Walk around with WASD. You can enter the house near the old lady.
Pico Crossing is (as the name implies) inspired by games like Animal Crossing and My Sims.
I've been working on this game for a few days now and a lot of the basic systems are in place now.
If everything goes to plan I have a pretty sweet never-seen-before feature high on my priority list which will allow players to interact with other players which should keep the game interesting to play for a longer period of time than a single play session.
More on this later in the future.
- Buy furniture for your very own home.
- Collect/harvest items to trade with other villagers.
- ??Super cool secret feature??
I'm really hoping that everything will fit in the token limit. These features really are the bare minimum of what I'd like to add so hopefully there will still be some space left to flesh it out more.
Let me know what you think!
I know the Tomodachi Life has a few cool things that can contribute to this too. There's a list of food items, and characters have a like/dislike preference, including some hilarious reactions when you get their favorites or most hated ones. You can play little minigames with them for prizes, too, like the minimalistic "Tomodachi Quest," or little simple things like card matching or drop-and-catch.
Something like this was a little further down my "get to" list, after I finish stuff already on the burner.
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