Thanks all who provided feedback while this was a work in progress!
Enjoy and let me know if you'd like to see further updates or more levels.
lazzoak
Use the Nerf Blaster to take down mutant fruit flies!

Defend against killer drones with the Laser Gun!

Most of all, don't forget to water the plants!






Man I'm tired. Aren't you tired ? Good day of coding indeed. Even busier day tomorrow - but no time for coding then.
And then this evening I started messing with the RUN command, thinking I could clear all variables but start running code at a different location and got this:
::here:: print"*" flip() run(here) |
Got it all typed in ? Good cause soon as you run it WHAMMO, not only does it crash it exits the whole blooming PICO-8 system like you pressed ALT-F4 ! Wow.
Any ideas what's going on here ?


I'm tentatively scouting around for a good OLED display for Pico8 project in the future as a handheld computer (i.e. think Pocket Chip stylee, with full keyboard). I'm not a fan of LCD screens or TFT at all and prefer something that gives off an image that more closely resembles CRT with deep blacks and rich colors. Thus far, I found this, 128x128 color OLED screen.
Does anyone else have any experience with hooking up piZero to OLED? Does it require any kind of specific device driver?
Link to the screen if anyone's interested.
https://www.buydisplay.com/default/serial-spi-1-5-inch-color-oled-display-128x128-graphic-module-ssd1351
Controls:
[Arrow Keys] - Movement
[Z/C/N] - Shoot Paint
[P/Pause Icon] - Pause (you can choose to go back to the main menu here)
NOTE: This is the intented entry point for our game.
Here you can chose between TUTORIAL and NORMAL.
We strongly suggest playing the tutorial first (takes < 5 minutes).
The normal level can be quite rage inducing, but could propably be rushed through in ~1 minute.

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Controls:
[Arrow Keys] - Movement
[Z/C/N] - Shoot Paint
A proper description will be added soon.
Thanks for your patience.
NOTE: This entry only exists so the main menu can link to it.
Please play the game under this link.

dw817's BOOK READER AND WRITER
First off, converting a book to a cart (not just for Pico-8) is not a unique idea.
I originally saw this being used back for Gameboy Color many years ago by Jeff Frohwein. At the time he was using a font very similar to ZEP's at a 3x5 pixel scale, but also included a distorted 3x4 letters for lowercase. Surprisingly it had 32k of storage for the story, so back then it was even more capable of storage than Pico-8 is of today.
There have been countless Bible programs for the pc which claim not only to contain the entire Bible but also have a search routine so you can look for certain passages and entries.
Today I use a bookreader on both my cellphone and portable PSP handheld game unit especially for the works of Arthur C. Clarke.



Our first game for PICO-8 is a simple roguelike that asks the question, you started with nothing... will you end with nothing?
Made in less than 72 hours for Ludum Dare 45.
Controls
- Move: Arrows
- Select: C
Changelog
2019/10/13
- Fix: Crash when buying from the shopkeeper on the turn he would disappear.
- Balance: Cloak cost reduced from 20 to 15.
- Balance: Sword cost increased from 20 to 30.
- Cosmetic improvement to message text (2 pixel left-pad to make it more readable on web).
2019/10/07
Initial release



You're stuck on an island with a cow and you're starting to get really hungry...
Walk around an island, find sticks and stones and break a cow's bones with them. Then cook up your fresh steak to settle your grumbling tummy!
This was an entry for ludum dare 45 and can be voted on here and can also be played on my itch.io page.
The Player
You play as this orange shirted guy; the camera follows the middle of him and your mouse.

Picking up Sticks and Stones
You pick up sticks, stones, and your tools by walking over them.




It's going to be hard... Customers are annoying and they want really specific phones. Do you have red Nokia, blue Samsung or grey Sony with Android? If not you need to order it but there are only 3 spaces for them. If you get 3 the same colors you can be a real "red tycoon". Only currency here is your REPUTATION, so be careful because you can lose much more than money.

CONTROLS:
With Z - you can choose phone to offer and order a phone
With X - you make offer
Hopefully customer will like it!

PS Look out! iOS is available on these phones too!
Arrow keys: Select direction, Move cursor
Z: Commit move, Next level
X: Select marker, Cancel move, Undo
Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them.
Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them.
Made in 72 hours for Ludum Dare 45: https://ldjam.com/events/ludum-dare/45/stop-at-nothing
Update 1.1: Fixed minor graphical bug



— GOAL —
You have been accidentally shrunk to the size of a bug. Collect 48x scraps of metal in your garden to build a tiny remote control for your shrinker. Each time you fail you will be rewarded with a new gadget. Finish the game with as few death as possible for a special ending.
— CONTROL —
(Arrow keys) move
(X) throw ( if you have an insect in your hands)
(X) shoot ( if you have a weapon )
(Z) jump
(Z) in air : toggle your jetpack on and off







Small game made for Ludum Dare 45 in 48h.
Roll your way through 7 levels and collect snow to make a happy snowman.
Controls:
- left/right: move
- up: jump
- x/c: reset level
The Ludum Dare page is here if you want to vote: https://ldjam.com/events/ludum-dare/45/snowball







A Ludum Dare 45 entry about trying to create a Ludum Dare 45 entry. Explore town, examine the scenery, and talk to those around you as you search for... inspiration.
CHANGELOG:
- 2019/10/12: Further collision detection fixes.
- 2019/10/10: Fixed the bar exit so it no longer glitches you into a wall.
- 2019/10/09: I fixed an error that caused the game to sometimes not progress past the logo screen, and added collision detection to the traffic cones so you can no longer glitch out of bounds.








