Controls
walk: left,right
stomp: down / X
jump: up / O
Stomp!
A turn-based-platformer-roguelike. The objective is to get a high score in 300 turns (10,000 is good).
Use your stomp to set rocks rolling, spikes falling, and bombs exploding.
Score Card
Wall: 10
Rock: 20
Wall, Drill: 50
Wall, Bomb: 80
Gem: 500
Worm: ???
Gold Worm: ???
You get half-points for anything you destroy with your amazing stomp - find other ways to destroy stuff.
Please post your best score if you choose to comment.



A game made in one day for this game jam: https://itch.io/jam/vetelinos-summer-jam-july-2021
You are a ninja agent penguin on a unicycle and must stop ice cream terrorists from doing something horrific.
Arrow keys to move. Z & X to shoot.

Hello all, again.
I'm trying to get my head around tables.
I thought it would be a good idea to store a table of the possible modes and enemy can be in, chase, pause, detect etc.
So the enemy could only be in one mode at a time without all the if statements.
I tried this:
function add_new_enemy(x,y,type) add(enemy,{ mode={}, add(mode,{1,2,3}), x=x, y=y.... etc. |
Adding a table called 'mode' with values 1,2,3 (All in the name of experimentation.)
Similar to the last problem I asked about, I'm trying to just print the first value of 'mode'.
In the _draw I have this:
print(enemy[1].mode[1]) |
But that print NIL
What am I doing wrong? is my table all wrong are is my print statement wrong?
Many thanks
Peej



Hello,
I've recently discovered Pico8 and am falling in love with it. One small quirk that might be easy to change but I did not figure out: how can I change the background of the environment, i.e. everything besides the Pico8 window in fullscreen mode on MacOS? It's a rather distracting red-black striped pattern and I'd favour something else, e.g. everything in black.
Any hints are appreciated,
Thanks,
Michael



Pub Night
This game was my submission for the GMTK Game Jam 2021. I was suffering from a bad cold during the jam, so I unfortunately wasn't able to make anything that good. Nevertheless, I'm glad I at least made something.
Originally, I only uploaded this to by itch page (https://niall-chandler-games.itch.io/) as I honestly forgot to upload it here :/
I hope at least you like it, at least a little. It's not much, but I did try.
Maybe you'll relate to wanting to join your friends in a pub...
Please notice that this game is WIP.
Special thanks to:
- Murka: some ideas
- Rilden: drawing deck help
- SimL altar help
How to play:
Map of the floor
Press up/down/left/right arrow to choose the room.
Press X to enter.
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Right now, tostr(n) converts to decimal, and tostr(n,anything_except_nil_or_false) converts to hex.
Could it use the optional second arg as a base if it's a number? e.g.
>?tostr(255) 255 >?tostr(255,false) 255 >?tostr(255,true) 0x00ff.0000 >?tostr(255,16) 0x00ff.0000 >?tostr(255,10) 255 >?tostr(255,2) 0b0000000011111111.0000000000000000 |
For the sake of simplicity, you could limit it to the bases the parser can read. I think that's just decimal, hex, and binary.



Hi people, thanks for checking out my game.
Instructions:
This is a high score game; you need to get as many gold coins as possible.
Go to the red flag to progress to the next level.
Notes:
This is my second published game on pico-8.
I made this throughout the night and now I need sleep.
My website:
https://sites.google.com/view/owenmyoven
UPDATE: The dungeon generation logic has been revamped. Rooms are not always rectangular, and can often have a bit more cover (or hiding places for monsters). Also added a couple of new enemy types. Gold has been removed (I needed the extra tokens), but it didn't really do anything anyway.
Grab your magic staff and venture deep into the demon realm to defeat Bahmott and his evil servants!
Trial of the Sorcerer is a procedurally generated 3D first person shooter inspired by Wolfenstein 3D and Catacomb Abyss.
Shoot monsters, collect loot, find keys to unlock doors, and try to find the exit to the next level.
And don't forget to pickup the power crystals to level-up your magic staff along the way.










A 0-4 player minimalist 4x strategy game
9 maps to choose from plus a random daily map
Capture bases, farmland, and factories to increase your income
Use science to improve your chance of winning battles
Capture all bases to win the game
Optional fog of war
Rounds last between 2 to 10 seconds based on settings
Tinymal Crossing
A very early start to what I guess could be called a "demake" of the first Animal Crossing on the N64/GameCube.
This started life last year as a modification of Oli414's "Pico Crossing", so while there have been a fair amount of changes to it, you can still see the blood of the original in places. Work on making it its own thing has been fairly on and off, so if someone sees the potential to build off of/improve it, then do what you want with it.
What the game has
- A working real-time day-night cycle, similar to that of the GBC Pokémon games. To change the appearance to night, the colors are replaced with darker shades, usually from the hidden palette.
