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Cart #gesanewoba-12 | 2021-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Playtest demo for my #DISCORDJAM (Think tweetjam but 2000 chars instead of 280) submission.

Arrow keys are controls, evade the wurms and steal their food to increase your score!

Now with Rainbow wurms! They're very dangerous, as they always spawn a new wurm when eating. However, your score gains are multiplied by the number of rainbow wurms, so you get a big score boost for evading them! Finally, if you steal a rainbow wurm's food, you are granted 3 seconds of invincibility! use it wisely!

Feedback welcome.

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5 comments


Cart #bifuyiriri-0 | 2021-06-04 | Code ▽ | Embed ▽ | No License


After playing around with raycast engines in C# and C I've decided to give it a try in pico8 to see how much I could optimize the rendering and the data structure to make it fit inside this tittle console!

This is still a work in progress, as of now I've only managed to get the basic ray cast working to draw walls I'm still working on drawing sprites.
I would like to do textured floor/roof but I'm not sure if pico8 can handle it!

5 comments


Cart #ap_project-1 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

arrow keys, also, i'm planning on finishing this game later.

hope you like it.

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0 comments


Cart #worms_toy-1 | 2021-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

No, not that one. Paterson's worms, which those of a certain age may have come across as Worms? (aka IQ) for the Atari 8-bits and C64.

Left and right to change the number of worms (up to 4), Z to randomize the ruleset again, and X to toggle fast-forward.

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2 comments


I just discovered there's "> ..." quote block feature.

Except there isn't...?

If I do this:

this is my introduction

> this is my quote

this is my response

I get this in the preview:

But when I click [Publish] it comes out like this:

Also, if this feature is intended to work, it should be in the [Formatting Help] helpbox.

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3 comments


Cart #tennisballstitle-0 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Story behind the game

You play as a small dog named Scout, he has to spend some time outside but he realized he left his tennis balls outside! He goes on a quest to get them all back inside, although there are some obstacles in his way, such as water and bushes.

Your quest

  • Get all tennis balls
  • Get a world record
  • Get as least deaths as possible

Characters

[ Continue Reading.. ]

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0 comments


Cart #nofizubeji-0 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12


just a demo. there is no dash. if i make a full version you will get the dash at a level.
should i make more?

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6 comments


Cart #ghostist-5 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Ghostist-Demake
[0x0]

This is my first project on Pico-8, so please be gentle. It is a speedrunning ghost-hunter game, not unlinke Phasmophobia.
Your job is to identify the ghost by looking at what it does. You got an EMF-Meter to check for electromagnetic fields, a book to let it write in, a Spiritbox(Spibox) to hear it talk and a Camera to check for Orbs.

[ Continue Reading.. ]

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2 comments


i was wondering how would be the cartridges of a physical pico-8, so i did this.

it's actually a megaman battle network chip, thats why a named it a pico-chip!

original picture:

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3 comments


I decided to make a simple class implementation. Here's what I managed to come up with:

function class(c)
	name=c[1]
	_𝘦𝘯𝘷[name]=function(...)
		local initargs={...}
		local obj={___fnccore={}}
		for k,f in pairs(c)do
			if type(f)=='function'then
				obj.___fnccore[k]=f
				obj[k]=function(...)
					obj.___fnccore[k](obj,...)
				end
			end
		end
		obj.__init__(unpack(initargs))
		return obj
	end
end

The (preferred) syntax to use this with looks like this:

class { 'classname'
	__init__=function(self,args)
		-- Stuff goes here --
	end,
	-- Other functions here with "self" or something like that as the first argument --
}

Here's an example:

class { 'printer',
	__init__=function(self,a,b)
		self.a=a
		self.b=b
	end,
	thing=function(self,c)
		print(self.a..self.b..c)
	end
}
test=printer('one ','two')
test.thing(' three')

The output for the above would be:

one two three

Here is the cartridge containing the above example:

[ Continue Reading.. ]

4 comments


Hi everyone! Sharing my second demo ever -- sinesurfer!

