Log In  

Hey guys! I’m new to Pico-8 and I have been watching lots of tutorials lately! Nice to meet you all!

STP 60fps
Sneaky Towers Playground (1.3 is here!!!!!!!!!!!!!!)
[ :: Read More :: ]

Cart #yafijejaje-0 | 2023-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[←]: Move Left
[→]: Move Right

[Z]/(○): Jump

Hi guys, so I'm working on a game for a school history project called "A Game of Liberty." and since it's past due, I decided to post it as it is for now and update it later. This game has a story immensely inspired by the causes of the American Revolution (in fact, that's the whole point of the project), but it also has its own unique stuff.

In a game of liberty you play as Pali, an archaeologist looking to find the secrets of the lost empire.

P#136457 2023-10-27 01:02

[ :: Read More :: ]

Heya! So uh, Sneaky Towers is cancelled, I'm sorry, ST fans, but hey, we got a new kid in town, Sneaky Dungeons!

Cart #kidetojefu-2 | 2022-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Here are the controls!
Arrow Buttons: Move
Z/(O): Jump
X: Attack
Z+X/(O)+(X): Super Jump
Down+X: Block
Attack after successful block: Counterattack

Have fun!

Version: Playground Build 2.0


Playground Build 2.0

  • Added Spreeg
  • Added Music
  • Added Blocking and Countering
  • Added Sylium
  • Added Slopes
  • Updated Map
  • New Animations
  • Added Flashing Toggle
  • A little secret for anyone willing to look into the game's sprite sheet ;)

Playground Build 1.1

  • Added Combi
  • Lets you break boxes
  • A few bug fixes
P#122139 2022-12-10 02:57 ( Edited 2022-12-18 17:38)

[ :: Read More :: ]

I have been trying to code in a snapping mechanic in a rhythm maze game that I'm working on, but I can't get it to work. The player always ends up at one of the corners of the map or doesn't snap onto the map tiles. I've been using


but it's not working in ANY way. I want the player to snap onto a map tile when they're not moving, can someone please help me with this?

P#106625 2022-02-09 22:38

[ :: Read More :: ]
P#90553 2021-04-14 16:43

[ :: Read More :: ]

I do say, Pico-8 is in fact hard to use. But besides the coding, I’ve gotten some stuff done.

Things done are:

  • 2 Player Sprites
  • 3 Ground Sprites
  • Bikk Sprite
  • 6 Sword Sprites
  • 3 Spear Sprites
  • 1 Shield Sprite
  • 1 Gauntlet Sprite
  • 20 VERY Satisfying Sounds
  • TheKawGames Logo
  • 9 Dialogue Box Sprites
  • 28 Sprites in Total (58 if you include the 4x4 sprites of the TKH logo)

The programming part is ABSOLUTELY BIG BRAIN tho... Making video games with script coding turned out to be harder than I thought...

My current plans are:

  • Make the controls easy to use
  • Try to limit to just 7 (8 in multiplayer) actions
  • Make the gameplay and visuals satisfying
  • Try to fit most sprites in an 8 by 8 space (which helps keep the sprite space from running out)

Current control ideas are:
Left: Move Left
Right: Move Right
Up: Jump
Down: Nothing
X: Attack
O: Nothing on it’s own
O + Up: Interact
O + Left: Dash Left
O + Right: Dash Right
O + Down: Open Journal
-: Pause, Save, Load

Oh, and you heard me correct, I am making my game MULTIPLAYER!!! With 1 to 4 players. There are gonna be 4 battle classes for the players to choose from, each with 16 different weapons.

Battle classes are:

  • Warrior (Sword)
  • Polearm (Spear)
  • Defender (Shield)
  • Brawler (Gauntlet)

Alright... End of devlog.

P#90465 2021-04-13 13:21