Escape the Dungeon is a turn based dungeon crawler featuring a party of 4 characters, a randomly generated set of levels for each run, 40 monsters, many items and spells.
The goal is to escape the dungeon alive by descending through each of the 4 levels and defeating the boss at each set of stairs.
Escape the Dungeon is a tribute to the Bard's Tale Series, and really is a mashup of this game with attributes from the rogue like genre such as random generation of the levels, and resource management and choices along the way. I drew inspiration from my love of FTL and Bards Tale hoping to create a repeatable experience similar to those first few hours of playing Bards Tale where you level up heavily, improve your characters, and face tougher tactical battles.

splash sound effect credit to @note
thunder sound effect credit to @dw817
and a big, big, big credit to @Krystman for his help thru his porklike tutorial
all character,npc and enemy sprite design is all original artwork done by me.
Helpful gameplay info:
Bump into blue and purple objects to interact with them. If it doesn’t move, it’s not an enemy.
there are plenty of secrets to uncover and a grim story to be told!
If you're proud of your end game stats then post a screenshot in the comments!

This is an early version of my first pico-8 game, happy to hear your thoughts so far !
It's an adaptation of the pen&paper game know as "racetrack", a turn based race game played on grid paper.
On each turn, you can adapt speed and direction by one tile. It feels surprisingly realistic.
If you get out of track, you must drive back to the last point on road to continue the race, making you loose precious seconds. Make sure to brake in time !!
Features
- [x] 2 tracks (just one is actually nice so far)
- [x] 1 or 2 players
- [x] real time mode (you have a very limited time to make your move)
- [x] AAA graphics and immersive gameplay

This is another basic puzzle game I made for my girlfriend. The point of the game is to try and get as many points in 90 seconds by making a path through a grid of colored tiles.
Pressing O allows you to rotate up to five tiles at a time, and pressing X attempts to draw a path through the grid. Only tiles of the same color as your start tile count when following the path. They also yield more points, but are destroyed if hit. If your path doesn't hit any other tile of the same color, nothing happens (to prevent people from holding down X to win :p )
You want to visit your Grandma, but you are on the No-Fly list (You only opened the window because it was warm on the plane...). Evade security and gain points in this fast paced infinite runner!
Entered for ZenoJam-3. The theme 'It never ends' has been used twice, once as it is an infinite runner. Secondly, If you have ever been to an airport, I'm sure you felt as though security checks would never end either!
Thanks for playing!

I've discovered that printing the "\b" character (8) moves the cursor back based on the width of the most recent glyph that was printed.
So, @zep, I can understand where your mind was going with this, because you wanted it to be possible to back up over something like a kana character or a PICO-8 emoji with a single backspace. That does make sense.
However, I think unless you're going to keep a long history of what was printed before that, and where the cursor was for each glyph, it's going to cause problems, because right now it's only guaranteed to work for backspacing over one character, not more.
For instance, if I print("abしd\b\bcd"), it doesn't put "cd" in the right place, as shown below, where I highlight the overprinting in the second print by changing the foreground color to orange:
Point being, you're trying to be helpful to the user by remembering the width of the last glyph, but it's not helpful to the next user who wants to back up over two glyphs. It's not a game I think you can play to win. I think it'd be better just to set backspace.dx to a constant for the font, be it oem or custom.
I present my very first game in pico-8 - Inspired by a predecessor of the very well known Mine Sweeper, a game for the ZX Spectrum called "Mined Out!"
In this game you must reach an objective (the bottom right corner) without stepping on a mine. As you move, you'll get information of how many mines are around you.
The level selector (0 -> 9) only the number of mines added, the size of the board and a score multiplier. The position of the mines is completely random.
It also uses a seed system so you can share the same RNG with another player so you can compete in the same conditions.

Star Trek txt game ported to PICO-8
I'm finally happy to post the final release of my adaptation to PICO-8 of the 1978 game "Super Star Trek". The original game was written by Bob Leedom and David Ahl and published in the book BASIC COMPUTER GAMES - Microcomputer Edition. It was an early example of a space turn-based strategy game, and it was entirely text-based.
The original game was based on a CLI and text parser. This version is entirely based on a graphic user interface and can be controlled with the PICO-8 buttons, so it's a big change. But I'm very happy because I kept most of the original gameplay and mechanics intact. At the same time, I added music and animations. Besides, it's my first PICO-8 game!

