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Have been lurking for a long time and finally decided to try and teach myself some game dev stuff. Good opportunity to have my kids learn as well. My seven year old son and I put this together while following the tutorial from the awesome Nerdy Teachers. Hope to keep tweaking it and learning more!

Cart #gomotajoza-0 | 2020-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #pyjamasz103-0 | 2021-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Cat's Meow

You are a kid named Lily, who has been hired by Muffie to get her café business started.
The café is almost ready to open, but she needs an interesting menu to draw in a crowd.
She requests you to find three exotic coffee beans to give her drinks a unique flavour.
Each one of these coffee beans lie at the end of tough gauntlets.
Can you brave the challenges and make her dream a reality?

After you've beaten the game, why not give the other modes a go?

Controls:
Z/C - Jump
X - Run
Arrow keys - Move

Music used:

  • Chopin's Nocturne (Op.9, No.2)
  • Sonic 3 Chrome Gadget
  • Katy Parry's E.T.
  • 8-bit Guy Junk Keyboard Theme

[ Continue Reading.. ]

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BONK!

The second game by Gooey Studios

Cart #bonk-1 | 2020-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a very simple snake clone, left to turn left, right to turn right, collect the apples. If you hit your tail the game crashes (on purpose) and the score is shown.

I really wanna get it under 280 characters but I'm not sure I can really get it any further, so if you're up for it, I'd love to hear from you about how I can go further :)

265 chars (with a lot of help from remcode and jadelombax!)

d={}u,w,x,y=0,0,4,4
d={}u=0w=0y=4x=4
cls()::_::b=btn()w+=(b%2-b%4\2)/50
x+=1.5*cos(w)y+=sin(w)*1.5if(2<pget(x,y)or u<1)u+=1circ(l,m,2,0)l=rnd(99)m=rnd(99)
if(pget(x,y)>1)print(u)()
add(d,{x,y,2,u})for e in all(d)do e[4]-=.1pset(unpack(e))
if(e[4]<0)e[3]=1
end
circ(l,m,2,3)flip()goto _

Property descriptions

d = tail table
u = score
w = snake direction
x = snake x pos
y = snake y pos

l = apple x
m = apple y
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Hi friends, does anyone have a hacky JS workaround for preventing pinch/zoom on itch.io in iOS? I just uploaded my first Pico-8 game there and it's more or less unplayable. (I don't own an Android device, so I don't know if this is also a problem on there.) Looks like the exported JS from 0.2.1b already employs a few workarounds to prevent touch gestures, but this doesn't do much when it's in an iFrame because you can still pinch and zoom on the parent document.

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Cart #fubebippa-0 | 2020-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A simple binary clock that I made. You can toggle a digital clock with the Z key, can toggle a legend to help you read the clock with the X key, and you can adjust the various colors with the arrow keys.

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Cart #hotfoot-2 | 2020-07-12 | Code ▽ | Embed ▽ | No License
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"Hotfoot is a frictionless platformer with the objective of completing each course as fast as possible. Use the slopes to gain speed and zoom off to victory! Test your time against the creator's!"

Made for the GMTK Game Jam 2020, in 48 hours.
<hr>
Hotfoot on itch.io
HOT GRILL demo font

TIP: Holding forward on a slope will give you additional speed, but will negate speed off a slope!

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Hey @zep, not sure if this is a bug or intended, but I just realized that, in a fresh cart, sfx 0 is speed 1, while all other sfx are speed 16.

Is there some reason for this?

Seems like this is something that might lead to confusion at times. The user will probably figure out what's different pretty quickly, but still... I thought I should at least put it on your radar as a possible mistake.

As an aside, "Speed" really isn't the right term here. It should be "(note) duration", or something similar. I dunno, I don't have an audio background so there's probably a more concise term.

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Cart #fishpond-0 | 2020-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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relax a minute, watch the fishpond, breath.

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Cart #unexplored_dungeon-0 | 2020-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pongeon-5 | 2020-07-30 | Code ▽ | Embed ▽ | No License
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Gameplay

The Beetle and his ball is stuck in a strange castle that seems to shift the deeper you go.
Work toghether with a shifty paddle and find the exit in this multitasking adventure!

This game was made for Game Maker's Toolkit Jam 2020 in less than 48 hours!

Theme

The theme was: "Out of control"!

Post jam update

A lot of polish and new content have been made! Thanks for playing :)

Multiplayer update

Added multiplayer just for fun, updated some levels and fixed some small bugs!

Controls

Move paddle and bettle

Keyboard -> Arrow keys
Controller -> D-pad/Joystick

Credits

Sebastian Lind

Good luck and have fun!

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Cart #babybot-0 | 2020-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

"Babybot learns to fly! With no control over WHEN she flies, you have to focus on WHAT she does when she gets in the air!"

This is the game I've made and am submitting for the 2020 Game Maker's Tool Kit Game Jam! It's my first jam and I've had a lot of fun developing this game in just two days time!I hope folks enjoy my take on the theme: Out of Control.

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Cart #kazifudiwa-0 | 2020-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi
This is the first game that i ever code myself
feel free to give me advice or criticism

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Mot's Animation System

Cart #mot_animsys-2 | 2020-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
45

Mot's Animation System is a visual editor for creating 2D animations.

You start by sequencing sprites and/or tilemaps together to create the basic components. Then combine them using timelines and key-frames to make animations. Or combine them again to make bigger, more complex animations.

Animations can trigger sounds and music, and call back into to your main program, e.g. to trigger game play events.

You could use it for:

  • Character animations, like run cycles
  • Larger multi-sprite animated characters
  • Cutscenes
  • Animated birthday cards

Animations can be loaded and played in your own carts (the loading and playback code is 1836 tokens). They can either be stored in Lua strings or loaded from a separate cart.

[ Continue Reading.. ]

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Cart #snake_skater_wiz-0 | 2020-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #country_crosser-0 | 2020-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A song and an animation of a video game that doesn't exist.

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Gold Harry

Cart #goldharry-0 | 2020-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Anfangs nur zum austesten, wurde Gold Harry schnell zu einem vollständigen Spiel, dass besonders im zwei Spieler Mode richtig viel Spaß macht.

Harry ist ein alter bekannter aus Atari 2600 Zeiten.

Sammle alle Goldstücke ein bevor die Zeit abgelaufen ist.
Auf jeder Etage wandern tödliche Strahlen hin und her, die mit den Schaltern ihre Richtung ändern.
Wände versperren manchmal den Weg und Löcher im Boden sind zu überspringen. Und dann sind da noch die Dynamit-Stangen!

Harry hat einen Freund, der Ihm im 2-Spieler Modus beim sammeln hilft.

Steuerung Spieler 1:
Cursor-Tasten,Y,X

Steuerung Spieler 2:

[ Continue Reading.. ]

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Cart #nzshorebirds-0 | 2020-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I am an avid birdwatcher and decided to make a game around the shorebirds of NZ. You can walk around and take photos of the birds. Just be careful not to scare them off.

Currently features 6 different species, but the plan is to add more as I go. Would love some feedback <3

Enjoy.

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Lately I've heard bits here and there about a new function called unpack that seems to have some significant benefits, but after searching the BBS, the Pico 8 Wiki, and Google, I've barely been able to come up with any solid infomation on it or how to use it.

If someone could point me in the right direction, I'd much appreciate it.

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Cart #camellos-12 | 2020-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!
That's my first attempt at a PICO8 game: Camel Race.

In the late eighties, when I was a child, my first ZX Spectrum BASIC game was a totally random camel race. Now my son is eight, he's started learning to code, and we've made a "modern" version.

Comments are very welcome!

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