Lykaw [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=49811 A Game of Liberty [EARLYTESTBUILD] <p> <table><tr><td> <a href="/bbs/?pid=136457#p"> <img src="/bbs/thumbs/pico8_yafijejaje-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=136457#p"> A Game of Liberty EARLYTESTBUILD</a><br><br> by <a href="/bbs/?uid=49811"> Lykaw</a> <br><br><br> <a href="/bbs/?pid=136457#p"> [Click to Play]</a> </td></tr></table> </p> <p>[&larr;]: Move Left<br /> [&rarr;]: Move Right</p> <p>[Z]/(○): Jump</p> <p>Hi guys, so I'm working on a game for a school history project called &quot;A Game of Liberty.&quot; and since it's past due, I decided to post it as it is for now and update it later. This game has a story immensely inspired by the causes of the American Revolution (in fact, that's the whole point of the project), but it also has its own unique stuff.</p> <p>In a game of liberty you play as Pali, an archaeologist looking to find the secrets of the lost empire.</p> https://www.lexaloffle.com/bbs/?tid=54779 https://www.lexaloffle.com/bbs/?tid=54779 Fri, 27 Oct 2023 01:02:12 UTC [FLASHING LIGHTS!!] Sneaky Dungeons [Playground Build 2.0] <p>Heya! So uh, Sneaky Towers is cancelled, I'm sorry, ST fans, but hey, we got a new kid in town, Sneaky Dungeons!<br /> <table><tr><td> <a href="/bbs/?pid=122139#p"> <img src="/bbs/thumbs/pico8_kidetojefu-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122139#p"> Sneaky Dungeons Playground Build 2.0</a><br><br> by <a href="/bbs/?uid=49811"> Lykaw</a> <br><br><br> <a href="/bbs/?pid=122139#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here are the controls!<br /> Arrow Buttons: Move<br /> Z/(O): Jump<br /> X: Attack<br /> Z+X/(O)+(X): Super Jump<br /> Down+X: Block<br /> Attack after successful block: Counterattack</p> <p>Have fun!</p> <p>Version: Playground Build 2.0</p> <p>Changelog<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> Playground Build 2.0</p> <ul> <li>Added Spreeg</li> <li>Added Music</li> <li>Added Blocking and Countering</li> <li>Added Sylium</li> <li>Added Slopes</li> <li>Updated Map</li> <li>New Animations</li> <li>Added Flashing Toggle</li> <li>A little secret for anyone willing to look into the game's sprite sheet ;)</li> </ul> <p>Playground Build 1.1</p> <ul> <li>Added Combi</li> <li>Lets you break boxes</li> <li>A few bug fixes<br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=50585 https://www.lexaloffle.com/bbs/?tid=50585 Sat, 10 Dec 2022 02:57:52 UTC Need help with snapping DRAW pixels onto MAP tiles <p>I have been trying to code in a snapping mechanic in a rhythm maze game that I'm working on, but I can't get it to work. The player always ends up at one of the corners of the map or doesn't snap onto the map tiles. I've been using</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>flr()</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>but it's not working in ANY way. I want the player to snap onto a map tile when they're not moving, can someone please help me with this?</p> https://www.lexaloffle.com/bbs/?tid=46515 https://www.lexaloffle.com/bbs/?tid=46515 Wed, 09 Feb 2022 22:38:47 UTC Khaos Monsters battle idea! <img style="margin-bottom:16px" border=0 src="/media/49811/A3CB037B-DDA2-45AE-8123-78ACFBA66DFB.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=42483 https://www.lexaloffle.com/bbs/?tid=42483 Wed, 14 Apr 2021 16:43:47 UTC Khaos Monsters Devlog 1 <p>I do say, Pico-8 is in fact hard to use. But besides the coding, I&rsquo;ve gotten some stuff done.</p> <p>Things done are:</p> <ul> <li>2 Player Sprites</li> <li>3 Ground Sprites</li> <li>Bikk Sprite</li> <li>6 Sword Sprites</li> <li>3 Spear Sprites</li> <li>1 Shield Sprite</li> <li>1 Gauntlet Sprite</li> <li>20 VERY Satisfying Sounds</li> <li>TheKawGames Logo</li> <li>9 Dialogue Box Sprites</li> <li>28 Sprites in Total (58 if you include the 4x4 sprites of the TKH logo)</li> </ul> <p>The programming part is ABSOLUTELY BIG BRAIN tho... Making video games with script coding turned out to be harder than I thought...</p> <p>My current plans are:</p> <ul> <li>Make the controls easy to use</li> <li>Try to limit to just 7 (8 in multiplayer) actions</li> <li>Make the gameplay and visuals satisfying</li> <li>NOT SUCK</li> <li>Try to fit most sprites in an 8 by 8 space (which helps keep the sprite space from running out)</li> </ul> <p>Current control ideas are:<br /> Left: Move Left<br /> Right: Move Right<br /> Up: Jump<br /> Down: Nothing<br /> X: Attack<br /> O: Nothing on it&rsquo;s own<br /> O + Up: Interact<br /> O + Left: Dash Left<br /> O + Right: Dash Right<br /> O + Down: Open Journal<br /> -: Pause, Save, Load</p> <p>Oh, and you heard me correct, I am making my game MULTIPLAYER!!! With 1 to 4 players. There are gonna be 4 battle classes for the players to choose from, each with 16 different weapons.</p> <p>Battle classes are:</p> <ul> <li>Warrior (Sword)</li> <li>Polearm (Spear)</li> <li>Defender (Shield)</li> <li>Brawler (Gauntlet)</li> </ul> <p>Alright... End of devlog.</p> https://www.lexaloffle.com/bbs/?tid=42451 https://www.lexaloffle.com/bbs/?tid=42451 Tue, 13 Apr 2021 13:21:10 UTC