Features: animated ribbons with masking, copper animations, and plasma fx.

Cart #bobahipofe-1 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Thanks for watching!

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2 comments


Cart #peral-1 | 2021-06-01 | Code ▽ | Embed ▽ | No License
134

Explore the underwater caverns. Get rich and spend on your vessel to go deeper.

What's Peral

  • One upgradeable submarine
  • Two hours of cave diving
  • 12 different enemies to fight
  • Many paths and hidden treasures

Peral is using the awesome music composed by Gruber.

Post your thoughts, please! And don't forget to back off occasionally, it makes a difference in dogfights.

Technical notes

This is my first finished game, and also an excercise to fit more interesting content in a cartridge than would seem possible at a glance. The menu sits on a separate cart alone and just passes the language pack on: theres no switching once the game starts.

[ Continue Reading.. ]

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35 comments


Cart #wahadojeru-0 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Simulation of electrons in horizontal and vertical electric fields.

The simulation can be used for physics lessons. Measurements are possible and reasonably accurate. Of course, the animation runs in a hundred thousand times slow motion to see the movement of the particles.

I used this program in my physic lessons. A big advantage is that it is easy to use on a smartphone.

Hints an tips are welcome. More simulations may follow.

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0 comments


Cart #unstableberries-1 | 2021-06-01 | Code ▽ | Embed ▽ | No License
8

Oh no! These berries are pretty unstable!

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2 comments


Cart #coinflipper-0 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


A simple coin flipper I made for decision making. Credit Nintendo for the original songs and sounds.

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3 comments


Cart #sevenbucks-1 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Seven Bucks and a Dream - a WIP slot machine.

Granny arrives in Vegas with 3 things: $7 in her purse, a dream of hitting it big, and an unhealthy love of the devilish one-armed bandit. Help Granny realize her dream of hitting it big by pulling this lever seven times. No, seriously, that's pretty much it. Once Granny's played 7 rounds, her back starts acting up on account of those real uncomfortable stools mixed with skipping her pain meds so she could enjoy the comp drinks. She's not gonna be able to move, and it'll be up to you at that point to choose "Reset Cart" from the menu or navigate away from this page to play a better game (or, you know, a game at all since, again, this is just you pulling the lever for Granny seven times).

[ Continue Reading.. ]

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2 comments


Cart #eyn_raybase-1 | 2021-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

So, I fell into the raycasting hole. I'll keep around a small cart with a few routines so I can quickly do more stuff with that technique.

I'm not making a generic routine to display the walls because there are a lot of features one might want to use in their own caster (wall uvs, animations, etc etc), so instead, I made a few scenes to show how to augment a simple caster to do a few more things (like alternating textures on NS/EW sides or having a depth buffer to properly render world sprites)

In the future I might explore ray collision, there is potential to get fun stuff with that. A lead I'm following is using custom collision shapes per tile so hitting a tile will trigger the shape. An example of a possible shape would be a circular column smaller than a tile would be simple to do with a ray-circle hit detection and atan2 to compute the UV.

[ Continue Reading.. ]

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0 comments


[sfx]
A remix of the theme in Super Mario Bros. (in Super Mario All Stars).

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0 comments


Cart #mujusukip-0 | 2021-05-31 | Code ▽ | Embed ▽ | No License


Remember my Evolution of Trust Demo game? Well I made the full version of it!

1 comment


Cart #saturn91devilskitchen_1-0 | 2021-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

The Game

You are one of the devils many servant and have to feed him in time. And your workshedule is litarly hell!! Can you make it trough your shift?

How to Play

It is a combination of cocking and Platforming. You can beat the 20 Levels one after an other or in a pretty challenging Speedrun mode.

You start with 3 Health, if you get damaged you can refill your health by eating some of the food, but the Master does not like this :D.

Details

This is the Release version of my Game Devil's Kitchen :D I programmed it on and off between february 2021 and Mai 2021. The deepest barebone mechanics are loosly based on this Video by the youtuber

[ Continue Reading.. ]

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1 comment




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