Things you may find interesting about this cart set:
Sound Effects
The helicopter rotor sound consists of these four notes:
They play in a loop, and as helicopter throttle and rotor "pitch" change, poke commands are used to alter the speed and tone of the notes:
if heli_sound==10 then -- SFX 10 is the continuous rotor sound
-- deltax is used to determine how much
-- rotor 'slap' to add
local deltax=heli_xspdtgt-heli.xspd
-- rotor slap changes the volume
-- of the two notes (noise)
-- the more tilt the heli has,
-- the more pronounced the 'slap' is
local rotorslap=({[0]=0x53,0x53,0x55,0x57,0x59})[abs(heli.tilt)]
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=115671#p) |

Things you may find interesting about this cart set:
Sound Effects
The helicopter rotor sound consists of these four notes:
They play in a loop, and as helicopter throttle and rotor "pitch" change, poke commands are used to alter the speed and tone of the notes:
if heli_sound==10 then -- SFX 10 is the continuous rotor sound
-- deltax is used to determine how much
-- rotor 'slap' to add
local deltax=heli_xspdtgt-heli.xspd
-- rotor slap changes the volume
-- of the two notes (noise)
-- the more tilt the heli has,
-- the more pronounced the 'slap' is
local rotorslap=({[0]=0x53,0x53,0x55,0x57,0x59})[abs(heli.tilt)]
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=115670#p) |





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