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Cart #motu-6 | 2021-08-15 | Code ▽ | Embed ▽ | No License
189

The battle for Eternia is in your hands!

Side with He-Man and his allies or Skeletor and his minions in this new take on the classic Barbarian sword fighting game.

Battle 8 levels against increasingly difficult foes or play against a friend. You have the power!

This Pico-8 cart is bursting with the Power of Grayskull, featuring:

  • 16 Characters
  • 16 combat moves
  • 4 stages
  • 8 difficulty levels
  • 3 game modes
  • A kickass soundtrack

Update 1.6 - 2021/08/15

-fixed crash in "vs cpu" select screen after credits cycle (Introduced in v1.5)

Update 1.5 - 2021/03/01

code optimization reclaimed over 110 tokes so:

-fixed an AI bug that made flying overhead chop overpowered with some opponent levels, now cpu reacts more like original code

[ Continue Reading.. ]

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29 comments


EDIT: This has been resolved by Zep.


As the title says, the "code snippet within a line" markdown on the BBS doesn't properly respond to the end marker, and instead runs down to the end of the whole line.

Assume the following raw text:

This is a `code snippet` within a line!

This should be expected (italics used to represent the text within the backticks):
This is a code snippet within a line!

But the observed result is:
This is a code snippet within a line!

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1 comment


Cart #tempo-0 | 2020-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

tempO

Play as a marble that can slow time and shatter other marbles by charging into them. Go for a highscore across 3 different difficulties, collect power-ups, and try to survive for as long as you can!


How To Play

Use Arrow Keys/D-Pad to roll your marble around the map. Hold Z/C/🅾️ to slow time and charge your marble in the direction you're holding. Release to send your marble flying in that direction. While your marble has a flaming trail, it will shatter anything it touches. Shattering other marbles has a chance to drop power-ups (The higher the combo, the higher the chance) and large marbles have a greater chance of dropping power-ups. Hearts will heal your marble by one heart, Invincibility will allow you to shatter marbles without charging, and x2 Charge makes your charge shots x2 faster while also instantly shattering large marbles. Have fun!

[ Continue Reading.. ]

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Hi, i'm working on a project with this function;

function amount_living_neighbours(x, y, board)
    local res = 0
    for i= -1, 1 do 
        for j = -1,1 do
            if i == 0 and j == 0 then goto continue end
            if x+i >= 0 and x+i <= 127 and y+j >= 0 and y+j <= 127 then
                if board[x+i][y+j] == white then
                    res += 1
                end
            end
            ::continue::
        end
    end
    return res
end

and the interpreter tells me that i'm attempting to index a field ? in the line "if board[x+i][y+j] == white then " i.e it's null. Should'nt lua interpret it as a parameter and not as a nil? i'm not acquantained to the language and seems pretty nasty to use globals with this code.

5 comments


Hokori 0.2a

Cart #hokori-5 | 2020-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

And she keeps truckin' with these updates!

Now features a 2x2 screen level to jump around in! Also added semi-solid platforms because I'm bad at setting priorites! HOORAY!
Also first attempts at a somewhat decent text-display implementation (looks good, token efficent, what more would you want?)
For now the hearts are just FAKE (like the friendships of celebrities)- But this what the HUD will more or less look like (unless I add a broom-meter, but idk if that'd be fun, might be!)

Update Notes:


0.0a

  • you can jump
  • fancy animations and working map colission (yay)

0.1a

  • added broom float
  • slightly edited level
  • crawl jump added
  • prettier debug HUD
  • M O O N

0.2a

  • 4 times larger level
  • moving camera (wip)
  • hilarious and relatable messages to give you big funny and teach the game
  • map colission simplified (saved tokens and allowed inclusion of semi solid platforms)
  • P A R A L L A X - M O O N

public progress of next version:

  • fixed wrong sprite showing for one frame when turning rightwards whilst floating

[ Continue Reading.. ]

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4 comments




-- de parcourir le monde
-- et d'y roder
-- by noemie sauvage
-- de parcourir le monde
-- et d y roder
-- by noemie sauvage
-- helped by fabrice de chaumont
-- music provided by robbyduguay

"De parcourir le monde et d'y rôder" is adapted from the novel by Grégory Le Floch, published by Christian Bourgois éditeur.

