Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #scan_it-0 | 2021-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

SCAN-IT

The Retail Experience

Scan-it is a fast paced retail simulator! Deal with the most difficult customers while scanning their groceries at an ever increasing rate! Scan the barcodes of candy bars, pop cans, cereal boxes and more! Remember, at this store "We don't scan? You don't pay!". So you better keep scanning if you want to come to work again tomorrow!

The Backstory

This game was made for the "My First Game Jam: Summer 2021" hosted on itch.io. Although it isn't my first game (it's the second game...) it was my first Game Jam! Please feel free to let me know what your thoughts are on the game! Any feedback on the art, music and/or code is also welcome. I enjoyed being part of the Jam and learnt way more than I was expecting!

12
2 comments


Cart #picodroid08-1 | 2022-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

Controls

X - fire/ enter influence mode/ enter lift/ connect to terminal
O - back button when connected to a terminal.

Story

It is the year 2521 and a cyber attack against the underground cities has caused all robots to malfunction.

You control a prototype influence device armed with a low-powered laser and capable of taking control of these robots. Your task is to clear the 8 city levels of all rogue robots.

Hold X to enter influence mode and run into another unit to pair with it. This is achieved by fighting for control of the robot's cpu. Failure to do so will result in your own circuitry burning out.

Use lifts to move between city levels and use terminals to access the central database. Power coils are positioned at various points allowing you to recharge.

Be careful of robots with short range 'disruptors' and use the terminals to view robot classes that are immune to disruptor damage.

How To Play

The objective of the game is to clear all 8 city levels of robots.

Here's a YouTube video playthrough, almost to the end.
[youtube]AlYVaewj_7s

[ Continue Reading.. ]

28
14 comments


Cart #slimekoban-1 | 2021-07-10 | Code ▽ | Embed ▽ | No License
14


Here's a puzzle game I made, it's the first Pico-8 game I made without the help from tutorials
I also made a video on making this game, thanks!

14
5 comments


Cart #siherojoma-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my first Pico-8 game. Please be kind lol. I have some other features in mind that I am thinking of adding as well. I also want to make it look better.

4
0 comments


by Amac
Cart #gikihokubi-4 | 2021-07-14 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Cart #yodigimupe-0 | 2021-07-09 | Code ▽ | Embed ▽ | No License

Simple counter I made to keep track of the average time between clicks.

0 comments


Cart #spaceshooter-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #jetafeteke-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


I was playing around in the sound editor again, playing with the new filters, and found a pretty cool distorted guitar sound. So naturally, the metal soon followed.
The songs in order are Judas Priest - Painkiller, Slayer - Angel of Death, Megadeth - Holy Wars... The Punishment Due, Alice In Chains - Them Bones, Entombed - Left Hand Path, Metallica - Battery
[sfx]

20
5 comments


Cart #picozelda-2 | 2021-07-09 | Code ▽ | Embed ▽ | No License
97

A Pico Sized Adventure

Join Link as he fights through 3 dangerous dungeons, solves dastardly puzzles and fights deadly bosses all packed into a bite sized PNG. Bring peace to the world!

[0x0]

[0x0]

[ Continue Reading.. ]

97
15 comments


Cart #pico_tracker-0 | 2021-07-09 | Code ▽ | Embed ▽ | No License
5


A music editor I'm working on, it's simple now but I'm planning on making it a fully usable PICO-8 music exporter. It will export in printable format using control character a. It's based on FamiTracker (an NES music maker).

[/{ : Octave Down

]/} : Octave Up

5
1 comment


I've been on a bit of a trip these past few days trying to understand how to use PICO-8 on the Raspberry Pi. I've been quite successful in most regards of setting everything up, custom Emulation Station theming and properly booting .PNG cartridges from ES directly into PICO-8.

What has been its own specific issue, however, is trying to get both cartridges and .sh files to work with the Raspberry Pi version of PICO-8. The "best" options currently seems to be to make a whole extra .sh file for each individual game, or to make a custom extra overhead script that would verify if the selected option was either a .sh file (or any arbitrary file extension that isn't a .p8 or .PNG), in which case boot SPLORE, or when it is a .p8 or .PNG, run those. This shouldn't be the hardest thing in the world, but it seems that way to me since the Raspberry Pi doesn't like to hand over the original file's extension to any script I've tried so far. If this does turn out a succes I'll for sure post an update on this idea.

