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Cart #boule_de_neige-4 | 2021-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, I did my first cartridge.
Better with controllers.

This game is a 2 player snowball fight. The 2 players are separated by a river, the game end when a player without shield is hit once, when a game finish a new game start automatically. Use ⬆️ ⬇️ ⬅️ ➡️ to move, 🅾️ to shoot. Players start with 5 ammo and gain 5 other when they pick up an ammo bonus. If a player is on a pile of snow, he can use ❎ to build a snowman, this take 0.5 second without move or shoot and the snowman's body (not head) block the way of player but he block the way of 20 snowball before breaking down. Each 3 seconds, a bonus fall along the river, hit it for gain it, there is 3 kinds of bonus:

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I just found that the Shift + Enter shortcut doesn't work after the 'else' keyword. I know it was supposed to be context aware, I see it properly adds 'until' after 'repeat' which is nice, but this case seems to have been omitted in the update which makes coding slightly annoying.

I'm not sure if this is a bug or a (not so useful) feature, because it's consistent with the changelog which states that as of 0.2.2b:
> shift+enter in code editor only auto-completes block for DO, THEN, REPEAT or FUNCTION
and not ELSE. If this is intended I'll move the post to the workshop section as a feature request.

Version: 0.2.2c

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On my linux machine I use a window manager that swaps between tabs using win + tab number. PICO-8 treats win same as ctrl and if I have PICO on tabs 6 through 9 it makes screenshots, gifs and label images when I switch to (or sometimes from) it. In config there's an option to disable this functionality with function keys F6 through F9, but I would like it to work ONLY on function keys or just not recognise win as ctrl, though I might be the only one. Til then I'll keep PICO-8 on tab 5.

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Cart #eatfruits-0 | 2021-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[#eatfruits!#]

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a few doodles, in a sort of series.

Cart #a_mere_whisper_1-0 | 2021-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #a_mere_whisper_2-0 | 2021-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #a_mere_whisper_3-0 | 2021-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #a_mere_whisper_4-0 | 2021-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #solidrogue-3 | 2025-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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March 2025 update

It's been a while since I touched Solid Rogue, but here I am! I just wanted to put my final version here for the fans, but I've also uploaded it to itch.io if you want to give me money :) Those in the know (with a copy of pico-8) can export native files and see the source already, but I've provided those on the itch page for folks who want to support my work.

Thanks again to everyone who played it, and I'd love to see some top clear times ;)

-Mike

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Cart #picorangers-5 | 2021-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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\ PICO RANGERS!! /

Press z to explode!
Keep pressing x to pause and play theme music.
You can make TOKUSATSU at any time and anywhere.

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Cart #an_absence_of_meaning-0 | 2021-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #biplanes-0 | 2021-04-14 | Code ▽ | Embed ▽ | No License
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Inspired by Biplane Duel on the Amiga.

To do:

  • Keep tweaking the physics
  • Make the background not suck
  • Add some baddies to shoot at?
  • Add some aerobatic challenges?
  • Add some sounds
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Cart #mipajiyoko-0 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Guys! Portal 3 finally came ou-
I mean uh, look at this new game, Wormhole!

[punchline]

I take no credit for portals, the musical phrases, emancipation grills, or anything else Aperture Science would copyright me for.

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Cart #mupidehino-1 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I card's game that have nothing with Draw Poker's rules. Enjoy!

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Cart #warpspr-2 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi! I decided to try out recreating a effect used a lot during the snes-genesis era, a warping sprite effect, it uses a little bit more cpu than what sspr would use and it doesn't support flipping vertically due to how the code warps the sprite, it comes in both spr and sspr flavors for people who are used to either of them, enjoy!

Also big thanks to Merwok and FReDs72 for giving me feedback and tips on how to make the function faster

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Cart #yagizupani-0 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #the_night_of_witcher-0 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yet another flappy bird style game, but add a little shooting elements.
control:
↑ - jump
← - left
→ - right
x - shoot
z - reset level

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Cart #empty_horse_village-0 | 2021-04-13 | Code ▽ | Embed ▽ | No License
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Naught remains but terror,
naught remains but toil.
Bodies only bring us pain,
return us to the soil.

Made in an hour and a half-ish, based off the prompt of "Village lost to time."

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isso é um teste eu n sei o q é pra fazer então vou escrever coisas aleatórias como a banana é azul e a batata e vermelha

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Cart #xmb7r03-0 | 2021-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #absolve-1 | 2021-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #escape_the_dungeon-0 | 2021-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Escape the Dungeon is a turn based dungeon crawler featuring a party of 4 characters, a randomly generated set of levels for each run, 40 monsters, many items and spells.

The goal is to escape the dungeon alive by descending through each of the 4 levels and defeating the boss at each set of stairs.

Escape the Dungeon is a tribute to the Bard's Tale Series, and really is a mashup of this game with attributes from the rogue like genre such as random generation of the levels, and resource management and choices along the way. I drew inspiration from my love of FTL and Bards Tale hoping to create a repeatable experience similar to those first few hours of playing Bards Tale where you level up heavily, improve your characters, and face tougher tactical battles.

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Cart #the_demon_within_beta_release-4 | 2021-04-12 | Code ▽ | Embed ▽ | No License
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splash sound effect credit to @note
thunder sound effect credit to @dw817
and a big, big, big credit to @Krystman for his help thru his porklike tutorial

all character,npc and enemy sprite design is all original artwork done by me.

Helpful gameplay info:
Bump into blue and purple objects to interact with them. If it doesn’t move, it’s not an enemy.

there are plenty of secrets to uncover and a grim story to be told!

If you're proud of your end game stats then post a screenshot in the comments!

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