The 0x5600+ area doesn't get reset properly when a new cartridge is loaded, or the current one is run again. Pretty easy to replicate, but here's a demo:
poke(0x5600,unpack(split"5,8,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,0,0,0,0,7,7,7,0,0,0,0,0,7,5,7,0,0,0,0,0,5,2,5,0,0,0,0,0,5,0,5,0,0,0,0,0,5,5,5,0,0,0,0,4,6,7,6,4,0,0,0,1,3,7,3,1,0,0,0,7,1,1,1,0,0,0,0,0,4,4,4,7,0,0,0,5,7,2,7,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,3,3,0,0,0,5,5,0,0,0,0,0,0,2,5,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,5,5,0,0,0,0,0,0,10,31,10,31,10,0,0,0,2,7,1,6,7,2,0,0,5,4,2,1,5,0,0,0,6,6,3,5,7,0,0,0,1,1,0,0,0,0,0,0,2,1,1,1,2,0,0,0,2,4,4,4,2,0,0,0,4,21,14,21,4,0,0,0,0,2,7,2,0,0,0,0,0,0,0,0,2,1,0,0,0,0,7,0,0,0,0,0,0,0,0,0,1,0,0,0,4,2,2,2,1,0,0,0,7,5,5,5,7,0,0,0,2,3,2,2,7,0,0,0,7,4,7,1,7,0,0,0,7,4,6,4,7,0,0,0,5,5,7,4,4,0,0,0,7,1,7,4,7,0,0,0,1,1,7,5,7,0,0,0,7,4,4,4,4,0,0,0,7,5,7,5,7,0,0,0,7,5,7,4,4,0,0,0,0,1,0,1,0,0,0,0,0,2,0,2,1,0,0,0,4,2,1,2,4,0,0,0,0,7,0,7,0,0,0,0,1,2,4,2,1,0,0,0,3,4,6,0,2,0,0,0,6,9,13,1,14,0,0,0,0,3,6,5,7,0,0,0,1,3,5,5,7,0,0,0,0,2,1,1,3,0,0,0,4,6,5,5,7,0,0,0,0,6,5,3,6,0,0,0,2,1,3,1,1,0,0,0,0,6,5,7,4,3,0,0,1,3,5,5,5,0,0,0,1,0,1,1,1,0,0,0,2,0,2,2,2,1,0,0,1,5,5,3,5,0,0,0,1,1,1,1,2,0,0,0,0,15,21,21,21,0,0,0,0,3,5,5,5,0,0,0,0,6,5,5,3,0,0,0,0,6,5,7,1,1,0,0,0,6,5,7,4,4,0,0,0,3,1,1,1,0,0,0,0,3,1,2,3,0,0,0,1,3,1,1,2,0,0,0,0,5,5,5,6,0,0,0,0,9,9,5,2,0,0,0,0,17,21,21,30,0,0,0,0,5,2,2,5,0,0,0,0,5,5,7,4,3,0,0,0,3,2,1,3,0,0,0,3,1,1,1,3,0,0,0,1,2,2,2,4,0,0,0,3,2,2,2,3,0,0,0,2,5,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,2,0,0,0,0,0,0,6,5,7,5,5,0,0,0,7,5,3,5,7,0,0,0,6,1,1,1,6,0,0,0,3,5,5,5,3,0,0,0,7,1,3,1,7,0,0,0,7,1,3,1,1,0,0,0,6,1,13,9,6,0,0,0,5,5,7,5,5,0,0,0,1,1,1,1,1,0,0,0,6,4,4,4,3,0,0,0,5,5,3,5,5,0,0,0,1,1,1,1,7,0,0,0,17,27,21,17,17,0,0,0,9,11,13,9,9,0,0,0,6,9,9,9,6,0,0,0,7,5,7,1,1,0,0,0,6,9,9,9,6,12,0,0,7,5,3,5,5,0,0,0,6,1,7,4,3,0,0,0,7,2,2,2,2,0,0,0,5,5,5,5,6,0,0,0,17,17,10,10,4,0,0,0,17,17,21,27,17,0,0,0,5,5,2,5,5,0,0,0,5,5,7,2,2,0,0,0,7,4,2,1,7,0,0,0,6,2,3,2,6,0,0,0,2,2,2,2,2,0,0,0,3,2,6,2,3,0,0,0,0,10,5,0,0,0,0,0,0,2,5,2,0,0,0,0,127,127,127,127,127,0,0,0,85,42,85,42,85,0,0,0,65,127,93,93,62,0,0,0,62,99,99,119,62,0,0,0,17,68,17,68,17,0,0,0,4,60,28,30,16,0,0,0,28,46,62,62,28,0,0,0,54,62,62,28,8,0,0,0,28,54,119,54,28,0,0,0,28,28,62,28,20,0,0,0,28,62,127,42,58,0,0,0,62,103,99,103,62,0,0,0,127,93,127,65,127,0,0,0,56,8,8,14,14,0,0,0,62,99,107,99,62,0,0,0,8,28,62,28,8,0,0,0,0,0,85,0,0,0,0,0,62,115,99,115,62,0,0,0,8,28,127,62,34,0,0,0,62,28,8,28,62,0,0,0,62,119,99,99,62,0,0,0,0,5,82,32,0,0,0,0,0,17,42,68,0,0,0,0,62,107,119,107,62,0,0,0,127,0,127,0,127,0,0,0,85,85,85,85,85,0,0,0,14,4,30,45,38,0,0,0,17,33,33,37,2,0,0,0,12,30,32,32,28,0,0,0,8,30,8,36,26,0,0,0,78,4,62,69,38,0,0,0,34,95,18,18,10,0,0,0,30,8,60,17,6,0,0,0,16,12,2,12,16,0,0,0,34,122,34,34,18,0,0,0,30,32,0,2,60,0,0,0,8,60,16,2,12,0,0,0,2,2,2,34,28,0,0,0,8,62,8,12,8,0,0,0,18,63,18,2,28,0,0,0,60,16