The Deck and the Labyrinth
Alpha v1 (c)2024 grimmrobe
The Deck and the Labyrinth is a roguelite deckbuilder(lite) maze crawler where you, a mysterious hero with a magical deck of cards, traverse 28 floors of a randomly generated maze to battle monsters, collect cards, and eventually defeat the evil creature that brought the maze into existence.
Controls
Exploration
Up,down - Take a step forward or backward
Left,right - Turn 90 degrees left or right
z/c/(O) - View map, open chest, interact, close window
x/v/(X) - View deck, close window
Battle
Left,right - Change selected card
Down - Hold to see what the selected card does
Truffle Pig
I little minesweeper clone I made for Mini Jam 156!
The theme was "mushroom" and my mind immediately went to truffle pigs (oink). The limitation was "stuck in a loop", which I barely met by making the level a literal loop. I had planned to make it a commentary by being stuck in a loop of labour exploitation under the capitalist whims of a greedy chef but, you know, jams.
Have fun!
- music and sfx by @Gruber
Hi everyone!
I have another game for you all! This one is called Lil' Bugger, in which you drop bugs into a little boy's sandbox to make even bigger bugs and score points. It was originally meant for the MiniJam in April, but in my classic fashion, I didn't finish it within the jam's timeline. The theme this time was bugs and the limitation was: You are the bad guy (hence Lil' Baby Bobby's never ending tears)
The game is loosely based on the tabletop strategy game Tiny Towns but much simplified for the sake of being a short little ditty. The music is not great so feel free to play with the sound off!
How to play
- Select a little bug to place in the sandbox
Hi everyone! This is my first post and my first game made with PICO-8.
This is Solid Rogue, a "coffeebreak" roguelike where you play as Badger, a stealth operative who has just stolen plans for the bipedal nuclear weapon known as Rogue Gear! Help Badger climb 20 stories of a bad-guy infested facility to freedom!
I had originally planned for Solid Rogue to be part of the 2021 seven day roguelike challenge, having spent what free time I had the weeks before learning the ins and outs of PICO-8 from the amazing PICO-8 rogulike tutorial series by LazyDevs (specifically Krystman, the creator of Porklike). Unfortunately, with a new job and some personal duties I was unable to have a playable game before the end of the jam. I decided instead to spend a few more weeks jamming and this is what came of it.