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Currently (v0.2.2c), manual states that:

pal c0 c1 [p]

    ...

    pal() resets to system defaults (including transparency values and fill pattern)

This appears to work for draw palette (p=0) and display palette (p=1) but not secondary palette (p=2).

We can still keep track of previous state from each change and restore them manually.
But there is no quick way reset to system defaults.

Test cart:

Cart #ruhezabawo-0 | 2021-03-17 | Code ▽ | Embed ▽ | No License


As a side note, the manual entry also states:

pal() swaps colour c0 for c1 for one of two palette re-mappings (p defaults to 0):

Shouldn't it be 'three palette re-mappings'?

1 comment


Cart #rainbowtv-0 | 2021-03-17 | Code ▽ | Embed ▽ | No License
8

Taste the rainbow---
Another effects cart with sprite animation and scrolling text.

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I know that technically PICO-8 allows both left and right (or up and down) to simultaneously be active, but is it allowed canonically?

In other words, does the cannon PICO-8 controller have a d-pad or 4 separate buttons for directions?

8 comments


Cart #quartetnin-4 | 2021-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

Quartet for pico-8

A port (demake?) of the gba port of the flash game QUARTET
-A fast paced puzzle game where you assemble faces to score

How to play?

Arrow keys - move the center piece to a window
X/C - menu select

Assemble faces with 4 pieces
Full faces are worth more
If a piece try to move to a occupied space you lose a life
If the timer runs out you also lose a life
Try and clear the board for an extra life (5 Max)

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Pico-8 and the Funkey S were made for each other!

https://www.funkey-project.com

Any chance?

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This is to do with the so-called "outpost" value, or the two's-complement wrap point, which in PICO-8's number system is 0x8000, or when printed as signed decimal, -32768.

Like the origin, 0x0000, it's technically not really signed, or maybe it's better to say it covers both signs simultaneously. Conventions assign the origin to the positive side, and the outpost to the negative side, but that's just a pragmatic choice for numbers that unavoidably behave strangely due to the encoding. The origin and the outpost are complementary values in this way.

(This is why 0 == -0 and -(-32768) == -32768 with a 16-bit signed integer, by the way.)

That being said, this is what I currently get for the outpost value:

> print(tostr(abs(-32768),true))
0x0000.0001

Obviously, there's no "good" result when we can't represent +32768 with a signed 16-bit integer.

But this result is just plain wrong in every way, because it has no connection to anything someone might expect to get as an alternative to the impossible correct result. It's not equal to -(-32768), it's not close to +32768, and it's not even exactly 0.

[ Continue Reading.. ]

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Hi all!
Is there any roadmap for PICO-8 until the 1.0 version?
Just to know what awaits us in future releases.
Thanks in advance.
Best regards

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I made this in a week starting with 0 coding knowledge. It's not great. but it works... sort of.

At some point I may revisit it. Or I'll just start something new... who knows.

PICO's pretty cool.

Cart #thundersgold-0 | 2021-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Some youtube folks that I learned from:

bridgs
NerdyTeachers

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Cart #bewurigehi-0 | 2021-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

hello?

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Cart #hadomuruhu-0 | 2021-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Grab a friend and wreck a Western Saloon in an epic fingergun duel of life and death!

This is a small 24h side projects as a breather from my main project. Follow me on twitter @AncientPixel_AP to find out more!

Each player has six shots, each one fires a finger gun across the room. Flip and hide behind tables and dont care for breaking glass. This is serious! Oh you DO hide behind that table? Well let me flip it one more time to deny you your cover! You are out of shots? Well I can take the punch. Ouch, apparently I can not...

Customize your players in the main menu, you can be the most fabolous cowboy you have ever been!

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Cart #nefaketeje-0 | 2021-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

This is a turn based Tomb Raider Demake that is heavily inspired by Lara Croft GO . You enter a 7x7 isometric level, where you have to find all the treasures and solve climbing puzzles in the least amount of steps. But beware! The levels are filled with Tigers, Spiketraps and Crumbling Floors.

Collect all the vases to complete a level. Each level has at least one hidden golden skull that is worth extra points :)
On completion you need to walk into a portal to the next level. Beware that any living tigers will still follow you in this "in-betwen-the-levels" zone. Have fun!

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2 comments


Cart #nned_space-2 | 2024-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

You are a traveler who has to finish your last stretch to get home, but beware of the obstacles in your way!

A simple space shooter made in about 4 hours.

V.2 Fixed more bugs and added the cartridge label and new ending conditions.
v.1 Fixed some texts and bugs
V.0 First release

4 comments


Cart #x_and_y_directions_platforms-0 | 2021-03-15 | Embed ▽ | License: CC4-BY-NC-SA
3

Short demo of moving platforms gameplay.
You have 2 platforms moving one on x and another on y directions.
feel free to re-mix.
/dm

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Ok so this is extremely minor, but it's weird.
The pico-8 homepage always pulls up some random starred games on the left and right of a main little screen right? ok, so without selecting a game, when you press play it goes to SlipWays. I have no idea why.
Just thought I'd say something. Hoping for an explanation maybe?

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Hey guys iam new and iam locking for a person to exchange a google account with 25 dollars and some games for a pico 8 license and that because i dont have any a way to purshase in my country

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Cart #sugar_rush-0 | 2021-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Hi everyone! Here is a simple casual game I've been working on simply because I miss summer so much. It's nothing very fancy, but hope you enjoy! :)

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1 comment


Cart #devil_s_kitchen-9 | 2021-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are the devil'c cook and you are busy. This job is litarly hell. Have I already mentioned that the devil gets angry if you are not fast enough?

Be quick, be fast - HE is hungry!!

(first 15 Levels implemented)

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Hi,

This is my first post and I don't know if it's a good thing to write a question here, so let's see.

First of all I LOVE Pico-8 since years, a friend of mine introduce me to this awesome project in a game jam and I immediately felt good with it. But I am bad at drawing, composing music and coding innovative games so after that event I stopped lua coding and just continued reading news and playing cartridge made by other. You guys really make my eyes shine.

Well today I decided to contribute by making a cart reader, browser, assets extractor and a sound/music player and editor (to begin). Things are progressing well and I will soon be ready for public release. But... questions :

  • Is it legally authorized to distribute such tool ?
  • Do anybody (other than me) need/want it ?
  • Can someone help solve a pxa compression problem (maybe unicode related...) ? /!\ SOLVED

Screenshot of the actual cart browser (all WIP) :

Screenshot of the actual sound editor :

[ Continue Reading.. ]

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Cart #zodasotaha-0 | 2021-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first try on doing some random generation, creating some pretty good backgrounds, if I do say so myself.

Thanks ShootingStar for the reflection snipet and dragonfoxing for the pettal inspiration.

I couldn't figure out a way to make a good menu to see collected haikus, so I'll leave that for later.
For now, the more haiku you have, the faster you move.

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Cart #i_demand_coffee-2 | 2021-03-25 | Code ▽ | Embed ▽ | No License
19

Introduction

Once up on a time there was a coffee lover.

This coffee loving blob is out of coffee and the factory seems to be down.
No one else seems willing to fix it so it is up to you to restore it.

After all, coffee is the fuel for the people.

Controls

Keyboard

Move: Arrow keys
Jump: Up or Z
Discharge / Float: X

Controller

Move: D-pad / Joystick
Jump: Up or A / Y
Discharge / Float: B / X

Credits

Sebastian Lind
Follow me on Twiter

Font (m3x6) by daniel linssen
Merwok for converting it to PICO-8

If you like the game and want to support me then it would be lovely if you buy it :)

[ Continue Reading.. ]

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