,126,4,56,0,0,0,2,7,50,2,50,0,0,0,15,2,14,16,28,0,0,0,62,64,64,32,24,0,0,0,62,16,8,8,16,0,0,0,8,56,4,2,60,0,0,0,50,7,18,120,24,0,0,0,122,66,2,10,114,0,0,0,9,62,75,109,102,0,0,0,26,39,34,115,50,0,0,0,60,74,73,73,70,0,0,0,18,58,18,58,26,0,0,0,35,98,34,34,28,0,0,0,12,0,8,42,77,0,0,0,0,12,18,33,64,0,0,0,125,121,17,61,93,0,0,0,62,60,8,30,46,0,0,0,6,36,126,38,16,0,0,0,36,78,4,70,60,0,0,0,10,60,90,70,48,0,0,0,30,4,30,68,56,0,0,0,20,62,36,8,8,0,0,0,58,86,82,48,8,0,0,0,4,28,4,30,6,0,0,0,8,2,62,32,28,0,0,0,34,34,38,32,24,0,0,0,62,24,36,114,48,0,0,0,4,54,44,38,100,0,0,0,62,24,36,66,48,0,0,0,26,39,34,35,18,0,0,0,14,100,28,40,120,0,0,0,4,2,6,43,25,0,0,0,0,0,14,16,8,0,0,0,0,10,31,18,4,0,0,0,0,4,15,21,13,0,0,0,0,4,12,6,14,0,0,0,62,32,20,4,2,0,0,0,48,8,14,8,8,0,0,0,8,62,34,32,24,0,0,0,62,8,8,8,62,0,0,0,16,126,24,20,18,0,0,0,4,62,36,34,50,0,0,0,8,62,8,62,8,0,0,0,60,36,34,16,8,0,0,0,4,124,18,16,8,0,0,0,62,32,32,32,62,0,0,0,36,126,36,32,16,0,0,0,6,32,38,16,12,0,0,0,62,32,16,24,38,0,0,0,4,62,36,4,56,0,0,0,34,36,32,16,12,0,0,0,62,34,45,48,12,0,0,0,28,8,62,8,4,0,0,0,42,42,32,16,12,0,0,0,28,0,62,8,4,0,0,0,4,4,28,36,4,0,0,0,8,62,8,8,4,0,0,0,0,28,0,0,62,0,0,0,62,32,40,16,44,0,0,0,8,62,48,94,8,0,0,0,32,32,32,16,14,0,0,0,16,36,36,68,66,0,0,0,2,30,2,2,28,0,0,0,62,32,32,16,12,0,0,0,12,18,33,64,0,0,0,0,8,62,8,42,42,0,0,0,62,32,20,8,16,0,0,0,60,0,62,0,30,0,0,0,8,4,36,66,126,0,0,0,64,40,16,104,6,0,0,0,30,4,30,4,60,0,0,0,4,62,36,4,4,0,0,0,28,16,16,16,62,0,0,0,30,16,30,16,30,0,0,0,62,0,62,32,24,0,0,0,36,36,36,32,16,0,0,0,20,20,20,84,50,0,0,0,2,2,34,18,14,0,0,0,62,34,34,34,62,0,0,0,62,34,32,16,12,0,0,0,62,32,60,32,24,0,0,0,6,32,32,16,14,0,0,0,0,21,16,8,6,0,0,0,0,4,30,20,4,0,0,0,0,0,12,8,30,0,0,0,0,28,24,16,28,0,0,0,8,4,99,16,8,0,0,0,8,16,99,4,8,0,0,0")) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=90266#p) |

I help lots of people with their code, and I often see questions that boil down to "my code isn't doing what I want, and I don't know what to do. help?" If you feel completely lost when your code doesn't work, this tutorial is for you! Or anyone really -- I personally use PRINTH/PQ constantly and it makes programming about a hundred times easier.
PRINTH
PRINTH ("print to host console") is the single most helpful tool I know for pico-8 debugging. When programming, your head can get out of sync with the computer, and you won't understand what it's doing. The best way I know to bring them back in sync is to slap down some PRINTHs all over the place! Print out a bunch of info to see what your code is actually doing, and figure out exactly where the code goes off-track.
PQ is my custom version of PRINTH, details to follow. (It's very similar but much nicer to use)
setup
Here's a video showing how to launch pico-8 with an attached console on Windows. You'll need to do this somehow, because PRINTH messages are only visible in the attached console.





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