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Lykaw

Hey guys! I’m new to Pico-8 and I have been watching lots of tutorials lately! Nice to meet you all!

STP 60fps
by Lykaw
Sneaky Towers Playground (1.3 is here!!!!!!!!!!!!!!)
by Lykaw
:: Unfold ::

I have been trying to code in a snapping mechanic in a rhythm maze game that I'm working on, but I can't get it to work. The player always ends up at one of the corners of the map or doesn't snap onto the map tiles. I've been using

flr()

but it's not working in ANY way. I want the player to snap onto a map tile when they're not moving, can someone please help me with this?

P#106625 2022-02-09 22:38

:: Unfold ::
P#90553 2021-04-14 16:43

:: Unfold ::

I do say, Pico-8 is in fact hard to use. But besides the coding, I’ve gotten some stuff done.

Things done are:

  • 2 Player Sprites
  • 3 Ground Sprites
  • Bikk Sprite
  • 6 Sword Sprites
  • 3 Spear Sprites
  • 1 Shield Sprite
  • 1 Gauntlet Sprite
  • 20 VERY Satisfying Sounds
  • TheKawGames Logo
  • 9 Dialogue Box Sprites
  • 28 Sprites in Total (58 if you include the 4x4 sprites of the TKH logo)

The programming part is ABSOLUTELY BIG BRAIN tho... Making video games with script coding turned out to be harder than I thought...

My current plans are:

  • Make the controls easy to use
  • Try to limit to just 7 (8 in multiplayer) actions
  • Make the gameplay and visuals satisfying
  • NOT SUCK
  • Try to fit most sprites in an 8 by 8 space (which helps keep the sprite space from running out)

Current control ideas are:
Left: Move Left
Right: Move Right
Up: Jump
Down: Nothing
X: Attack
O: Nothing on it’s own
O + Up: Interact
O + Left: Dash Left
O + Right: Dash Right
O + Down: Open Journal
-: Pause, Save, Load

Oh, and you heard me correct, I am making my game MULTIPLAYER!!! With 1 to 4 players. There are gonna be 4 battle classes for the players to choose from, each with 16 different weapons.

Battle classes are:

  • Warrior (Sword)
  • Polearm (Spear)
  • Defender (Shield)
  • Brawler (Gauntlet)

Alright... End of devlog.

P#90465 2021-04-13 13:21

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