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Coder, diver and a maritime junkie.

:: Unfold ::

Cart #peral-1 | 2021-06-01 | Code ▽ | Embed ▽ | No License

Explore the underwater caverns. Get rich and spend on your vessel to go deeper.

What's Peral

  • One upgradeable submarine
  • Two hours of cave diving
  • 12 different enemies to fight
  • Many paths and hidden treasures

Peral is using the awesome music composed by Gruber.

Post your thoughts, please! And don't forget to back off occasionally, it makes a difference in dogfights.

Technical notes

This is my first finished game, and also an excercise to fit more interesting content in a cartridge than would seem possible at a glance. The menu sits on a separate cart alone and just passes the language pack on: theres no switching once the game starts.

P#92885 2021-06-01 14:24

:: Unfold ::

Hi guys,

thanks to pico's restrictions, I managed to finish my first-ever game, and I'm happy with the results.

However, I ended up using filthy trickstery to squeeze in as much content as possible, and as a result I ended up with a game needing several non-cartridge files to function. I'd like the feedback, but am not quite sure how to publish it on the forums. I could use some help with this.

The full game either #includes or load()s these files:


Some of the files are generated by my editor, and others are just data kept outside the game for the sake of developer sanity.

How would I upload such a thing so that it would get embedded in a forum post? I could inline the #includes, but it will still need two carts, because the main cart is pushing both token and size limits (8142/8192 and 99.7 % respectively). And what's the proper way to link between same-game carts on the forums?

Oh, and here's a playable HTML export here proving that the concoction actually works.

P#92746 2021-05-28 22:29 ( Edited 2021-05-28 22:34)

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