I have a raspberry pi with a cheap USB controller plugged in to it. I would like to fx press the select button and the green button which will then start up splore using the pico8 -splore command. The reason is that I now have to have a keyboard connected to the pi which would be nice to remove
But I have not been able to get it working. I have tried keyboard shortcuts and xbindkeys. But none of this helped. Anyone have any suggestions?


Maybe this is me being stupid, but no matter how I look at it I feel like my code should be working.
Button presses are working in the title screen and dialogue sections, but for some reason it stops working in the main gameplay. The code looks sound to me and everything else behaves as it should, debugging has shown me that the functions are indeed being called. But inputs just don't work. Here is where the offending code could be:
[hidden]
function init_battle() t=0 --keeps track of time for bullet timing pl_shot ={} boss_shot={} actor={} player = { x=60, y=100, life=3, speed=2, focus=0, life =3, box ={ xa=0, xb=2, ya=0, yb=2 } } boss = { x=60, y= 40, life=100, spell=1, box = { xa=0, xb=3, ya=0, yb=3 } } music(22) _update=update_battle() _draw=draw_battle() end function update_battle() player_movement() end function player_movement() if (btn(0))then player.x-=player.speed end if (btn(1)) then player.x+=player.speed end if (btn(2)) then player.y-=player.speed end if (btn(3)) then player.y+=player.speed end end function draw_battle() cls() map(0,0) spr(1,player.x,player.y) draw_hud() end function draw_hud() spr(14,100,0) for i =108,124,8 do spr(15,i,0) end for i = 8,112,8 do spr(30,100,i) end spr(25,100,120) rectfill(108,8,128,125,13) end |


Here is a small game I made for a game jam that imposed the restriction of a Nokia 3310:
- 84x48 resolution
- 2 green colors
- 15 fps
- limited number of buttons
- monophonic sound
I made a custom html5 viewer to let me have the exact colors, playable on itchio (game is the same otherwise): https://frozax.itch.io/lights-on-3310


I've found a weird glitch with the sounds on web, it seems to happen at random. Reloading the page fixed it for whatever reason, but reseting the cart didn't.
Ignore the black flashes around halfway in the video, i'm not sure as to what caused those, but they weren't there when I first recorded it.
Video of the glitch: https://youtu.be/r_i2HjsvCP4
Hey so I just noticed that one of the more recent PICO-8 updates (not sure which) appears to make palettes work inconsistently on text in certain cases.
How to Reproduce:
Play my game Night Fright Flight here on the forums: https://www.lexaloffle.com/bbs/?tid=30133.
Try to change the palette through the pause menu, and you'll notice that some of the text (specifically the score and the game over message) doesn't entirely change palette. Most strangely, it applies only partially to outlined text created by calling print repeatedly with different offsets (despite pal() not getting called in the text drawing function at all).
I get the same issue running the game with 0.2.1b on my computer.

Example 1: The partially-purple text outline here should be all green.

[i]Example 2: The orange text with an upper purple shadow here should be white with a red shadow.


83 levels - featuring lemmings! - of classic platform puzzler.
Controls
[Z] and [X] dig
Hold [X] if you get stuck to restart level
[Q] to quit back to titles
Thanks To
Finn for testing
Doug Smith for creating the 1983 classic
Mike Dailly for creating the original lemmings sprites
Zep for the confetti tweetcart I used for the game complete scene
PICO-8 for creating an awesome "fantasy console"
Minified using the GEM Minifier:
https://pahammond.itch.io/gem-minify
Unminified code can be downloaded from:
https://pahammond.itch.io/lode-runner





Working :
-Move by grid
-Music score for field levels
-Keys
-Doors
-Chests
-X to view inventory
*Inventory now updates
-Moving into rooms
-Stairs
-Level boundaries
Not working :
Smoke animation, replaces pixels in background brick accidentely
Currently making :
-Forest theme score
-Forest path
-Usable inventory (I.E. changeable characters)
-More music, for each room
-Finished house, with place to spend slimes
WANDER THE COSMOS
Wander the Cosmos is a space exploration game in which you, the pilot of a spacecraft called The Discovery, have been sent on a mission by the Galactic Federation to gather data on any & all celestial objects you come across during your travels. Use the map below as a guide on your travels.
Map of the Cosmos

Special thanks to @Gruber, Nerdy Teachers, @rustybailey, @MBoffin, @TRASEVOL_DOG, @thattomhall and @androyd.
Also available to play on itch.io: https://niall-chandler.itch.io/wander-the-cosmos







The Chaos Game is a method of creating fractals using a polygon and a point that moves between the vertices of that polygon. You can read more about it here: https://jonathanhunter.itch.io/chaos