The Cat's Meow
You are a kid named Lily, who has been hired by Muffie to get her café business started.
The café is almost ready to open, but she needs an interesting menu to draw in a crowd.
She requests you to find three exotic coffee beans to give her drinks a unique flavour.
Each one of these coffee beans lie at the end of tough gauntlets.
Can you brave the challenges and make her dream a reality?
After you've beaten the game, why not give the other modes a go?
Controls:
Z/C - Jump
X - Run
Arrow keys - Move
Music used:
- Chopin's Nocturne (Op.9, No.2)
- Sonic 3 Chrome Gadget
- Katy Parry's E.T.
- 8-bit Guy Junk Keyboard Theme

This is a very simple snake clone, left to turn left, right to turn right, collect the apples. If you hit your tail the game crashes (on purpose) and the score is shown.
I really wanna get it under 280 characters but I'm not sure I can really get it any further, so if you're up for it, I'd love to hear from you about how I can go further :)
265 chars (with a lot of help from remcode and jadelombax!)
d={}u,w,x,y=0,0,4,4
d={}u=0w=0y=4x=4
cls()::_::b=btn()w+=(b%2-b%4\2)/50
x+=1.5*cos(w)y+=sin(w)*1.5if(2<pget(x,y)or u<1)u+=1circ(l,m,2,0)l=rnd(99)m=rnd(99)
if(pget(x,y)>1)print(u)()
add(d,{x,y,2,u})for e in all(d)do e[4]-=.1pset(unpack(e))
if(e[4]<0)e[3]=1
end
circ(l,m,2,3)flip()goto _ |
Property descriptions
d = tail table u = score w = snake direction x = snake x pos y = snake y pos l = apple x m = apple y |

Hi friends, does anyone have a hacky JS workaround for preventing pinch/zoom on itch.io in iOS? I just uploaded my first Pico-8 game there and it's more or less unplayable. (I don't own an Android device, so I don't know if this is also a problem on there.) Looks like the exported JS from 0.2.1b already employs a few workarounds to prevent touch gestures, but this doesn't do much when it's in an iFrame because you can still pinch and zoom on the parent document.
"Hotfoot is a frictionless platformer with the objective of completing each course as fast as possible. Use the slopes to gain speed and zoom off to victory! Test your time against the creator's!"
Made for the GMTK Game Jam 2020, in 48 hours.
<hr>
Hotfoot on itch.io
HOT GRILL demo font
TIP: Holding forward on a slope will give you additional speed, but will negate speed off a slope!
Hey @zep, not sure if this is a bug or intended, but I just realized that, in a fresh cart, sfx 0 is speed 1, while all other sfx are speed 16.
Is there some reason for this?
Seems like this is something that might lead to confusion at times. The user will probably figure out what's different pretty quickly, but still... I thought I should at least put it on your radar as a possible mistake.
As an aside, "Speed" really isn't the right term here. It should be "(note) duration", or something similar. I dunno, I don't have an audio background so there's probably a more concise term.
Gameplay
The Beetle and his ball is stuck in a strange castle that seems to shift the deeper you go.
Work toghether with a shifty paddle and find the exit in this multitasking adventure!
This game was made for Game Maker's Toolkit Jam 2020 in less than 48 hours!
Theme
The theme was: "Out of control"!
Post jam update
A lot of polish and new content have been made! Thanks for playing :)
Multiplayer update
Added multiplayer just for fun, updated some levels and fixed some small bugs!
Controls
Move paddle and bettle
Keyboard -> Arrow keys
Controller -> D-pad/Joystick
Credits
Sebastian Lind
Good luck and have fun!

"Babybot learns to fly! With no control over WHEN she flies, you have to focus on WHAT she does when she gets in the air!"
This is the game I've made and am submitting for the 2020 Game Maker's Tool Kit Game Jam! It's my first jam and I've had a lot of fun developing this game in just two days time!I hope folks enjoy my take on the theme: Out of Control.

Mot's Animation System
Mot's Animation System is a visual editor for creating 2D animations.
You start by sequencing sprites and/or tilemaps together to create the basic components. Then combine them using timelines and key-frames to make animations. Or combine them again to make bigger, more complex animations.
Animations can trigger sounds and music, and call back into to your main program, e.g. to trigger game play events.
You could use it for:
- Character animations, like run cycles
- Larger multi-sprite animated characters
- Cutscenes
- Animated birthday cards
Animations can be loaded and played in your own carts (the loading and playback code is 1836 tokens). They can either be stored in Lua strings or loaded from a separate cart.

Gold Harry
Anfangs nur zum austesten, wurde Gold Harry schnell zu einem vollständigen Spiel, dass besonders im zwei Spieler Mode richtig viel Spaß macht.
Harry ist ein alter bekannter aus Atari 2600 Zeiten.
Sammle alle Goldstücke ein bevor die Zeit abgelaufen ist.
Auf jeder Etage wandern tödliche Strahlen hin und her, die mit den Schaltern ihre Richtung ändern.
Wände versperren manchmal den Weg und Löcher im Boden sind zu überspringen. Und dann sind da noch die Dynamit-Stangen!
Harry hat einen Freund, der Ihm im 2-Spieler Modus beim sammeln hilft.
Steuerung Spieler 1:
Cursor-Tasten,Y,X
Steuerung Spieler 2:
Lately I've heard bits here and there about a new function called unpack that seems to have some significant benefits, but after searching the BBS, the Pico 8 Wiki, and Google, I've barely been able to come up with any solid infomation on it or how to use it.
If someone could point me in the right direction, I'd much appreciate it.






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