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Cart #nyikokwa-4 | 2022-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a test map for my vertical platformer game, Sneaky Towers. While it is only a test, I have many things planned for this.

Made using the NerdyTeachers Platformer Engine:

Broken 60fps version:

-------------1.3 alpha (current version, WARNING: UNFINISHED BUILD)

  • P3 and P4 options have been added in menu (4 player multiplayer hasn't been implemented yet, so they just respawn P2 for now)
  • Added glued blocks that lower the Player's agility!
  • Added water (only works with Player 1) and lava!

  • Now allowing P1 to respawn when P2 is still alive! (Something I forgot to add before publishing 1.2)

  • -------------1.2: Two for the Price of One
  • Added multiplayer! P2 can now join using the menu!

  • -------------1.1
  • Reverted to 30fps
  • Kept 1.0.1 as a separate post
  • Added the ability to collect coins for a smaller value by moving onto them (suggestion by @dw817)
  • Added ice blocks along with a breakable variant to them
  • Added previously removed green spikes (which are unbreakable, unlike their red counterpart)

  • -------------1.0.1 (https://www.lexaloffle.com/bbs/?tid=46179)
  • Broken 60fps version (suggestion by @timeandspace)

  • -------------1.0
  • Initial Release
  • Player Character
  • Shooting Mechanic
  • Blocks
  • Breakable Crates
  • Coins
  • Spikes
  • P#105123 2022-01-15 04:00 ( Edited 2022-01-16 20:13)

    Looking good so far. Are you deliberately targeting 30FPS? I think this would benefit hugely from running at 60FPS using the _update60() method.

    P#105128 2022-01-15 08:19
    :: Numzyx

    i love the sound effects so much

    P#105135 2022-01-15 13:21
    :: Lykaw

    @timeandspace I have made a 60fps version! However, I will be sticking with 30fps as the NerdyTeachers Platformer Engine starts to break with 60fps. Either way, here is the link! https://www.lexaloffle.com/bbs/?tid=46179

    P#105143 2022-01-15 17:51
    :: dw817

    Sometimes it's hard to shoot those jewels, @Lykaw, even if you are right up against them. Suggest jewels be grabbed by player proximity, not bullets.

    P#105145 2022-01-15 17:53
    :: Lykaw

    @dw817 I see what you mean; even I have trouble collecting the ̶j̶e̶w̶e̶l̶s coins. I'll be working on that part.

    P#105146 2022-01-15 17:56

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