks!~

P#104568 2022-01-08 20:40 ( Edited 2022-01-08 21:24)

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My ball in pong has a different speed for y and x but this makes the ball super jittery and I'm not sure why. here is some of my code:
function game_init()
x=0
y=8*8
bx=0
by=0
dx=0.5
dy=1
end

function gane_draw()
cls(8)
spr(1,0,y)
spr(1,0,y-8)
spr(2,815,88)
spr(2,815,87)
spr(3,bx,by)
end

function gane_update()

--ball move
by+=dy
bx+=dx

--player input
if btn(⬇️) and y<120then
y+=1
end
if btn(⬆️) and y>8then
y-=1
end
end

P#103142 2021-12-19 23:52