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Finally got around to uploading a game I made for the lowrezjam a few weeks ago! Featuring a procedurally generated world and soundtrack, sailing mechanics, lovers an ocean apart, and birbs.

Cart #on_the_wind-1 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

[up]/[down] — lower/raise sail
[left]/[right] — rudder left/right
[z] — open/close chart
[x] — toggle wind (in chart)

Uses a simplex noise implementation by anthonysavatar, and a modified version of geckojsc's RPG dialogue system.

P#96574 2021-08-28 20:02

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Explore a procedurally generated archipelago by sailboat.

Cart #on_the_wind_wip-3 | 2021-08-11 | Code ▽ | Embed ▽ | No License

I'm finishing up this cart for the lowrezjam on itch.io, and was hoping to get some feedback in the final few days--what did you like? Was anything confusing or frustrating? Anything it felt like it was missing?

Thanks in advance! -nomes

P#95867 2021-08-11 07:17 ( Edited 2021-08-11 15:00)

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Mel's Apothecary is a small RPG potions shop simulator in the vein of Moonlighter, if you've played that. Forage ingredients, brew and sell potions.

It's still very much a WIP, but I'm proud of what I've got so far and wanted to share! Would definitely take constructive feedback.

Cart #mels_apothecary-2 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

TODO: Some things I have planned-

  • A little town market to spend your hard-earned coins at.
  • Unlock recipes by purchasing books
  • Buy extra furniture--shelves and cauldrons
  • Small bits of dialogue between Mel and her customers
  • More map areas to explore
  • SFX/music
  • Title screen

Edit: forgot to add, the tileset is very much inspired by Cluly's famous PICO RPG Forest Tileset :)

P#91433 2021-05-03 17:14 ( Edited 2021-05-03 17:20)

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