[ Continue Reading.. ]

2 comments


Cart #antialias-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Hello! I'm relatively new to the forums. Just a quick thing I made that I hope people might be able to get some limited use out of

6
0 comments


Cart #traffic_jam-0 | 2021-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


Yes it is your typical Snake. With some dramatic music and prorgammed in Pico8.

Controls as usual:

  • Arrows: movement
  • x and c anything else
7
0 comments


Hi
I used the code:
https://www.lexaloffle.com/bbs/?tid=43376
now I would like the inscription (text) to appear after let's say 5 seconds
Anyone know the answer?

1 comment


Cart #smr_extra_themes-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Some music I made because I was kind of bored.
This music is based on the themes in the Super Mario Bros. style in Super Mario Maker 2.

Left: Desert Theme

Right: Forest Theme

Up: Snow Theme

Down: Airship Theme

Have any suggestions for more music? Post it in the comments!

4
1 comment


I just started making my first small game in Pico-8, and the only complaint I have is that I cannot scroll horizontally in the code editor with my trackpad. Has this feature ever been under consideration? (And is the forum the right place to request it? In a search I saw someone else post a feature request here.)

1 comment


Cart #epicnightquest-1 | 2021-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


You are a parent who is dreaming of spending a fun evening without kids.
After a long day, your child refuses to sleep.
Navigate throughout the house, find your child and pick up bonuses along the way.
These bonuses will come together as you move along.
At the end of the game, you will win the opportunity to see the poem unraveling in its entirety.

1
0 comments


I'm working on this little demake of Lumines. I spend a lot of time playing small pico-8 games to kill the time and this seems that it could be a good addition to the library. I'm still trying to figure everything out, it's not close to done, but if it interests anyone I could use some tips (I'm a dev but not for games so some things just go right over my head).

Cart #picones_0_0_1-0 | 2021-07-07 | Code ▽ | Embed ▽ | No License | Edit

2
1 comment


Hello there,

Krystman made an excellent Game called Porklike, you can find it here: https://www.lexaloffle.com/bbs/?pid=94445

I made a mod to this game which adds a german translation to it. Right after the Game starts, you'll be asked on which language you want to play.

I would've liked to add some more Functionality (like, a menuitem), but there wasn't enough tokens left to do so^^.

Here's the Mod:

Cart #porklike_de-4 | 2021-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Changelog:

porklike_de-4

  • Oops, the last Patch didn't fix anything ("save @clip" seems to work a little different...). Now THIS Patch does what the previous Patch describes^^.

porklike_de-3

  • "Slap" ("Ohrfeige") was mistakenly described as a Weapon that doesn't deal Damage. Fixed.

porklike_de-2

  • Forgot ":" after "Wurstchain"/"Wurstkette", which looks odd after finishing the Game ("Wurstchain1"). Fixed.

porklike_de-1

  • Somehow I didn't realised that the "Push"-Attack ("Stoß") is actually a ranged attack (though even the Original Text says that. Oops!). The German Description in the first Version doesn't tell you that, this Version does^^.

porklike_de-0

  • First release.

--

What and how did I changed on the code?

  • I have to make spaces for more Tokens, because the Original-Game has only 22 tokens left. Luckily, zep released a PICO8-Version that includes the "split"-command. Krystman used two Functions called "explode" and "explodeval" who does the same, so I replaced every "explode" with "split" and deleted these two Functions. After that, ~100 Tokens were here to use.
  • After that, there still wasn't enough tokens left for me, so I removed every "()" that weren't needed (like, split("XYZ") --> split"XYZ".
  • I want to use "german umlauts" (äöüß) on the Game, so I used the new ability to change the Fonts in PICO8. zep made a Cart for it: https://www.lexaloffle.com/bbs/?tid=41544
  • I also slightly modified the UI on the Game to have spaces for the translated words. German translations need more place^^.
  • There's a place in the Code where I used a "mid"-command, to prevent showed text Off-Screen.
  • An obvious one: Every word was put in a table, and every "print"-command uses the table. Easy^^.
  • There are a few Codes that are written like this in the Original Game:
    add (x, y)
    return y

    I had to change it on one or two places in the code ("return add..."), to squeeze a few more tokens out of the File.

I really hope that I didn't write a few bugs on accident. I played this changed Cartridge a few times and never found a bug. (But I never reached the end, because I'm too bad in this Game^^).

7
0 comments




Top    Load More Posts ->