The player finds something. Impossible to determine what it is. He will then have only one goal: to find its owner. The player will enter buildings and question the people he meets to get their opinion on the thing. But you'll have to avoid babies falling out of windows!

This game is adapted from an inventive, zany and very funny novel about the search for meaning.

[ Continue Reading.. ]

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Hello everyone! Welcome to the world of gun.io!
This is a cart-based on woomy-arras.io(arras.io fan-made game(diep.io fan-made game...))

Here's how to play!

1.Arrow keys to move(bam, bam, and bam!)
2.Left-click to shoot! (Ahh, a bullet.)
3.Press 'e' or shift 'E' to turn on auto-fire
4.Press 'C' or shift 'C' to turn on auto-turn
5.Z to scroll through the tanks(on the top-left) and X to switch the to tank selected)
6.Press shift-A or shift-b to switch to new op/weak tank
7.Press 'D' or shift 'D' for 😵

How to use the menu!

1.Keyboard to type
2.Press backspace or delete to delete
3.Press enter/return to play.

The Game!

More on how to play here:
https://www.youtube.com/watch?v=dQw4w9WgXcQ
Log(You'll find the game here!):


1.0:
Cart #gunioworld-0 | 2020-08-23 | Code ▽ | Embed ▽ | No License


1.1:
Cart #gunioworld-2 | 2020-08-25 | Code ▽ | Embed ▽ | No License


You can now change the bullet speed to any value (when modding.)
"FFA bullet bug" still exsit!
1.2 + tank creator(at the bottom of the code in tab 0):
Cart #gunioworld-4 | 2020-08-26 | Code ▽ | Embed ▽ | No License


Added hybrid and escort!
Press shift-A to switch to escort.
Each human(tank/player) now has its own path.
I still can't fix the "FFA bullet bug."
1.3 + tank creator(at the bottom of the code in tab 0):
Cart #gunioworld-5 | 2020-08-26 | Code ▽ | Embed ▽ | No License


I still haven't fixed "FFA bullet bug."
Added new "lazer" rickroll tank.
Shift-B to switch to "Luke Skywalker" rickroll tank.

[ Continue Reading.. ]

0 comments


Cart #miraclesandmagic-4 | 2023-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A long time ago, before the age of machine, was an era of MIRACLES AND MAGIC. Dodge SPINNING BULLETS and read MANY SIGNS on your way to steer the course of history!

Press X for actions and C to advance dialogue.

[16x8]

Hey everyone! This was done for a game jam over the summer, and it was my first time making a game using Pico-8 -- not that I made much outside of Pico-8 to begin with! I must say I really liked the experience! The included demos are really useful. Special thanks to oli414 for the dialogue system, and to lexaloffle for the fun game making environment.

[ Continue Reading.. ]

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5 comments


Cart #yogemudodu-7 | 2020-09-07 | Code ▽ | Embed ▽ | No License
4

v 1.2

This is my first time using Pico-8. To play, just move the pen with the arrow keys. I plan to take this further such as including the option to pick up and put down the pen, giving the player a reason to draw (such as mini games), using the cursor instead of the arrow keys, and more. I am still learning so any feedback would be greatly appreciated :)

Update v 1.4

So I added a scribble option. Not sure why, just seemed necessary. I have no clue what I want to do as far as an objective goes, but I'm sure I'll figure something out. Also there's a boundary bug. It's ok, I'll fix it soon.

Update v 2

I took away the scribble function and decided to make a clear canvas option instead. I think my next course of action is to add a menu and allow the user to change the size of the line, the color of the line, and possibly an eraser or undo function. I don't know if I set this up very well though, since I'm still new to Lua and Pico-8.

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1 comment


Made a cool shooter concept using the mouse. Isn't much but I hope someone can find something cool to do with it.

Cart #jodarisogi-0 | 2020-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Also, didn't even notice it, but the background makes that weird gray dot illusion.

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1 comment


Cart #fgetty-1 | 2020-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Pseudo motion blur using the extended palette + dithering with fillp.

