grimmrobe [Lexaloffle Blog Feed] grimmrobe_lilbugger_1 <p> <table><tr><td> <a href="/bbs/?pid=91408#p"> <img src="/bbs/thumbs/pico8_grimmrobe_lilbugger_1-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=91408#p"> grimmrobe_lilbugger_1</a><br><br> by <a href="/bbs/?uid=52995"> grimmrobe</a> <br><br><br> <a href="/bbs/?pid=91408#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi everyone!</p> <p>I have another game for you all! This one is called <strong>Lil' Bugger</strong>, in which you drop bugs into a little boy's sandbox to make even bigger bugs and score points. It was originally meant for the MiniJam in April, but in my classic fashion, I didn't finish it within the jam's timeline. The theme this time was <strong>bugs</strong> and the limitation was: <strong>You are the bad guy</strong> (hence Lil' Baby Bobby's never ending tears)</p> <p>The game is loosely based on the tabletop strategy game Tiny Towns but much simplified for the sake of being a short little ditty. The music is not great so feel free to play with the sound off!</p> <h2>How to play</h2> <ul> <li>Select a little bug to place in the sandbox</li> <li>Match the little bugs to the patterns at the top to make big bugs and score points</li> <li>You can match the patterns in any 90 degree rotation (but not mirrored!)</li> <li>The game is over when the box is full</li> </ul> <p>Note: The little bugs come in a &quot;deck&quot; of 15 cards. Only when you run out does the deck get shuffled again and 3 new cards are dealt.</p> <p>Enjoy!</p> <p>-Mike (he/him)</p> <p>5/12/2021 - Fixed pattern in mantis that made mosquitoes every time</p> Mon, 03 May 2021 03:43:28 UTC Solid Rogue <p> <table><tr><td> <a href="/bbs/?pid=90517#p"> <img src="/bbs/thumbs/pico8_solidrogue-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=90517#p"> solidrogue</a><br><br> by <a href="/bbs/?uid=52995"> grimmrobe</a> <br><br><br> <a href="/bbs/?pid=90517#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi everyone! This is my first post and my first game made with PICO-8.</p> <p>This is <strong>Solid Rogue</strong>, a <em>&quot;coffeebreak&quot;</em> roguelike where you play as Badger, a stealth operative who has just stolen plans for the bipedal nuclear weapon known as Rogue Gear! Help Badger climb 20 stories of a bad-guy infested facility to freedom!</p> <p>I had originally planned for Solid Rogue to be part of the 2021 seven day roguelike challenge, having spent what free time I had the weeks before learning the ins and outs of PICO-8 from the amazing <a href="">PICO-8 rogulike tutorial series</a> by LazyDevs (specifically Krystman, the creator of <a href="">Porklike</a>). Unfortunately, with a new job and some personal duties I was unable to have a playable game before the end of the jam. I decided instead to spend a few more weeks jamming and this is what came of it.</p> <h3>Controls</h3> <ul> <li>Up, down, left, right to move one space (when you move, enemies move too)</li> <li>Move into enemies to knock them out for a short time</li> <li>Tap X to pass a turn</li> <li>Hold Z and tap a direction to peek ahead one space (you can pass turns while peeking too)</li> <li>While peeking, tap the direction again to dash two spaces (dashing uses stamina which is refilled at every new floor</li> <li>Hint: bumping into walls or stepping on grates makes noise!</li> </ul> <p>I hope you enjoy!</p> <p>-Mike (He/Him)</p> <h3>Version History</h3> <p>4.14.2021 - uploaded game<br /> 4.14.2021 - added faster reload after death and a manual &quot;restart game&quot; to the PICO-8 menu</p> Wed, 14 Apr 2021 06:00:34 UTC