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Cart #yowawefiwi-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License


This brings up an error at line 21. I genuinely have absolutely no idea what it means.

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Cart #pic_os-3 | 2022-05-01 | Code ▽ | Embed ▽ | No License
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This is my biggest pico-8 project so far!

Switching between windows by clicking on them gets buggy when there are more than two windows. I recommend either using the icons at the bottom, or not having a lot of windows open.

It would be great to see if others could build on this and make it better. If you want to do that, here is the cart:

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Say a player has a way to design a custom painting in a game. This painting should persist between playthroughs, and be stored on the spritesheet.

I know that this should be done via cstore(), but I simply do not understand how.

function painting()
  -- code for modifying sheet through sset() here --
  cstore(A,A,L)
end

What I actually need is the values for A and L.
Cheers in advance.

3 comments


I was told that this may not be too helpful but I thought I'd upload anyway.

Cart #particle_exploder-0 | 2021-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Its basically some code to turn an area of the sprite-sheet into an explosion. I haven't referenced other peoples work on this so if there is a better implementation I apologise.

Feel free to reuse any or all parts.

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Cart #nicobrush-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License
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Add Color to the palette with right_click on one of the colors/empty spaces

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BBS: can't edit posts anymore. There is just an endless waiting cursor after hitting "publish".

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Cart #kukogafazu-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License

0 comments


Cart #portalsaurus-1 | 2021-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #portalsaurus-0 | 2021-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Intro

Recently I decided to dig into portal renderers and start to build my own, inspired by this excellent write-up of BUILD. This is currently work in progress, no guarantee it will turn into a full game but thought it was interesting enough to share.

I used a lot of stuff from other projects

[ Continue Reading.. ]

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5 comments


Quick mod tonight: Celeste 2 Long!

This mod removes the length limit for Lani's grappling hook. That's it.

I know this isn't much compared to my normal mods but I had this idea and it worked pretty well, enjoy!

Cart #celeste2_long-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License
10

All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2

get it? Celeste 2 long? ...too long? Anyone?

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Cart #zugehuwefe-0 | 2021-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi i implemented an online leaderboard using this method: https://www.lexaloffle.com/bbs/?tid=42526. And I managed to get it to work. I can't embed it here because it requires setup on the browser side but if you are interested you can play it here: https://maxall41.itch.io/the-heist. Though the in-game leaderboard can be a little bit glitchy due to the difficulties of parsing json data in PICO-8.

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Cart #wandered_wip-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
1


Decided to make a game about exploring a bunch of islands. Obviously needs a lot of work, but it's a start.
Hold S or (<) P2 to see the map.
Use P1 arrow keys to move.
Hold X or (X) P1 and press any of the P1 arrow keys to place/destroy a platform on water.
To do:

  • Add Scenery (e.g. trees, plants, etc.)
  • Add crafting + resource management
  • Make music
  • Make player look not trash
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0 comments


I've run into the same thing on a couple of projects, so I'm wondering if I'm missing something in regards to map().

  • sprites have flags marked 0-7
  • the map command has the optional argument 'layer' that will display only sprites of a certain flag
  • the default argument for layer is 0, which mean to show everything
  • if I mark a sprite with flag 0, then using 0 as the argument will just show everything (which isn't what I want)

I think in the past I just didn't make use of flag 0 and it looks like that's what Zep did with Jelpi, but it seems odd that I can't (I think) use flag 0 as a layer argument.

Thanks

2 comments


Cart #noclip5_card-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
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Hey everyone, here's my first Celeste Classic 1 mod: Celeste Flip!

It's based on my Celeste Classic 2 mod Celeste 2 Flip Hard Mode: https://www.lexaloffle.com/bbs/?tid=43821

Use X or V to flip gravity! (Z or C to jump and arrow keys to move.)

Cart #celeste_flip-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
15

All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2

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4 comments


Cart #volcana-0 | 2021-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
84

Descend into a volcano and hunt for an ancient treasure.

A Celeste Classic mod by Kris De Asis, gonengazit, taco360, and RubyRed, to celebrate the game's 6th anniversary.
Original game by Maddy Thorson and Noel Berry

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36 comments


Cart #blocked-5 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8


v.5:
IT WAS SO LONG LIKE 2 MONTHS I'M SO SORRY PAOKPXCOKZVOPKZXPVOZCKPVKCX

  • Added music;
  • You can return to the main menu through the menu (press enter);
  • You can also return to the main menu through the game over screen by pressing Z;
  • Changed the ball theme, its now not so bally (idk how to say that lol);
  • Made some minor changes.

Special thanks to:

  • MarkGamed: engine and some other help
  • Merwok: help with inarea function
  • SquidLight: help with fitinboard function
  • Sim: code simplifying (damn he is a genius at this)
  • ReeceGames: one of themes

Blocked! is the 2nd version of Bricked!

In this version there are a bit different rules and controls:

[ Continue Reading.. ]

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I am asking this because the code I make is basically functions inside functions inside functions inside functions and I just think it makes the code really messy.

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Cart #spacewar-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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