The crux of making this happen is:

local defaultFills = {
  0b0000000000000000,   -- solid
  0b0000000000000001.1, -- single pixel missing
  0b0000010100000101.1, -- 4 pixels missing
  0b0101101001011010.1, -- half pixels missing
  0b1111101011111010.1, -- 4 pixels rendered
  0b1111111111111110.1, -- 1 pixel rendered
}

-- Derived from https://stackoverflow.com/a/10086034/473961
function resizeAndFill(input, outputLength)
  assert(outputLength >= 2, "behaviour not defined for n<2")
  local step = (#input-1)/(outputLength-1)
  local result = {}
  for x=1,outputLength do
    result

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=80976#p)
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0 comments


Cart #obsta13-0 | 2020-08-20 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Cart #thin_ice-4 | 2020-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

A star battle puzzle game starring penguins! :)

Place penguins such that each row, column, and region contains exactly 1 penguin, and no 2 penguins touch.

Note: The 7x7 board generation can range from a few seconds to about a minute depending on how difficult it is to ensure uniqueness on the randomly sampled solution state.

Controls
Left-click - Place penguin
Right-click - Mark cell

Credit to RubyRed for the background music!

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4 comments


Cart #hokori-0 | 2020-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


It took me WAY too long, but I alchemized myself some map colission and physics!
(c) Oh uh graphics and all the code by me, duh.
My goal with this isn't just to make a game. but to come up with my own ways of doing so. I want to use as few tutorials as possible as to keep with my moto "no copy pastig under any circumstances".
PS: (Don't look at ye source code if thee wants to keep thine sanity)

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0 comments


Cart #quasi_tunnel-0 | 2020-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

I almost succeeded in making a tline-based tunnel effect in a tweetcart.

Two limitations : poor angle/side management and no perspective scaling.

Close enough.

Post-mortem explanation

Most sites explaining the effect are based on screen-space LUTs. pset-ing 128*128 times being very slow,
I got the idea to use tline to draw on the whole screen by considering that function as the converter between normal and polar coordinates.

To get the "normal coordinates" version, try replacing the for calls to w with w(x,0,x,127,p,o,0,v)

I accidentally made the tunnel circular instead of square, can't help explaining this part, sorry.

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0 comments


Cart #guguwizuyu-0 | 2020-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

picopicograndprix
Retro racing game for pico-8.
Easy drift operation with some control button.
This software is TLINE practice project.
operation
accelerator--- zkey
blake--- xkey
leftturn--- left arrow key
rightturn--- right arrow key
nitro boost ---- up arrow key

Only time attack mode is possible now.

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It's sans fight but rhythm

you can probably tell I had no idea what I was doing when making this

the music is also not finished (along with a lot of other stuff) I might fix it later but whatever

Cart #womezunefa-0 | 2020-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

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3 comments


My first game (with visible progress, at least).

Just experimenting with sprites, particles, shadows, etc.

I think it's pretty fun to just drive around already, except the camera is a bit jerky...

Controls are arrow keys to move, and o/x to cycle through different colours.

EDIT: I've updated the camera to be a little more controlled.

Cart #negojuygu-1 | 2020-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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1 comment


Any chance of a PWM waveform of sorts in the already really nice music editor at some point?

Cheers
Alex

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Cart #straw_ey-2 | 2020-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

it's STRAW-EY!

  • the straw you can't ignore!
  • not appreciating him would be quite the short straw!
  • one straw that doesn't suck! -- by @NaeD
  • Straw yourself in for this cinematic-experience! -- by @SmellyFishstiks
  • I think it’s ex-STRAW-ordinary!! -- by @NaeD
  • This is the last straw. --@chungus_is_gay
  • if I see any pore straw puns, i'm gonna straw-ngle myself. --@chungus_is_gay
  • there are probably other straw puns please help

he doesn't do anything much yet, but he looks cool i guess.
use any code, or the math func lib i made by myself on tab 3.

thanks to the creator of this thick line func:
https://www.lexaloffle.com/bbs/?tid=39016

[ Continue Reading.. ]

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