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Cart #featherstoneruins-0 | 2021-08-30 | Code ▽ | Embed ▽ | No License
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Featherstone Ruins is a survival-horror game with gameplay similar to 'Slender', which I slowly built up out of some very basic raycaster code. I mainly made this as a learning exercise, and there's a thousand ways to make it more efficient and effective, but I'm happy to call it done and put what I've learned into practice on the next project!

Story:

Many years ago, a servant at the Featherstone Manor was unjustly tried as a murderer, and executed. His body was cut up, and hung around the surrounding farmland as a grim warning to others.

Since that wrongful execution, no-one at the manor has known peace. Rumours spread that the Featherstone Farm was haunted. The site was abandoned, and soon fell into disrepair. None of the curious souls who have ventured there have returned.

[ Continue Reading.. ]

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8 comments


A bunch of prototypes I worked on from January - June!

Completely free to use, modify, and distribute.

Utilizes a date time format in months days with version and revision modifications if it has any. Non date time alphanumeric versions generally constitute a branched version that occurred around the same time or was previously a version listed here. This post references a future release of another prototype which will be cross linked with this one.

0124/0124

Cart #mawonidaba-0 | 2021-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Movement Changer, zx/udlr controls movement of player sprite and relevant changes to it dependent on button press. Rectangle transforms dependent on button press as well, and the surface is randomized at runtime. Displays creation date anchored at player sprite object.

[ Continue Reading.. ]

0 comments


Cart #zerkybot-13 | 2023-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are a poor humanoid who are trapped in the evil face's fortress.

This giant fortress is made of harzadous electric walls, and The evil face and his guard bots are chasing you.

you must escape this horrible place with a laser pistol. but nobody knows if there's actually an exit...

Controls

D-pad : move

D-pad while holding O or X button : shoot laser pistol.

Option instruction

  1. extra life : gives an extra life every time your score exceeds the assigned point.

  2. evil face : when evil face is smiling, he will appear in the game and chase you. when frowning, he won't appear in the game.

  3. start difficulty : the difficulty level at the start of the game.

  4. max difficulty : the highest difficulty level allowed in the game.

  5. robot AI : In Classic mode, robots always shoot at you ignoring the walls and can collide each other.
    in Improved mode, robots don't shoot when there's a wall between them and you and they won't collide each other when there are less than 4 robots.

Special thanks to Alan McNeil for making one of my favorite arcade game - Berzerk.

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18 comments


Pico8lisp is a small lisp interpreter built on PICO-8 virtual machine!

You can find a walkthrough of the programming language features on my github here: https://github.com/andrewguy9/pico8lisp

Try it out!

Cart #pico8lisp1-7 | 2021-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Using the REPL

You can type commands directly into the shell.

> (+ 1 2)
  3

<return> submits the command.

Press <up> and <down> to scroll through your command history.

Press <left> and <right> to move the cursor.

<backspace> will remove the character to the left of the cursor.

<shift>-d will remove the character to the right of the cursor.

Toggle between insert and replace modes by pressing <shift>-I.

[ Continue Reading.. ]

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Hi guys, El_Nicovw321 here and i gotta tell you a story about CHICO-8, a tiny computer inside PICO-8.

CHICO-8 is a very limited computer, no-one knows what it is, what it can do, what it does..
So here, i'm gonna tell you everything about it!

(clarification before we start, "$" means a number is in hexadecimal, so ye)

First of all, there's the 3 modes of operation.

Mode 0, uses a cell-like screen, it's perfect for colorful games but remember, the resolution is 64x64 pixels / 16x16 cells! So the resolution's kinda small. This mode's like ye old C64 but tinier.
Mode 1 just shows characters to the screen, resolution's at 128z128 pixels / 32x21 characters, is like ye old PET computer, but tinier.
Mode 2 is just a dumb terminal, it's like ye old APPLE I but bigger, you can get input text from the user and idk, you can also send a text onto the screen like a terminal but that's it, voila i guess.

Then, there's the sound! It's not like PICO-8's, this one is limited.

[ Continue Reading.. ]

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2 comments


Cart #puzzlebot-0 | 2021-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Puzzlebot is a simple Simon says puzzle game made in couple of weeks last year (2020).

Give some commands and follow the indicated colorful path in order to help reach the stars.

Will you be able to remember all the move combinatios while creating some cool beats?

Enjoy it!

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

INPUT

  • Arrow keys to add moves
  • O(z) to delete moves
  • X(x) to start moving

HOW TO PLAY

*Memorize the path to follow.
Give move commands to your friendly robot.

[ Continue Reading.. ]

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4 comments


Cart #blobpaint-0 | 2021-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Blobpaint

Blobby drawing tool

Original prototype that became blobpaint.net

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0 comments


Cart #titanic-4 | 2022-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Your ship is sinking!

Save as many passengers as you can. Get them to the life boats. And remember, the captain is always last to leave the ship.

Originally created for TriJam #134, but has been improved and expanded since.

Version 4:
-Improved music, graphics, intro, ai, bug-fixes, etc.

--

Version 3:
-Bug fixes.

--

Version 2:
-Bug fixes.

--

Version 1:

Updated gameplay:

  • Air pockets: catch your breath on long dives, safe place for passengers
  • Stop following passengers: press button 2

--

Version 0:

This is the post-jam version, with:

  • improved gfx,
  • added music,
  • title & help screen
  • gameplay improvements: passengers are still clumsy but not quite so bad

[ Continue Reading.. ]

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2 comments


Pressing H key in the sprite editor flips the sprite horizontally, but also switches the sprite number to hex mode (Switching to hex should be CTRL-H according to documentation)

Seen in: Pico-8 version 0.2.2c (Linux-64)

1 comment


It seems a lot of line breaks/paragraph breaks are missing from the HTML manual:

https://www.lexaloffle.com/dl/docs/pico-8_manual.html, version v0.2.2c9, seen 29-08-2021.

In many cases where the .TXT version of the manual lists items on separate lines, in the HTML version they are concatenated into a single paragraph. This makes it hard to read.

For example, this section:
https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Extra_keys

1 comment


Cart #drumsterfire-1 | 2021-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone!
I made a drum sequencer intended for live use. It has control over 4 channels (kick, snare, hihat, tom) in 32 steps.

Use X to toggle a slot or a setting, use O to change from the grid to the controls. The first control slot is play/pause, slot 2-5 toggle the 4 channels on or off, + and - control the BPM. The BPM is rounded, let me know whether you need accurate BPM.

If anybody has an idea for different drumsounds etc. do let me know but for now- enjoy!

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1 comment


When i downloaded voxatron it came with a portable download (no installer) and the vox.exe doesn't have an icon. I've tried using resource hacker to add it but there are no resources in the first player. I found the png file of what is presumably the icon but it doesn't show on the exe in the task bar or in file explorer. Anyone have a way to fix this?

1 comment


Cart #fimikatijo-0 | 2021-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Special thanks to @SepticLemon for the update idea and thanks to @AdamJ for Extended Keyboard Handler (https://www.lexaloffle.com/bbs/?tid=3367)
Hold 'Z' to speed up, hold 'X' to slow down, and hold both for super speed!
Every time the ball hits the wall, its speed increases!

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1 comment


So I just tried putting Pico 8 onto an old Windows XP laptop of mine. Ran fine, but similar to my Raspberry Pi running the bare metal version of PicoPi, it struggles to connect to the BBS even if there's an internet connection to that laptop.

Now here's the thing, could it be because my $15 purchase is only for a single machine that I installed it onto, and that's why I don't get the full features of Pico8 on my other machines? Is it a User Licence thing?

If not, what would prevent my laptop and Raspberry Pi from connecting to the BBS? They do have an internet connection, the Raspberry Pi uses ethernet, whilst my laptop uses Wifi. They can load lists of the latest, featured and updated games, but when I run the cart it just say "Could not connect to BBS."

Ultimately, what I want to know is, am I getting this error just because I'm using multiple machines and therefore using up my user licence? Or is there some technical issue on my Raspberry Pi and Laptop that I need to look into?

8 comments


Cart #wutugakotu-0 | 2021-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Special thanks to @SepticLemon for the update idea and thanks to @AdamJ for Extended Keyboard Handler (https://www.lexaloffle.com/bbs/?tid=3367)
Hold 'Z' to speed up, hold 'X' to slow down, and hold both for super speed!
Every time the ball hits the wall, its speed increases!

0 comments


Cart #pubodedugi-0 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Special thanks to @SepticLemon for the update idea and thanks to @AdamJ for Extended Keyboard Handler (https://www.lexaloffle.com/bbs/?tid=3367)

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3 comments


Cart #wiyerabiyi-0 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Very simple pong, update inspired by @SepticLemon, Extended Keyboard Handlers by @AdamJ

0 comments


Cart #zehuziyuya-0 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zehuziyuya-0 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My pong game (made to send to a friend). Update inspired by @SepticLemon, Extended Keyboard Handler created by @AdamJ (used to know if the player is holding Z)
You can now hold Z to double your paddle speed!

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5 comments


Finally got around to uploading a game I made for the lowrezjam a few weeks ago! Featuring a procedurally generated world and soundtrack, sailing mechanics, lovers an ocean apart, and birbs.

Cart #on_the_wind-1 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[up]/[down] — lower/raise sail
[left]/[right] — rudder left/right
[z] — open/close chart
[x] — toggle wind (in chart)

Uses a simplex noise implementation by anthonysavatar, and a modified version of geckojsc's RPG dialogue system.

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4 comments


Cart #scrollestenolava-0 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A mod of scrolleste that removes the lava.
I thought it would be cool to have a no lava mode. So here you go.

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